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Adaptve Difficulty

miketheslummy

Youth Team
hello guys

I found these strings into product.ini about adaptive difficulty.
I set it to 0 and set to "zero" other voices that should modify difficulty during games.
Do you think it could work to disable this orrible feature?

Enjoy fifa 16!

[ADAPTIVE_DIFFICULTY]
ENABLED = 0

LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"

STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
// Description: "User scores in first 5 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25>
RULE1_PARAM1 = 5 // Minutes
RULE1_OUTPUT = 0.0

// Description: "User scores in first 20 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25>
RULE2_PARAM1 = 20 // Minutes
RULE2_OUTPUT = 0.0

// Description: "Score >= 2 goal lead"
// WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25>
RULE3_PARAM1 = 2 // Goal lead
RULE3_OUTPUT = 0.0

// Description: ">70% possession after at least 20 minutes"
// WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25>
RULE4_PARAM1 = 70 // Possession percentage
RULE4_PARAM2 = 20 // Minutes
RULE4_OUTPUT = 0.0

// Description: "More than 5 shots in first 30 minutes"
// WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15>
RULE5_PARAM1 = 5 // Shots
RULE5_PARAM2 = 30 // Minutes
RULE5_OUTPUT = 0.0

// Description: "More than 10 shots on target at any point"
// WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1>
RULE6_PARAM1 = 10 // Shots on target
RULE6_PARAM2 = 10 // Increments on PARAM1
RULE6_OUTPUT = 0.1

[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
// Description: "Losing at any point"
// WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
RULE1_PARAM1 = 0 // Minutes
RULE1_OUTPUT = -0.0

// Description: "No shot on target within 30 minutes of play"
// WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2>
RULE2_PARAM1 = 30 // Minutes
RULE2_OUTPUT = -0.0

// Description: "<30% possession any time after 30 minutes"
// WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2>
RULE3_PARAM1 = 30 // Possession
RULE3_PARAM2 = 30 // Minutes
RULE3_OUTPUT = -0.0

// Description: "<2 shots by 60th minute"
// WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2>
RULE4_PARAM1 = 2 // Shots
RULE4_PARAM2 = 60 // Minutes
RULE4_OUTPUT = -0.0

// Description: "<4 shots on target 80th minute"
// WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3>
RULE5_PARAM1 = 4 // Shots
RULE5_PARAM2 = 80 // Minutes
RULE5_OUTPUT = -0.0

// Description: "Losing by 2 goals"
// WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
RULE6_PARAM1 = -2 // Goals
RULE6_OUTPUT = -0.0
 

bromireal

Youth Team
miketheslummy;3858704 said:
hello guys

I found these strings into product.ini about adaptive difficulty.
I set it to 0 and set to "zero" other voices that should modify difficulty during games.
Do you think it could work to disable this orrible feature?

Enjoy fifa 16!

[ADAPTIVE_DIFFICULTY]
ENABLED = 0

LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"

STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
// Description: "User scores in first 5 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25>
RULE1_PARAM1 = 5 // Minutes
RULE1_OUTPUT = 0.0

// Description: "User scores in first 20 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25>
RULE2_PARAM1 = 20 // Minutes
RULE2_OUTPUT = 0.0

// Description: "Score >= 2 goal lead"
// WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25>
RULE3_PARAM1 = 2 // Goal lead
RULE3_OUTPUT = 0.0

// Description: ">70% possession after at least 20 minutes"
// WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25>
RULE4_PARAM1 = 70 // Possession percentage
RULE4_PARAM2 = 20 // Minutes
RULE4_OUTPUT = 0.0

// Description: "More than 5 shots in first 30 minutes"
// WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15>
RULE5_PARAM1 = 5 // Shots
RULE5_PARAM2 = 30 // Minutes
RULE5_OUTPUT = 0.0

// Description: "More than 10 shots on target at any point"
// WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1>
RULE6_PARAM1 = 10 // Shots on target
RULE6_PARAM2 = 10 // Increments on PARAM1
RULE6_OUTPUT = 0.1

[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
// Description: "Losing at any point"
// WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
RULE1_PARAM1 = 0 // Minutes
RULE1_OUTPUT = -0.0

// Description: "No shot on target within 30 minutes of play"
// WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2>
RULE2_PARAM1 = 30 // Minutes
RULE2_OUTPUT = -0.0

// Description: "<30% possession any time after 30 minutes"
// WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2>
RULE3_PARAM1 = 30 // Possession
RULE3_PARAM2 = 30 // Minutes
RULE3_OUTPUT = -0.0

// Description: "<2 shots by 60th minute"
// WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2>
RULE4_PARAM1 = 2 // Shots
RULE4_PARAM2 = 60 // Minutes
RULE4_OUTPUT = -0.0

// Description: "<4 shots on target 80th minute"
// WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3>
RULE5_PARAM1 = 4 // Shots
RULE5_PARAM2 = 80 // Minutes
RULE5_OUTPUT = -0.0

// Description: "Losing by 2 goals"
// WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
RULE6_PARAM1 = -2 // Goals
RULE6_OUTPUT = -0.0

I tried last year but with not much luck. I think that in fidel's gameplay you find it improved.
For now this year adaptive difficulty seems to me better balanced. But maybe it's not only adaptive difficulty that changes the game creating the momentum. If that's what is annoying you there's another configuration you can check. It is in the db tabs. It's a tab called "Matchintensity". I think that
have a big influence on the game. I edited it last year and doing that canceled some bad scripting
 

bromireal

Youth Team
by the way

RULE4_OUTPUT =

is set to zero except in one case that is 0.1
It looks like almost everything it's deactivated by default?
Is that product.ini from the demo?

Because the finale product looks like this:

Code:
[ADAPTIVE_DIFFICULTY]
ENABLED = 1

LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"

STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
// Description: "User scores in first 5 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25>
RULE1_PARAM1 = 5 // Minutes
RULE1_OUTPUT = 0.25

// Description: "User scores in first 20 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25>
RULE2_PARAM1 = 20 // Minutes
RULE2_OUTPUT = 0.25

// Description: "Score >= 2 goal lead"
// WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25>
RULE3_PARAM1 = 2 // Goal lead
RULE3_OUTPUT = 0.25

// Description: ">70% possession after at least 20 minutes"
// WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25>
RULE4_PARAM1 = 70 // Possession percentage
RULE4_PARAM2 = 20 // Minutes
RULE4_OUTPUT = 0.25

// Description: "More than 5 shots in first 30 minutes"
// WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15>
RULE5_PARAM1 = 5 // Shots
RULE5_PARAM2 = 30 // Minutes
RULE5_OUTPUT = 0.15

// Description: "More than 10 shots on target at any point"
// WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1>
RULE6_PARAM1 = 10 // Shots on target
RULE6_PARAM2 = 10 // Increments on PARAM1
RULE6_OUTPUT = 0.1

[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
// Description: "Losing at any point"
// WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
RULE1_PARAM1 = 0 // Minutes
RULE1_OUTPUT = -0.1

// Description: "No shot on target within 30 minutes of play"
// WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2>
RULE2_PARAM1 = 30 // Minutes
RULE2_OUTPUT = -0.2

// Description: "<30% possession any time after 30 minutes"
// WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2>
RULE3_PARAM1 = 30 // Possession
RULE3_PARAM2 = 30 // Minutes
RULE3_OUTPUT = -0.2

// Description: "<2 shots by 60th minute"
// WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2>
RULE4_PARAM1 = 2 // Shots
RULE4_PARAM2 = 60 // Minutes
RULE4_OUTPUT = -0.2

// Description: "<4 shots on target 80th minute"
// WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3>
RULE5_PARAM1 = 4 // Shots
RULE5_PARAM2 = 80 // Minutes
RULE5_OUTPUT = -0.3

// Description: "Losing by 2 goals"
// WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
RULE6_PARAM1 = -2 // Goals
RULE6_OUTPUT = -0.15
 


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