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Exocyst's Career Mode Tweaks

Fidel Gameplay

Senior Squad
Welcome back bro!!! ...as usual surgical career tweaks!! bye

Edit:
For those who have problems to enable career file into the game, simply download my CM tool, click button to enable cmsetting.ini reading from folder, and after overwrite the ini with Exocyst's Career Mode ini file!

bye
 

x119

Youth Team
I will test the Updated fitness model ! Hope you will fix also the form-morale to make them more variable!

I'm tweaking them me too !

By the way, gorgeous work!
 

Exocyst

Youth Team
razvanultra55;3317705 said:
nice job m8, but, i know is stupid, but can u tell me where, in my game, to put the edited files?

cmsettings.ini
C:\Program Files\Origin Games\FIFA 13\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data

transferteamdecision.ini
C:\Program Files\Origin Games\FIFA 13\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data

settings.txt
C:\Program Files\Origin Games\FIFA 13\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\compdata
 

Goodison

Youth Team
hi i have put the transfer file in the correct folder but cant get it to work :confused2:, i am not sure how to regenerate, can some put a regenerated file on here to download? would that work?? sorry still quite new to all this:S
 

Exocyst

Youth Team
Goodison;3318024 said:
hi i have put the transfer file in the correct folder but cant get it to work :confused2:, i am not sure how to regenerate, can some put a regenerated file on here to download? would that work?? sorry still quite new to all this:S

You need to download the i68regenerator and run the regenerator in your FIFA/Game directory. This program will search your fifa directory for files and remove them from the data1.bh file. This way the game will know to use the file in your directory and not in the data1.big storage file.
 

Goodison

Youth Team
Exocyst;3318042 said:
You need to download the i68regenerator and run the regenerator in your FIFA/Game directory. This program will search your fifa directory for files and remove them from the data1.bh file. This way the game will know to use the file in your directory and not in the data1.big storage file.

:dance: thankyou, this is great, really cuts them down, helps with the realism which is key
 

nubolt

Youth Team
thanks for your efforts! i'm sure it will enhance the game like it did last year! of course I wanna use it in my career this year again (Y)
 

MarcG

Club Supporter
Thanks Exocyst for your work but just a quick question, are you working on anything else that may be released soon?
Because I dont want to start a new career with these settings now if something else comes out soon, means I have to start all over again! Thanks
 

demiurgous

Club Supporter
1) Thanks for your work...

2) I've found that those settings, provided by x119
[FITNESS] // new energy recovery model - adam & simon
ENABLED = 1
PLAYER_MAXENERGY = 100
PLAYER_MIN_OVERALL_FOR_NEWS = 75
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
NUM_DAYS_FOR_LONG_TERM_INJURY = 14
CONSTANT = 2.0

// 0 - 33
BASE_DAY_1_1 = 1
BASE_DAY_1_2 = 3
BASE_DAY_1_3 = 6
BASE_DAY_1_4 = 8
BASE_DAY_1_5 = 10
BASE_DAY_1_6 = 5
BASE_DAY_1_7 = 5
BASE_DAY_1_8 = 5
BASE_DAY_1_9 = 5
BASE_DAY_1_10 = 10

are far way better than those:
[FITNESS] // new energy recovery model - adam & simon
ENABLED = 1
PLAYER_MAXENERGY = 100
PLAYER_MIN_OVERALL_FOR_NEWS = 75
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
NUM_DAYS_FOR_LONG_TERM_INJURY = 14
CONSTANT = 10.0

// 0 - 33
BASE_DAY_1_1 = 1
BASE_DAY_1_2 = 8
BASE_DAY_1_3 = 14
BASE_DAY_1_4 = 18
BASE_DAY_1_5 = 10
BASE_DAY_1_6 = 9
BASE_DAY_1_7 = 8
BASE_DAY_1_8 = 8
BASE_DAY_1_9 = 8
BASE_DAY_1_10 = 8

with your settings i've tested so much, but i have never been in a need of make a heavy turnover (like managers do while playing twice or three times a week).

Other settings in other files are working gorgeously and they are a must for any "patch" that an user should apply to his fifa13...
Thanks...
 

Exocyst

Youth Team
demiurgous;3318582 said:
1) Thanks for your work...

2) I've found that those settings, provided by x119


are far way better than those:


with your settings i've tested so much, but i have never been in a need of make a heavy turnover (like managers do while playing twice or three times a week).

Other settings in other files are working gorgeously and they are a must for any "patch" that an user should apply to his fifa13...
Thanks...

Thanks for trying the settings demiurgous. I find that the settings I provided create a progressive wear down of players, which is what I was shooting for. Specifically, early in the season they should recover quickly ( < 3 days ) but as the schedule becomes more crowded, they will need longer ( > 5 days ) to fully recover. When the schedule becomes crowded between November and January, you will see that many players including the goalkeeper will need >6 days to fully recover; however, if you rotate the squad a lot then you may not even notice the changes. I try not to make more than 4 changes at once so that team chemistry stays high.

I sincerely thank you for sharing your experience with the settings.
 

x119

Youth Team
My settings are more drastic but it depens on how much tired you wanna players to be!
However the work of Exocyst is more precise than mine!


Hope Exocyst will find the time to fix also morale and form (that i'm looking too).
As I seen morale of people playing the mathces increase also in case of victory! And the form is too static...I wanna something like the arrows in pes where sometimes you have to put in bench someone cos he's form is soo bad!

All my esteem Exo!
 

Exocyst

Youth Team
MarcG;3318557 said:
Thanks Exocyst for your work but just a quick question, are you working on anything else that may be released soon?
Because I dont want to start a new career with these settings now if something else comes out soon, means I have to start all over again! Thanks

I don't have anything imminent at the moment, but I do recommend everyone have a look at storylinetuning.lua in the data/scripts folder. This file is the one-stop shop for altering storyline behavior. I have posted the original file here:
storylinetuning.lua
 

Exocyst

Youth Team
x119;3318593 said:
My settings are more drastic but it depens on how much tired you wanna players to be!
However the work of Exocyst is more precise than mine!


Hope Exocyst will find the time to fix also morale and form (that i'm looking too).
As I seen morale of people playing the mathces increase also in case of victory! And the form is too static...I wanna something like the arrows in pes where sometimes you have to put in bench someone cos he's form is soo bad!

All my esteem Exo!

x119,
Specifically, how do you want form and morale to be different? The more specific you are the easier it will be to achieve your desires.
 

MarcG

Club Supporter
Exocyst;3318601 said:
I don't have anything imminent at the moment, but I do recommend everyone have a look at storylinetuning.lua in the data/scripts folder. This file is the one-stop shop for altering storyline behavior. I have posted the original file here:
storylinetuning.lua

ok thanks I'll start a new career now, on that note I'm guessing I have too with your updates and any future updates anyway?
 

cubby

Youth Team
Nice work Exocyst!

I haven't looked yet, but do think it is possible to have more players on the bench in matches? I know in Serie A, they changed this rule right before the season, allowing teams to have a 12 man bench instead of 7.

Going to try to dig through the settings.txt file tonight to see if anything of this sort can be changed or added.
 

x119

Youth Team
Exocyst;3318603 said:
x119,
Specifically, how do you want form and morale to be different? The more specific you are the easier it will be to achieve your desires.

Well the priority is the form: I wanna more random super bad and super good form, as it is now it's something alwais positionated in the middle..

Changes in form are way toooo weak! in the past year I give in looking at it cos it was almost always the same things, 1mm less or 1mm more in the middle.

I do wanna players to have a really bad form in some occasion, and in other a really good one...cos if they are all in the middle, there's no margin for me to make decision on who must play or not.

the same thing in morale, but here i'm doing my tests...is the form that I can't find a way to make more useful to look at it!
 

Exocyst

Youth Team
x119;3318612 said:
Well the priority is the form: I wanna more random super bad and super good form, as it is now it's something alwais positionated in the middle..

I see what you're saying. I don't know how to change how the game judges your players for form for games that you play. For simulated games, there are some things we can change in formsettings.ini & simsettings.ini

However, I suggest we leave those two files alone, and instead change what the game does with the form. In other words, we can exaggerate the bonus for good form and the punishment for poor form during gameplay. This is governed by the file gpattributemodifiers.txt (see line FORM)
Code:
// FORM - uses the difference between the base of 6.4 and the player's form, so in reality these numbers below will only be halved 
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
       0,    0,    0,   0,   0,   0,   0,    0,    0,     4,  4,  6,   6,  6,   6,  6,    4,   5,    6,   6,    5,       4,      6,    6,      6,      6,  5,   4,  5,  5,  5,    5,  5

So, we can make these numbers larger, then the bonus or punishment for form above and below 6.4 will have a greater impact on gameplay. I'll think about which ones need the most changing...
 


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