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  1. giacomo_fornov

    giacomo_fornov Club Supporter

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    Missing AFA texture

    Hello, I downloaded this logo AFA and it's without texture. Is working well in the game, but only appears the structure without any color.

    Thankss
     
  2. dissectionalone

    dissectionalone Senior Squad

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    Does the default BPL logo appear instead? That's strange, even though I think I haven't tested the 15 version ingame. I've tested only the 14 version using jenky's file loader

    For some reason, when I replaced the original version of the logo, the textures file disappeared from the folder, even after I've updated the folder with both files.
    I'll reupload the textures file and put the link here.
     
  3. giacomo_fornov

    giacomo_fornov Club Supporter

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    Ok. Thankss and congratulation to great work.
     
  4. dissectionalone

    dissectionalone Senior Squad

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    Thanks for the comments :)

    Here's the updated link to the folder with the textures file

    https://www.mediafire.com/folder/rpa5fr83au5qo/Logo_AFA_3d

    I've been having some trouble but I'll get back to work on a few other logos and post stuff soon, guys

    Cheers
     
  5. Jack_90

    Jack_90 Club Supporter

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    Hi, could someone help me with my problem?, I got a logo created by myself in 3DS Max and exported into fbx and imported into blender to use the arianos FIFA 15 3D I/E. The problem is that when a export my model the model has 150 B of size, I followed all the instructions showed by dissectionalone, could someone please tell me how to get my model exported properly?. Thanks in advance.
     
  6. dissectionalone

    dissectionalone Senior Squad

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    If the file is only 150 B in size, then it's empty. If you open it using a hex editor, pretty sure only thing in there is the rx3 file header.

    Did you name the mesh correctly?

    leaguelogo_plastic.FxRenderableSimple?

    The textures should be leaguelogo_cm.Raster, prop_nm.Raster and prop_coeff.Raster

    after doing the autopaint mesh on blender (mode 1 for color0 and mode 2 for col1) just add an empty object to the scene (axis) rename it to TROPHY
    , select your logo mesh then the TROPHY and make it parent to the logo object.

    After that, just select the trophy/ball flag select the folder, export and then export the textures.

    Make sure to add the vertex colors to your mesh object and doing the autopaint like I mentioned

    Just out of curiousity, why send the model into fbx when you could export the 3ds file and import it straight into blender? It's possible that somewhere along the fbx export, something changed in the file so the blender script couldn't export it correctly...
     
  7. Jack_90

    Jack_90 Club Supporter

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    I exported it to fbx beacause I though it could have in some way more quality than any other format, but if you say 3ds format could work let me give it a try, and thanks.
     
  8. dissectionalone

    dissectionalone Senior Squad

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    No problem.

    The first time I was trying to get it to work I got pretty upset wondering if it could be some geometry restriction or a dozen other things and couldn't get it to work for a long time, then I asked jorge78 how he exported the converted ball models and I simply replaced the ball part of the equation for the logos and understood how it worked :)

    Good luck with your logo/s
     
  9. Jack_90

    Jack_90 Club Supporter

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    I exported the model but ingame the texture looks messed, black & white, and in blender it looks good, I see I need 3 textures applied to the model but I dont know wich format they must be and how to convert my main texture into another formats like alpha or something like that.

    This is how it look like [​IMG]

    [​IMG]

    [​IMG]

    Sorry for all my noob question but I am really lost about all this. Thanks in advance.
     
  10. Jack_90

    Jack_90 Club Supporter

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    I exported the model but ingame the texture looks messed, black & white, and in blender it looks good, I see I need 3 textures applied to the model but I dont know wich format they must be and how to convert my main texture into another formats like alpha or something like that.

    This is how it look like [​IMG]

    [​IMG]

    [​IMG]

    Sorry for all my noob question but I am really lost about all this. Thanks in advance.
     
  11. Jack_90

    Jack_90 Club Supporter

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    I exported the model but ingame the texture looks messed, black & white, and in blender it looks good, I see I need 3 textures applied to the model but I dont know wich format they must be and how to convert my main texture into another formats like alpha or something like that.

    This is how it look like [​IMG]

    [​IMG]

    [​IMG]

    Sorry for all my noob question but I am really lost about all this. Thanks in advance.
     
  12. pao4ever

    pao4ever Starting XI

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    hey mate, just to know, the stars-logo on the Champions League one doesn't appear because of the lights surrounding it
     
  13. dissectionalone

    dissectionalone Senior Squad

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    Thanks for reporting it, mate. The light colored versions of the textures (white and frey/silver) do tend to get a tad lost but I'm not really sure about the black version though. Maybe I should try down-scalling the logo a little to see what gives
     
  14. Jack_90

    Jack_90 Club Supporter

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    I exported the model but ingame the texture looks messed, black & white, and in blender it looks good, I see I need 3 textures applied to the model but I dont know wich format they must be and how to convert my main texture into another formats like alpha or something like that.

    This is how it look like [​IMG]

    [​IMG]

    [​IMG]

    Sorry for all my noob question but I am really lost about all this. Thanks in advance.
     
  15. aimartan

    aimartan Reserve Team

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    Me too, why I install the Champions League stars-logo, but when I play the career model's CL match, it just show the trophy, not the star logo, How can I do?
     
  16. dissectionalone

    dissectionalone Senior Squad

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    Those are actually two different parts of the equation: Part of the logo not showing up could be something regarding the scale of the model, whereas it not showing up at all has to do with the fact that by default league logos appear on league and or friendly matches between teams from the same league, and on cups and trophies the default 3d object shown in the wipe clips is the actual trophy... If I'm not mistaken, there's an option in Revolution Mod to change that, but you'd have to check the documentation files provided by scouser to get the details on how it's done.

    As soon as I get the chance I'll re-check those logos to see what gives

    Edit: Here's the Ukrainian Premier League logo

    [​IMG]

    https://www.mediafire.com/folder/21anz10n8qvvx/Ukrainian_Premier_League_3d_logo
     
  17. gertone

    gertone Youth Team

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  18. dissectionalone

    dissectionalone Senior Squad

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    Fifa 15 or 14? the files are sligthly different

    Can you export the project as OBJ, DAE or 3ds, 3dm, some format like those? I can't import c4d into blender
     
  19. gertone

    gertone Youth Team

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    Here: http://www.mediafire.com/?vxow2pyqjp2wd5c

    For Fifa 14, if you can, Please.

    It looks something like that.

    [​IMG]
     
  20. Leo_95

    Leo_95 Reserve Team

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    Is there any way of using these 3d logos in FIFA 14?
     
      

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