Since 2006 I have been working on a Manager Application for the Fifa game. I first developed it for the Fifa 06 game, but about 1½ year ago I updated it so that it now works with Fifa 10 (only).
I wanted to increase depth and AI in of the manager part and make all aspects of it dynamic. To do this, I completely removed the manager part from the actual game. With this application, you only use Fifa 10 to play out the fixtures.
In this way, my focus has mainly been on what the computer controlled clubs do and making sure, that whatever decisions you have to do, they have to do as well (e.g. their managers may dynamically change formations, tactics, the way the set the team, depending on individual factors within each match - not just against your team of course, against any opponent).
Also, I have included a kind of RP or character sim to the game. Managers (yourself included) have various skills that will develop throughout your career. Managers accumulate their salary in order to buy the courses that will develop these skills (such as "Assessment" that allows you to gain knowledge of player's skills faster, have access to more information on each player, or "Talent Nursing" that allows you to shape your Youth Players and increase the speed of their development).
There is much more to it than this, of course, but that's just a few of its features. Here is a link to where you can see a short demonstration of what it looks like:
http://www.youtube.com/watch?v=Ly5h2xiW-1I&context=C3127209ADOEgsToPDskKJJGOLY0PZ-v_lp3NjddH3
I have done this alone, and it has taken an undescribable amount of time as I basically had to develop a manager game from bottum up on my own. I don't know other people IRL who play the FIFA game, so I have hardly gotten any feedback. It is (still) work in progress. Any thoughts, comments, or suggestions are very welcome
I wanted to increase depth and AI in of the manager part and make all aspects of it dynamic. To do this, I completely removed the manager part from the actual game. With this application, you only use Fifa 10 to play out the fixtures.
In this way, my focus has mainly been on what the computer controlled clubs do and making sure, that whatever decisions you have to do, they have to do as well (e.g. their managers may dynamically change formations, tactics, the way the set the team, depending on individual factors within each match - not just against your team of course, against any opponent).
Also, I have included a kind of RP or character sim to the game. Managers (yourself included) have various skills that will develop throughout your career. Managers accumulate their salary in order to buy the courses that will develop these skills (such as "Assessment" that allows you to gain knowledge of player's skills faster, have access to more information on each player, or "Talent Nursing" that allows you to shape your Youth Players and increase the speed of their development).
There is much more to it than this, of course, but that's just a few of its features. Here is a link to where you can see a short demonstration of what it looks like:
http://www.youtube.com/watch?v=Ly5h2xiW-1I&context=C3127209ADOEgsToPDskKJJGOLY0PZ-v_lp3NjddH3
I have done this alone, and it has taken an undescribable amount of time as I basically had to develop a manager game from bottum up on my own. I don't know other people IRL who play the FIFA game, so I have hardly gotten any feedback. It is (still) work in progress. Any thoughts, comments, or suggestions are very welcome