I found that socceraccess will be releasing the version 2.0 of XGk tomorrow. Here is some info.
Great news! Tomorrow we'll release the XGK 2.0 for WC 2002 and they will include the latest feature: long sleeve support. The XGK will have 4 images dedicated for the sleeves (just like our own 2GK4S kit format) and apart from that they will have 2 extra images for personalizing the captain band! If this is not enough, tomorrow we'll also be releasing the Germany and Spain XGK 2.0 kits and an enhanced version of the Kit Installer program with the XGK 2.0 white textures included. You'll start making your own XGK kits in no time! I'm sure these are all cool news, however, this is not the end. We want you to start doing your XGK 2.0 jerseys asap, therefore, Ariel has made a complete tutorial explaining what advantages the 32 bit technology includes and how to draw your kits in 32 bits and import them into your game using EA GRaph. We'll be releasing this tutorial in both spanish and english in a couple of days, stay tuned. Last but not least, we'll be releasing version three of our popular kit editor: Kit Raptor 3.0 in about 2-3 weeks. The World Cup is about to finish, however, make sure you add this site to your favorites because we have plenty of projects running and hopefully we will continue editing the game long after the tournament is gone!
specs.
1. Supports 32 bits.
2. New sizes and images provide maximum realism to the kits
A. Front and Back 164 x 164 pixels
B. 6 images for the sleeves (2 for the right arm and 2 for the left) 92 x 92 pixels
C. includes 2 new images for personalizing captain's arm band
D. New image for inserting badges or sponsers in the kit and shorts 64 X 128 pixels
E. Personalized numbers for each team (will appear on the kit and short)
F. Shorts 144 x 92 pixels
G. Socks 92 x 92 pixels
3.Fully compatible with the original kits
4. No need of a new executable
Great news! Tomorrow we'll release the XGK 2.0 for WC 2002 and they will include the latest feature: long sleeve support. The XGK will have 4 images dedicated for the sleeves (just like our own 2GK4S kit format) and apart from that they will have 2 extra images for personalizing the captain band! If this is not enough, tomorrow we'll also be releasing the Germany and Spain XGK 2.0 kits and an enhanced version of the Kit Installer program with the XGK 2.0 white textures included. You'll start making your own XGK kits in no time! I'm sure these are all cool news, however, this is not the end. We want you to start doing your XGK 2.0 jerseys asap, therefore, Ariel has made a complete tutorial explaining what advantages the 32 bit technology includes and how to draw your kits in 32 bits and import them into your game using EA GRaph. We'll be releasing this tutorial in both spanish and english in a couple of days, stay tuned. Last but not least, we'll be releasing version three of our popular kit editor: Kit Raptor 3.0 in about 2-3 weeks. The World Cup is about to finish, however, make sure you add this site to your favorites because we have plenty of projects running and hopefully we will continue editing the game long after the tournament is gone!
specs.
1. Supports 32 bits.
2. New sizes and images provide maximum realism to the kits
A. Front and Back 164 x 164 pixels
B. 6 images for the sleeves (2 for the right arm and 2 for the left) 92 x 92 pixels
C. includes 2 new images for personalizing captain's arm band
D. New image for inserting badges or sponsers in the kit and shorts 64 X 128 pixels
E. Personalized numbers for each team (will appear on the kit and short)
F. Shorts 144 x 92 pixels
G. Socks 92 x 92 pixels
3.Fully compatible with the original kits
4. No need of a new executable