Merseyside1892
Starting XI
Can somebody provide me with a database editing tutorial? I want to create a new league, but I am not quite sure what exactly to do.
Thanks in a advance!
Thanks in a advance!
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grazy0731;3589998 said:In fact they are not equal to the objectives of CM 14
The first season I require:
Primary---Qualification to the Europa League
secondary-- Qualification round of 16 National Cup
Could someone give me this file : MANAGERMODESEASONOBJECTIVEDATA.csv
I do that with Australian and Korean league. I change their id with new ids(just league ids and nothing else), but the result with enabled all settings in cmsettings.ini was crash when it loading the career and if I disable managermodeseasonobjectives, the career starts, but I getting crash after few weeks. With disabled seasonobjectives and managermodeseasonobjectives, the career starts, but everything is the same like with my leagues with this ids.. And I try something else which lead me to think, that leagueteamlinks is not so important. I take Korean id and Australian id, for my leagues, enabled all in cmsettings and guess what, my career goes like a charm now! Also I have for leagues objectives numbers like 16, which we are think that thay are not for European teams and I even did not enter this number in leagueteamlinks for this team, but I have message from the board to "become the Playoff champion". I try with Polish league id and I get message to "win the League". With two different league ids I get different objectives, without to changing anything in leagueteamlinks!iard68;3591890 said:hello guys.
I keep myself regularly updated on your efforts to try
to add these new leagues!
Let me give a big round of applause for your patience,
and the passion that you put into it
but I would do a little critical of the method
by which these searches are conducted.
I'll explain.
To succeed in this it is necessary to minimize the possibility of error,
in order to find all problems and find every solution.
It's really impossible searching to add entire leagues with cups,
super cups and second levels, and national teams, directly ... without errors.
By doing so you are unable to isolate issues.
Unfortunately I do not have the time to do it myself,
but the first and the only thing to try is to run a little league already existing
(with all things already and exactly setted)
with a NEW id (without adding or changing other), so to be sure to avoid
errors in the allocation of data, objectives, timetable...
Only when you will be able to do this, without crashing,
it will be time to try other changes.
And if you can not succeed in this, sigh...
there is no hope for the rest!!!
We have to make polish league (for example) to work
with a completely new id,
by editing every file in dlc path...
then we can try to change the country
adding datas and linking a new scout system.
After it will be time to clone competitions,
the last thing is to add teams.
I do not want to bother or teach anything,
but, at work, almost always, is the method to make the result!
Good luck!!
regularcat;3592063 said:i think the data is stored in the dll file which controls all the managers in the game.
if someone has the time and ability to look into the dll file then you may find your answer.
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>
// FootballCompEngzf_supp.h : supplement header file for FootballCompEngzf.dll
// Author: DLL to Lib version 3.00
// Date: Saturday, December 07, 2013
// Description: The declaration of the FootballCompEngzf.dll's entry-point function.
// Prototype: BOOL WINAPI xxx_DllMain(HINSTANCE hinstance, DWORD fdwReason, LPVOID lpvReserved);
// Parameters:
// hinstance
// Handle to current instance of the application. Use AfxGetInstanceHandle()
// to get the instance handle if your project has MFC support.
// fdwReason
// Specifies a flag indicating why the entry-point function is being called.
// lpvReserved
// Specifies further aspects of DLL initialization and cleanup. Should always
// be set to NULL;
// Comment: Please see the help document for detail information about the entry-point
// function
// Homepage: http://www.binary-soft.com
// Technical Support: [email protected]
/////////////////////////////////////////////////////////////////////
#if !defined(D2L_FOOTBALLCOMPENGZF_SUPP_H__649C2209_04A8_7E49_6D5C_089C6762790A__INCLUDED_)
#define D2L_FOOTBALLCOMPENGZF_SUPP_H__649C2209_04A8_7E49_6D5C_089C6762790A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifdef __cplusplus
extern "C" {
#endif
#include <windows.h>
/* This is FootballCompEngzf.dll's entry-point function. You should call it to do necessary
initialization and finalization. */
BOOL WINAPI FOOTBALLCOMPENGZF_DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved);
#ifdef __cplusplus
}
#endif
#endif // !defined(D2L_FOOTBALLCOMPENGZF_SUPP_H__649C2209_04A8_7E49_6D5C_089C6762790A__INCLUDED_)
fifaCCitiu.com;3592310 said:you mean the file footballcompengz.dll in dlc folder? I thought so, but even if we found something to add into that file (for example a league id) we can't do anything since that is a dll file, where if we add some byte, it'll make crash of the game because of his CRC algorithm.
Stuphan_75;3592352 said:Here is another assembled Version:
Maybe there is against all odds a clue to find???
SlimOntario2033;3592554 said:ive 2 questions..
1. what did i have to note, if i want to create 3-4 leagues with new/hidden ids?(for example 68-turkey etc.)...? What did i have to note, at compdata editing? Should i do the same like in the first post of this thread?
2. if a add a completly new national team (without hidden id) like gabun - are there any problems to play in carrermode?
BFL TEAM;3591921 said:I do that with Australian and Korean league. I change their id with new ids(just league ids and nothing else), but the result with enabled all settings in cmsettings.ini was crash when it loading the career and if I disable managermodeseasonobjectives, the career starts, but I getting crash after few weeks. With disabled seasonobjectives and managermodeseasonobjectives, the career starts, but everything is the same like with my leagues with this ids.. And I try something else which lead me to think, that leagueteamlinks is not so important. I take Korean id and Australian id, for my leagues, enabled all in cmsettings and guess what, my career goes like a charm now! Also I have for leagues objectives numbers like 16, which we are think that thay are not for European teams and I even did not enter this number in leagueteamlinks for this team, but I have message from the board to "become the Playoff champion". I try with Polish league id and I get message to "win the League". With two different league ids I get different objectives, without to changing anything in leagueteamlinks!
I`m 99% sure, that there is a place, with leagues ids for career mode and there are the objectives for the leagues which are calculated by the game according of some numbers in leagueteamlinks(tablepositions), or maybe everything about leagues for Career mode are in this place. There is no sense to have different league objective without to changing nothing in leagueteamlinks and leaguetemlinks to be so important for something....
That`s right, Australian and Korean leagues are not playable in CM like this. That mean I can`t be manager with teams from this counties, but this leagues are visible in career mode, I can play against them, I can buy or sale players to this teams, but can`t be manager there if some of this teams offer to be manager there, couse if I accept the game will crash.DREAMZZ;3596110 said:If I'm understanding you right, you managed to get your leagues working properly(with objectives and everything) by using the korean and australian league ids, what happened to the korean and australian leagues once you did that? do they still get simulated in CM? I imagine they become unplayable if you were to select the australia league in CM though.
I wouldn't mind letting the australia league remain in the game but be unplayable in CM in order to make my new league work in CM with its id.