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LTH's Faces

krisaju95

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Super Moderator
lth19951021;3873538 said:

Previewed with normal map effect under Blender's lighting.;)


How to fix this? Do I need to reduce the brightness of head_sk? But I have checked that EA's head_sk of black player is as bright as white player.

model looks good. yeah i think you need to do that, i'm not sure how the EA models don't light up like that but ours do. Did you try the Auto Mesh Paint solution posted by ajna? maybe that could work too
 

lth19951021

Senior Squad
DizzeeSpellz;3873595 said:
outstanding, nice to see you wasn't lazy and fitted a hair model ;)
That's the hair on face texture.:browsmiley: Actually I planned to make four bald or very short hair players in my second pack.:Shifty:
 

krisaju95

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try importing it in blender all over again (the new files) and check if the position is changed.
 

lth19951021

Senior Squad
Nah, I found out Sanogo's model is corrupted. Can someone check it in full game? Because I am using the files in demo.
 

lth19951021

Senior Squad
I am out at the moment. Can you just check Sanogo in full game? I put his files in demo and his beard is out of position.
 

krisaju95

Manager
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It must have got buggy during export. If I remember right, it's proper ingame for me. I'll have a look either way.
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
try importing the new files again and see if it looks like that. if so, edit it and then reimport.
 

lth19951021

Senior Squad
krisaju95;3873827 said:
try importing the new files again and see if it looks like that. if so, edit it and then reimport.
I mean the files I edited were extracted from full game but I could only test in demo. I am sending you the files to test in full game.;)
 


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