nickclubman
Starting XI
"GAMEPLAY UPDATE" will be the most realistic and fun gameplay update ever for FIFA 2002.
The first release will be one download, one which gives you 5 shooting difficulty levels to choose from, but soon after there will be 16 files for each shooting difficulty to choose from a total of 80 files, with total customisation for your FIFA 2002 gameplay needs.
LIST OF FEATURES: -
FIFA “GAMEPLAY UPDATE” 2002
FREE-FLOWING FOOTBALL: Players are spread out around the pitch more and mark the ball at a wider angle and length, but quickly close you in quicker then ever, this giving the player enough time to pass the ball around and build-up a good strategy and feel to the game, but running through the defenders is only going to be achieved with fast forwards with a good fatigue not to mention skill. The AI has been reworked to string together more crafty 1-2’s, quick passes, more ground play and have got an even more deadly long ball to break your defence, but your defenders are more aware and are not going to allow them to get away with everything.
TOTALLY BALANCED: "GAMEPLAY UPDATE" has been designed to make matches as realistic and balanced as possible. Cleverly using your manager knowledge, you can change strategies and team formations, make substitutions and switch players round, which now have a greater effect on the game then ever.
IMPROVED BALL PHYSICS: The ball moves and reacts more realistically, this improving passing and shooting. Goalkeeper saves are also affected as the timing of the ball dropping is harder to get the rebound, something so small, but could yet make a big impact on the important matches.
NEW SHOOTING: A shot doesn't require as much power to achieve height, which makes the shot more floaty and look more realistic. If you get the power just right you can score further out, but it does require practice and a good striker.
NEW LONG BALL: The long ball has been balanced, for height and speed to make it harder to play.
MORE DRAMA: The AI has had work to foul more, cause more injuries and get winded players. AI teammates foul more when feel threatened and decisions are made, which might not be satisfying to the receiver of a bad challenge. The injury system works with fatigue and angles, tired players are more vulnerable to getting injured.
TACKLING IMPROVED: It is much easier to tackle a player, but like wise, it is much easier to be tackled, so the game becomes are much more build up play, then trying to run past the whole team. You can’t also go diving in with slide tackles all the time.
DEFENCE: Players give you less time before they want the ball and they search for loose balls quicker. They are more physical with their play, which means they don't hesitate for going in for tackles.
CPU SHOOTING: The more you pressure the striker, the better the chance their shot will be saved or missed.
TOUGH AI: The majority of your goals will come from skill, timing and that players attributes, some goals will be lucky and more 'scrappy' then others and even the own goal happens a little more often then usual. The AI is much harder to break down and attack frequently.
EMOTION: One main focus on the update is getting more emotions from the players, if it is frustration, to cheering, to even jumping out of your seat, thinking that you'd scored, "GAMEPLAY UPDATE" brings you closer to the real game then ever.
LIGHTING: New lighting effects make the game look even more spectacular.
SOUND: Increasing the length the crowd cheers, boo's and chants makes the game even more atmospheric and exciting.
The main thing is that the overall gameplay has improved a lot over the original and my past updates.
Thanks,
Nick Clubman
The first release will be one download, one which gives you 5 shooting difficulty levels to choose from, but soon after there will be 16 files for each shooting difficulty to choose from a total of 80 files, with total customisation for your FIFA 2002 gameplay needs.
LIST OF FEATURES: -
FIFA “GAMEPLAY UPDATE” 2002
FREE-FLOWING FOOTBALL: Players are spread out around the pitch more and mark the ball at a wider angle and length, but quickly close you in quicker then ever, this giving the player enough time to pass the ball around and build-up a good strategy and feel to the game, but running through the defenders is only going to be achieved with fast forwards with a good fatigue not to mention skill. The AI has been reworked to string together more crafty 1-2’s, quick passes, more ground play and have got an even more deadly long ball to break your defence, but your defenders are more aware and are not going to allow them to get away with everything.
TOTALLY BALANCED: "GAMEPLAY UPDATE" has been designed to make matches as realistic and balanced as possible. Cleverly using your manager knowledge, you can change strategies and team formations, make substitutions and switch players round, which now have a greater effect on the game then ever.
IMPROVED BALL PHYSICS: The ball moves and reacts more realistically, this improving passing and shooting. Goalkeeper saves are also affected as the timing of the ball dropping is harder to get the rebound, something so small, but could yet make a big impact on the important matches.
NEW SHOOTING: A shot doesn't require as much power to achieve height, which makes the shot more floaty and look more realistic. If you get the power just right you can score further out, but it does require practice and a good striker.
NEW LONG BALL: The long ball has been balanced, for height and speed to make it harder to play.
MORE DRAMA: The AI has had work to foul more, cause more injuries and get winded players. AI teammates foul more when feel threatened and decisions are made, which might not be satisfying to the receiver of a bad challenge. The injury system works with fatigue and angles, tired players are more vulnerable to getting injured.
TACKLING IMPROVED: It is much easier to tackle a player, but like wise, it is much easier to be tackled, so the game becomes are much more build up play, then trying to run past the whole team. You can’t also go diving in with slide tackles all the time.
DEFENCE: Players give you less time before they want the ball and they search for loose balls quicker. They are more physical with their play, which means they don't hesitate for going in for tackles.
CPU SHOOTING: The more you pressure the striker, the better the chance their shot will be saved or missed.
TOUGH AI: The majority of your goals will come from skill, timing and that players attributes, some goals will be lucky and more 'scrappy' then others and even the own goal happens a little more often then usual. The AI is much harder to break down and attack frequently.
EMOTION: One main focus on the update is getting more emotions from the players, if it is frustration, to cheering, to even jumping out of your seat, thinking that you'd scored, "GAMEPLAY UPDATE" brings you closer to the real game then ever.
LIGHTING: New lighting effects make the game look even more spectacular.
SOUND: Increasing the length the crowd cheers, boo's and chants makes the game even more atmospheric and exciting.
The main thing is that the overall gameplay has improved a lot over the original and my past updates.
Thanks,
Nick Clubman