This is a reminder of 3 IMPORTANT RULES:
1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.
2- Do NOT post in other languages. English-only.
3- Crack/Warez/Piracy talk is NOT allowed.
Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.
Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.
Thank you!
Juan_007;2961504 said:Make sure all logos are in the same format... the original FIFA template seems best to me, as all leagues from CEP will have them. Maybe I can write a little tutorial on how to make many logos. As with MIR (Multiple Image Resizer) work will be a little easier on that... I already gathered logos for some leagues in the list (as I was planning to do something on lower tiers myself after CEP is done), but they still have to be resized and the template has to be applied.
Quick Team Creator will be very usefull indeed. Also when the planning is to make leagues from Africa, Asia, North and Middle America, Oceania and the Caribbean...
lordtom;2961564 said:Well, for leagues like Hungarian Division III, or OFC leagues(Fiji for example), I don't think so that they have so much sponsors. So we need only the stronger league kits.
Juan_007;2963362 said:Well...to refute your argument a picture of FC Ba from the Fijian NSL. You can clearly see they have sponsors (they are all professional football clubs, also in the smaller countries). If we want to make this patch right we have to make sure such things are authentic. That is an important thing regarding to the quality of the patch! Otherwise anyone can quickly make a database for himself in quick team creator and leave it with fake shirts etc., the quality is in the details! And it will give some work...
That's why we will need a team of kitmakers. With CEP it is possible to make a db with one or two persons (this years edition Darkvajo is almost alone responsible for the db, last year I had a part in it, but Darkvajo did most of the work) and one person can do most of the gui graphics (logo's mostly) and things like tournament structures. But kits are, at least in my eyes, the most time consuming...
Juan_007;2963361 said:I haven't really got a link to the template...Darkvajo gave me the template for the biggest logo and from that I made the template for the 128x128 size by resizing the template. I wanted to upload them...but that doesn't work...maybe you can PM your mail adres, so I can send them to you over mail
Ahm...brief tutorial. There are 3 sizes of logos: 256x256, 128x128 and 32x32. I refer to them as Teamlogolarge, Teamlogonormal and Teamlogocrest, respectively.
Very important for a good logo is to start with a high quality picture of the logo, preferable a vector image. Two sites I always start looking at are: www.seeklogo.com and www.brandsoftheworld.com (for the second one, who has the most logo's, you will have to create a free acount).
Next step is to resize them, you said you have your own method and it doesn't really mather how it is done...your method probably will be as good as any. As I said in an earlier post I use the freeware software Multiple Image Resizer (MIR), also because it has some more functions, like cutting the image canvas and more.
For the "large" logo's I resized to 140, for the "normal" to 100 and for the "crest" to 32. These measurements are pixels of the largest dimension of the logo, so either the length or the width. With MIR I can set the canvas size on 256x256 or wathever I want, so I have an image of the logo in the upleft corner of the canvas. If your method doesn't include the manipulation of the canvas size you will have to do an extra step for that, of course.
All you have to do after the whole resizing process is to duplicate the template on the logo (so that the template is in the same position as the .png files of the templates I will send you, that is VERY important!), make sure the logo is in the middle of the template, select all space around the logo (there are several ways to do that in photoshop, and imagenary much more if you use another program, so I won't bother on that one here) select the template layer and delete the selection in the template, so that the template will only be visseble on the "surface" of the logo.
Think that will do the trick...please ask if anything isn't clear or is missing
Cheers!
scouser09;2963471 said:Thanks, that cleared a few issues. The 32x32 is if the logo is drawn onto the shirt texture right? There is also the logo texture itself in the kit file which is 128x128.
lordtom;2979335 said:Well, a bigger patch, is not good as CMP. ID's clash easily. But it would be nice to have a complete pack. Six confederation teams, alongside with the lower leagues. But it's dangerous. You must change everything.
Juan_007;2987101 said:Would it be an idea to create competitions from AFC, CAF, CFU, CONCACAF and OFC too? Or at least the most important ones? I personally think it would be possible to create those leagues with a good team... We won't have to create all players accurate. With most leagues you wouldn't get much info on players and you should make fake players, which is fine by me as long as the logos and kits are accurate... and the overall team ratings are realistic.
My list (in order to create a truly worldwide covered FIFA) would be:
AFC:
Japon
Indonesia
China
Iran
Qatar
Saudi Arabia
UAE
Uzbekistan
(more teams from other competitions take part in AFC Cup, but I primairy want to create a real AFC Champions League...)
CAF:
Tunisia
Egypt
Congo DR
Nigeria
Sudan
Algeria
Morocco
Mali
Zimbabwe
Libya
Cameroon
Angola
Cote d'Ivor
Zambia
Ghana
South Africa
CONCACAF:
El Salvador
Guatemala
Costa Rica
Panama
Honduras
Belize
Nicaragua
CFU:
Puerto Rico
Trinidad and Tobago
Jamaica
Suriname
Netherlands Antilles
Saint Vincent and the Grenadines
OFC:
New Zealand
(maybe Tahiti, Papua New Guinea or Fiji also, but it is very hard to get info on those leagues)