OK....so does it go like this? >>>
#1: Extracted data0.big (since I want to edit the player data) via Texture and stored it in CProgram Files\FIFA 12\Game\data\db.
#2: Edit and save via DBM 12 by Rinaldo.
So for number 3 and the succeeding steps, I read I have to delete the data0.big stored in the Game folder (CProgram Files\FIFA 12\Game) and that it should have the extracted components of the whole thing in "CProgram Files\FIFA 12\Game\data\db"???
(Question: how do I extract all the components of the data0.big file into the db folder in one shot? Textures 12 doesn't make me do it.)
And "if" I am successful in extracting the whole data0.big into the db folder, I have to use the regenerator to polish it all, right?
Oh, as for the finalBIG, I've been seeing several "versions" of it in the internet. Pretty much used for earlier games. Should I just get any version of it or?
#1: Extracted data0.big (since I want to edit the player data) via Texture and stored it in CProgram Files\FIFA 12\Game\data\db.
#2: Edit and save via DBM 12 by Rinaldo.
So for number 3 and the succeeding steps, I read I have to delete the data0.big stored in the Game folder (CProgram Files\FIFA 12\Game) and that it should have the extracted components of the whole thing in "CProgram Files\FIFA 12\Game\data\db"???
(Question: how do I extract all the components of the data0.big file into the db folder in one shot? Textures 12 doesn't make me do it.)
And "if" I am successful in extracting the whole data0.big into the db folder, I have to use the regenerator to polish it all, right?
Oh, as for the finalBIG, I've been seeing several "versions" of it in the internet. Pretty much used for earlier games. Should I just get any version of it or?