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3ds max instead of oedit

netich

Club Supporter
Hi. I´d prefer to use 3ds Max rather than oedit to edit face's meshes. But I don't find any plugin for max to import .o files. Can someone help? thanks
 

Brother Hymn

Youth Team
No man ... :) I have answered your question in evo-web ; is that you , doesn't it ... :) I'm an expert of Max and I have never heard about a plug-in for Oedit ... But I have never searched a plug-in for edit games in Max ... Maybe it could be but I don't think so ...

Sorry for bad English ...
 

netich

Club Supporter
yes, im the one. thanks for answering.

now im triyng to import them to a better modelling tool, like zmodeler or milkshape, but i cant.

ive tried all the export options of oedit, but no luck.
there should be a way. in the page of oedit there is a tool to pass form .o to .oif (a text version of o) and a plugin for zmodeler to import this oif file.
but i can´t run this oif tool. any help?

maybe if ariel tell us the estructure of the pes bin file i'could make program to pass from bin to another mesh file. any one knows where i cant contact him?
 

Brother Hymn

Youth Team
Originally posted by netich
yes, im the one. thanks for answering.

now im triyng to import them to a better modelling tool, like zmodeler or milkshape, but i cant.

ive tried all the export options of oedit, but no luck.
there should be a way. in the page of oedit there is a tool to pass form .o to .oif (a text version of o) and a plugin for zmodeler to import this oif file.
but i can´t run this oif tool. any help?

maybe if ariel tell us the estructure of the pes bin file i'could make program to pass from bin to another mesh file. any one knows where i cant contact him?

maybe you can contact Ariel via socceracces ...

but I don't think he can help you ... if there was any plug-in like that contact with me please ...

and continue to work with MAX ... after Max with Maya and Motion Builder , ZBrush , Body Paint etc ... the world needs good modellers and animators ... we need you dude ... :mrpimp: :mrpimp:
 


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