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I'm not that big of a Torres fan but long hair and pre-hairband, must be late Atletico & early Liverpool, pre-euro 2008.torres ? what year is the last one with long hair?
maybe @V.K knows?
1. Use fifa 14 eyes textures,which are smaller. In cm16 will still look like that, but in game will be fine
2. You also need to adapt light and normal maps (head_sk and head_nm) you can use blank ones.
3. Same as point 2. You need a full blue(blank) light map (head_sk)
Yes if they are converted from f13 they need to be lowered by -0,8 on Y axis
can be easily converted with fifa converter tool
with disable "fix neck type (heads)"
head models need to be lowered a bit like -0.8 with the same tool
needs proper head_nm and head_sk
What do you mean by completely lost?Hello again, I must say that I have had luck with the textures improving those strange shines, as well as the textures on the ears and eyes
View attachment 140550
However, I have not had any luck with the repair of the neck, when with the program I put -0.8 in Y, the head is completely lost
this is the configuration that I put in the program and I choose the head file that I converted, not the original
View attachment 140552
Thanks again for responding, I hope this doesn't start to be a bother.What do you mean by completely lost?
It creates a folder where the selected head file is. You have to take it from there and place it in the sceneassets/head folder and regenerate
Thanks again for responding, I hope this doesn't start to be a bother.
I attach the results I obtain when performing certain actions
1.-Converting from FIFA 13 file to FIFA 16 by disabling the fix neck option
View attachment 140590
2.-I applied the fix option to the file I obtained in the first step, selecting -0.8 in Y
From above the player can be seen well but when zoomed in, his head disappears
View attachment 140591
3.-Just in case I applied the fix option to the original FIFA 13 file, but clearly disastrous results
View attachment 140592
I hope you can help me with this, although I must say that with what has already been solved I am very happy
but i just explained above...I am having a similar issue, how did you fix ear texture / mouth position bug?
View attachment 141833
ok so:I am having a similar issue, how did you fix ear texture / mouth position bug?
View attachment 141833
but step 1 and 3 are done together, because convert creates one model and fix creates anotherok so:
1. for the mouth fix disable "Fix: Neck Type [Heads]":
View attachment 141844
2. for the ears import these in face_texture.rx3:
View attachment 141845View attachment 141847
3. for neck fix lower the head model with -0,8 on Y axis:
View attachment 141848
nopebut step 1 and 3 are done together, because convert creates one model and fix creates another
or just put -.8 in y and return to convert
2.-I applied the fix option to the file I obtained in the first step, selecting -0.8 in Y
From above the player can be seen well but when zoomed in, his head disappears
It's what I do and the face disappearsnope
I see u use 2 texture formats:@tokke001 I seem to be having an issue with keeping transparency in png when converting banner texture rx3s.
Example: for some reason in my banners collection some files are 342 kb and others are 2731 kb
View attachment 142048
Even though all of them just have one 1024*512 banner texture inside, the only difference being the "image type"
View attachment 142049
So my "banners" folder takes up about 1 gb of space, and in order to reduce it I decided to run the 2731 kb files through the Converter to turn them into the 342 kb template ones.
However, where the texture originally had transparency, now it has black areasView attachment 142050
These are the settings I use in the Converter, "remove transparency" is not ticked
View attachment 142051
Any help, please?
DXT1 may contain transparency, but only 1-bit (either A=0 or A=255)I see u use 2 texture formats:
- a8r8g8b8
* This is uncompressed format: yes u ll get high filesizes with it, i think it is uncommon to use for banners
* it has alpha, dont the transparancy work?
- DXT1
* compressed format (smaller sizes)
* this dont has alpha, the textures wont have transparancy...
I would recommend dxt3 Or dxt5 compression for textures with alpha,
Dxt5 for best alpha quality
Sorry, I must be too dumb and not speak IT, but after all can I batch convert 227 heavy banner rx3s into light banner rx3s with the Converter?I would recommend dxt3 Or dxt5 compression for textures with alpha,
Dxt5 for best alpha quality
is this normal? I followed your steps but after lowering head by -0,8 on y axis this happensok so:
1. for the mouth fix disable "Fix: Neck Type [Heads]":
View attachment 141844
2. for the ears import these in face_texture.rx3:
View attachment 141845View attachment 141847
3. for neck fix lower the head model with -0,8 on Y axis:
View attachment 141848
No, its not normalis this normal? I followed your steps but after lowering head by -0,8 on y axis this happens
View attachment 142090
Sorry but DXT1 can have transparency from my tests? If I import the texture manually, not through the converter?- DXT1
* compressed format (smaller sizes)
* this dont has alpha, the textures wont have transparancy...