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A help to FIFA face makers

itam

Club Supporter
Here´s a image wich probably will bring a best understanding, of how a a face is implemented in the game.
Also this image will show better you should change the photo so it displays better in-game.

Take all your own conclusions...:mrpimp:

Cheers and hopes this helps everyone.
 

vogel

Youth Team
ohhh !!! cool... may be it will be helpfull for us ;)

thanx Matias :) where did you find that ? on a NBA or NHL site ?
 

vogel

Youth Team
great Andy... just 2 fault

Bonjour Vogel, je m'appelle Andres Frixione et je suis né en Argentine!! J'habite aux Etats Unis.

so fell reassured, it was very understandable before.
 

andy

Starting XI
I'm having a test tomorrow!! he he!! I wish you were there...were learning about grammar... passe compose, l'imparfait...verbs...etre and avoir...so its kinda tough...but since I know spanish it becomes easier for me!!

Andy!!:D
 

Chuny

Chairman
Staff member
Administrator
Super Moderator
Re: A help to FIFA face makers

Originally posted by itam
Here´s a image wich probably will bring a best understanding, of how a a face is implemented in the game.
Also this image will show better you should change the photo so it displays better in-game.

Take all your own conclusions...:mrpimp:

Cheers and hopes this helps everyone.

Hmmm, I am not face maker, but anyway I don't understand the graphic, could you explain it to me please?

Thanks

See ya!
 

itam

Club Supporter
I´ve got that image from another EA game.
Then by having some fun I looked for the similarities with the FIFA faces and then by taking my own conclusions and testing, I found out that what appears on that image I made, can be applyed to the FIFA faces.

The only diference is that on FIFA, they only use half of the face, wich make´s the game to loose some details and become more compatly with all systems, but also allows less problems for players with bad computers, but some disavantages to players with good computers as they cannot have full perfection.:crazyboy:

The best way to explain the graphic is, the the bigger image on the top, only the white lines only is the face or head in wireframe format(meaning: something like having the bones of the player face, the facial structure lyes beneath the face textures or beneth the skin).
Then the 2 images below show the comparision beetwen the real face on the left and the face changes(streching, resizing, scaling) to fit correctly above the wireframe structure.

With this image I made, it will benefit the face makers as a small guide for better orientation when converting the real players faces.

I hope this fits everyone, post some comments on agreement or disagreement and if this fits for something or not.:rockman:
 


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