Discussion in 'FIFA 16 Mods, Patches and Total Conversions' started by scouser09, Dec 22, 2018.
It worked for me.. thanks mate..
how to make the converted faces compatible with this mods??
they're pretty much compatible mate. I've actually taken all the face folders from my old MWM and almost all of the faces are linked properly
UEFA Champions League anthem is wrong
how to solve?
Shoes are assigned in lua files in data\fifarna\lua\assignments\playershoes\. GK gloves can be assigned in DB or via RM16. I am planning to add a boot assignment tool in the next version.
The patch does not contain updated 3D tournament wipe logos or modified wipes, "setWipeGraphicType(2)" will not change this. To my understanding, Moddingway uses a different naming convention from RM16 in wipe3d.lua.
This is interesting. I have a theory why the language update DBs are a problem, can you help me test it? I can not test it myself as I have no problems.
The converted faces issue is not specific to this mod, rather a general compatibility issue. I mentioned it to explain why no new faces where included in the patch. As pao4ever mentions, issues will probably be rare though.
Not a bug, FIFA 16 does not have this by default and I did not add it to that patch.
Uploaded a quick video on YouTube showcasing some gameplay of this mod if anyone is interested!
everything fine, thanks guys. but fenerbahce away kitnumbers missing. i have all superlig kits. if you want these and more for future versions pm me.
faces linked right but on cm16 faces have clicked "has generic face" button.
You don't need to enable them via CM, it might cause you more trouble than serve your purposes. Faces are automatically enabled via Rev Mod eitherway
no they not. if i dont enable on cm to click and close "has generic face" faces doesn't seem.
Then you don't have Revolution Mod enabled. Trust me, the do. You can also enable then by writing the corresponding code in the player's lua
I want to add 2nd leauge in Turkey on this patch. But when I want to import league status with CM 16, I can't transfer .cmc file. It gives an error. The same problem existed in Modddingway.
Someone can help me ?
The numberkits are green and blue
Please help me
Who can solve this problem. I installed the FIP patch 16. I tried to change colors on the font manually through the CM, but failed to put more than a two-digit number. Everything worked in the patch with Moddinway.
What European leagues are there in this patch? I would like to have all the leagues or the maximum European teams possible
Joshua mee too i want all european leagues or maybe (serbia,muntenegru,croatia,kossovo)
you could open the kit in PS, sample the colour out of it and then import the values into CM. that's what I do, especially when assigning via Rev Mod
I have problem with faces for example rashford,martial they have generic face in game
I do that too, but it doesn't work with this patch.
You have in view of the program Photoshop
Check that you don't have a team_ID.lua file with a assignKitDetails assignement in your fifarna folder. It will have the priority over your db values.
Separate names with a comma.