Carlos*_90;3791066 said:
Hi, could someone help me with my problem?, I got a logo created by myself in 3DS Max and exported into fbx and imported into blender to use the arianos FIFA 15 3D I/E. The problem is that when a export my model the model has 150 B of size, I followed all the instructions showed by dissectionalone, could someone please tell me how to get my model exported properly?. Thanks in advance.
If the file is only 150 B in size, then it's empty. If you open it using a hex editor, pretty sure only thing in there is the rx3 file header.
Did you name the mesh correctly?
leaguelogo_plastic.FxRenderableSimple?
The textures should be
leaguelogo_cm.Raster,
prop_nm.Raster and
prop_coeff.Raster
after doing the autopaint mesh on blender (mode 1 for color0 and mode 2 for col1) just add an empty object to the scene (axis) rename it to
TROPHY
, select your logo mesh then the TROPHY and make it parent to the logo object.
After that, just select the trophy/ball flag select the folder, export and then export the textures.
Make sure to add the vertex colors to your mesh object and doing the autopaint like I mentioned
Just out of curiousity, why send the model into fbx when you could export the 3ds file and import it straight into blender? It's possible that somewhere along the fbx export, something changed in the file so the blender script couldn't export it correctly...