• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

A Question About What Each Slider Governs

The Doctor76

Youth Team
The sliders are a great addition to the game - they're very useful, but I'm trying to find out which slider governs how frequently an AI team passes the ball, and whether they're able to knock it on and run after it.

I was playing at Professional, which was almost the perfect difficulty for me, apart from only one thing: the AI never seemed to knock the ball forwards when in a lot of space - hence, not using their sprint ability to its highest potential. They do it in World Class, but in World Class, they ping-pong pass too much. The rest of the game is fine, but in that aspect it's noticeable how easy I can catch up with them.

Does anyone have an idea about what each slider governs - which one governs AI pass frequency?

The game could really do with an AI dribbling and pass frequency slider.
 

bangus

Starting XI
The Doctor76;3314120 said:
The sliders are a great addition to the game - they're very useful, but I'm trying to find out which slider governs how frequently an AI team passes the ball, and whether they're able to knock it on and run after it.
FIFA's player rating programming is azz-backwards. Pass frequency -- which should in fact be a team strategy setting -- is determined by each player's dribbling and passing ratings. Example: players with an 80+ dribbling rating will keep the ball and run all over the pitch, while players with 20 dribbling will pass the ball off to their teammates the moment they touch it. You can quickly test this yourself: edit FIFA 12 and lower every CPU player's dribbling to 1, then watch the ping-pong pass fest that ensues. It's pretty comical.
 

Xenimus

Club Supporter
bangus;3314132 said:
FIFA's player rating programming is azz-backwards. Pass frequency -- which should in fact be a team strategy setting -- is determined by each player's dribbling and passing ratings. Example: players with an 80+ dribbling rating will keep the ball and run all over the pitch, while players with 20 dribbling will pass the ball off to their teammates the moment they touch it. You can quickly test this yourself: edit FIFA 12 and lower every CPU player's dribbling to 1, then watch the ping-pong pass fest that ensues. It's pretty comical.


This would definitely help explain why you see CB's and GK's pass the ball between each other for a minute straight when playing Be A Pro mode.
 

bangus

Starting XI
Xenimus;3314253 said:
This would definitely help explain why you see CB's and GK's pass the ball between each other for a minute straight when playing Be A Pro mode.
I do a lot of player editing, and it's easy to tell when a player's pass/dribble ratings are out of balance. The other day for example I was editing a team, and watched as the CPU CM ran back and forth and back across the middle of the pitch, not passing to any of his teammates. I stopped the game and went in and took a look at his player ratings. Sure enough, his long pass and short pass ratings were both in the 20s. For the majority of players, those ratings are usually 40 at least.
 

The Doctor76

Youth Team
I'm using these now - they produce quite a nice balance of challenge and fairness on World Class:


The slider settings here work real well if you like me play a slow build up type of game.....

Legendary (Try for World Class) Tried, worked quite well.

User/AI

Sprint Speed - 48/48
Acceleration - 48/46
Shot Error - 50/52
Pass Error - 50/61
Shot Speed - 50/50
Pass Speed - 60/65
Injury Frequency - 80/80
Injury Severity - 50/50
Goalkeeper Ability - 45/45
Positioning: Marking - 70/70
Positioning: Run Frequency - 50/50
Positioning: Line Height - 48/48
Positioning: Line Length - 40/40
Positioning: Line Width - 40/40
Positioning: Fullback Positioning - 50/50
Power Bar - 50/-
First Touch Error - 50/60

Ping pong passing doesn't seem as bad with these settings.
 

Ivsa

Youth Team
The Doctor76;3314452 said:
I'm using these now - they produce quite a nice balance of challenge and fairness on World Class:


The slider settings here work real well if you like me play a slow build up type of game.....

Legendary (Try for World Class) Tried, worked quite well.

User/AI

Sprint Speed - 48/48
Acceleration - 48/46
Shot Error - 50/52
Pass Error - 50/61
Shot Speed - 50/50
Pass Speed - 60/65
Injury Frequency - 80/80
Injury Severity - 50/50
Goalkeeper Ability - 45/45
Positioning: Marking - 70/70
Positioning: Run Frequency - 50/50
Positioning: Line Height - 48/48
Positioning: Line Length - 40/40
Positioning: Line Width - 40/40
Positioning: Fullback Positioning - 50/50
Power Bar - 50/-
First Touch Error - 50/60

Ping pong passing doesn't seem as bad with these settings.

In my opinion its stupid to give CPU higher or lower numbers then your, you make that CPU make more pass errors and first touch errors but your's are on the default, so for my its cheating, you make your team do not do errors but you make the CPU to do errors!?
 

The Doctor76

Youth Team
Ivsa;3314889 said:
In my opinion its stupid to give CPU higher or lower numbers then your, you make that CPU make more pass errors and first touch errors but your's are on the default, so for my its cheating, you make your team do not do errors but you make the CPU to do errors!?

Without making them more error prone, I find World Class annoyingly difficult, especially with the frequency the AI passes the ball. So no, it's not cheating, it's balancing. ;) In any case, they're not my sliders. ;)
 

bangus

Starting XI
Ivsa;3314889 said:
In my opinion its stupid to give CPU higher or lower numbers then your, you make that CPU make more pass errors and first touch errors but your's are on the default, so for my its cheating, you make your team do not do errors but you make the CPU to do errors!?
So in your opinion anyone who plays the game differently than you is either cheating or doing something wrong. Interesting POV. Anyway, if the User vs CPU gameplay is unbalanced -- which it is -- and if the sliders help rebalance things, I would call that a huge plus and the sliders a great addition to the series. Hardly cheating as you say.
 

torpedo007

Youth Team
Yep. Sliders are the best thing happened to FIFA.

I'm still stuck with the demo trying to find the right slider settings. The pace isn't just 'clicking'
 

The Doctor76

Youth Team
bangus;3314901 said:
So in your opinion anyone who plays the game differently than you is either cheating or doing something wrong. Interesting POV. Anyway, if the User vs CPU gameplay is unbalanced -- which it is -- and if the sliders help rebalance things, I would call that a huge plus and the sliders a great addition to the series. Hardly cheating as you say.

Basically, when playing against a machine which obviously has faster reactions to you, I think it's imperative to introduce some error into the equation. I haven't tried Legendary, but World Class just wasn't any fun at all on the default settings. :)
 

rique

Senior Squad
Ivsa;3314889 said:
In my opinion its stupid to give CPU higher or lower numbers then your, you make that CPU make more pass errors and first touch errors but your's are on the default, so for my its cheating, you make your team do not do errors but you make the CPU to do errors!?

No, mate, you are wrong. The CPU has certain advantages that are ridiculous. FOr instance their acceleration. You can be 5 yards ahead of them with a fast player like Antonio Valencia and some slow-as-snail 3rd division CB will still catch you up or eat up the first 5 yards between you and him in a nanosecond. Edit the sliders by giving yourself a sprint or acceleration difference between you and the CPU by less than 5 and it will still happen. Another example uo your GK slider to 100 and set the CPU GK slider to 1 and their goalkeeper will still make outstanding-draw dropping blocks and saves and yours might do that once every 10 matches. If the CPU has an unfair advantage which, it obviously does, your supposition is flawed. You have to up your sliders just to make things fair. WHat you are saying is wrong because it pre-supposes that human and CPU are playing on level playing field.
 


Top