I see the AI.ini in Onsche's Advanced Gameplay v1.2, is not more different to my first gameplay.
This is to some values.
Merdiso;2646086 said:
I'm waiting for it, i'm interesting to see if your next-gameplay-patch would be better than Onsche's Advanced Gameplay v1.2.
I want remeber you that: "This patch is in big parts based on the Shoreloosers ProX Series & AC12 Gameplay.
In this situation I changed to options of the parameter, that it fits better. "I think" I created a quite good gameplay."
Example.
original EA gp
INAIR_FOULTOTALTHRESHOLD = 9.0
INAIR_FOULDIFFTHRESHOLD = 2.0
INAIR_WINNERFALLDIFFTHRESHOLD = 2.0
INAIR_WINNERSTUMBLEDIFFTHRESHOLD = 1.0
INAIR_LOSERFALLTOTALTHRESHOLD = 4.0
ac12 gp v1
INAIR_FOULTOTALTHRESHOLD = 1.8000
INAIR_FOULDIFFTHRESHOLD = 0.4000
INAIR_WINNERFALLDIFFTHRESHOLD = 0.9750
INAIR_WINNERSTUMBLEDIFFTHRESHOLD = 0.351
INAIR_LOSERFALLTOTALTHRESHOLD = 1.300
Onsche's Advanced Gameplay v1.2
INAIR_FOULTOTALTHRESHOLD = 1.7000
INAIR_FOULDIFFTHRESHOLD = 0.3000
INAIR_WINNERFALLDIFFTHRESHOLD = 0.8700
INAIR_WINNERSTUMBLEDIFFTHRESHOLD = 0.295
INAIR_LOSERFALLTOTALTHRESHOLD = 1.250
Some values are very similar, with differences are minimal, difficult to optimize further. Try to improve my work.
The Fifamania Superpatch is present my gp v2, leaving from that.