SimIT!
Club Supporter
No, not really, but finding the texture is the easiest part, the object usually comes with the texture names, and those that don’t you can find in the editor or even guess that won’t make such a difference.So, it seems you somehow extract the model with the diffuse textures applied?
The biggest problem are the missing parts, that are not missing actually, when the stadium has two or four equal parts the model comes with o only one. So you have to duplicate, mirror or rotate and it’s not easy to identify which ones you have to double or quadruplicate. And there are a lot of objects like this, even the smaller ones.
There is also another problem that I couldn’t fix, some objects comes at wrong position, in the center of the field. For this stadium they were not so important so I just delete them, but that means that stadium has flaws, you will see that the entrance tunnels of the crowd 1st tier is missing, but as the stadium is full you can barely notice.
These problems are the same as the Madden convertion, but NFL ones comes more complete, the ones that didn’t I did not convert or use an existing pes6 stadium and some peaces of Madden, the case of NRG.
I don’t know if this problem with objects is a new EA way or if it’s a problem of the importer, I asked in the editor thread but nobody answered me.