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ac12's Model

david27

Club Supporter
hi guys, can explain how to install those boots ??? that steps must I take
I tried to install but do not display correctly
 

K-Roq

Youth Team
Visual reference pictures for the link download? I'm interested to see how they look in-game

thanks in advance :)
 

riesscar

Fan Favourite
Staff member
Moderator
ac12's model

david27;3909749 said:
hi guys, can explain how to install those boots ??? that steps must I take
I tried to install but do not display correctly


You need to either use RM16 to assign them to players, or else you'll need to replace one of the database boots. If you'd like to take the latter route, name the .rx3 files like this:

shoe_25.rx3
shoe_25_0_texture.rx3

Place the files in the folder data/sceneassets/shoe

Overwrite any files if it asks. Then regenerate using BHeditor.

Edit: it might be shoe_25_0_textures.rx3 -- with an 's'. I'm not at the computer right now.


Sent from my iPad using Tapatalk
 

juggermint

Youth Team
Looking good mate, awesome work. Now people need to start making the Hypervenom II according to your new model. Thanks again for the fast replies and great effort.
 

soap78

Club Supporter
shoe

riesscar;3909782 said:
You need to either use RM16 to assign them to players, or else you'll need to replace one of the database boots. If you'd like to take the latter route, name the .rx3 files like this:

shoe_25.rx3
shoe_25_0_texture.rx3

Place the files in the folder data/sceneassets/shoe

Overwrite any files if it asks. Then regenerate using BHeditor.

Edit: it might be shoe_25_0_textures.rx3 -- with an 's'. I'm not at the computer right now.


Sent from my iPad using Tapatalk

So if we want to use this technique, we have to duplicate the file, don't we ?

(Ps: I do not use CM16 because I do not want to edit my database )
 

riesscar

Fan Favourite
Staff member
Moderator
soap78;3909883 said:
So if we want to use this technique, we have to duplicate the file, don't we ?

(Ps: I do not use CM16 because I do not want to edit my database )

I don't wan't to hijack this thread with too long an explanation, so PM me if you need clarification.

If you want to use the boots without installing RM16, then we have to replace a default database boot. Some of these boots are repeats... meaning that they are listed multiple times in order to fill all 255 boot entries in the database. For example, adidas Ace 15 Green/Black is boot ID 21 as well as 82. In order to avoid the boot showing up more than once as an in-game option when choosing a boot for your VPro or editing a player, the database is set to only display certain boot ID's. In this circumstance, boot ID 21 is set to show up in-game in the boot selection menu, while boot ID 82 is not.

You therefore have two options.

Option 1 is for you to rename the downloaded boot model and texture to ID 21 (just right-click the model and rename it "shoe_21.rx3" and right-click the texture and rename it shoe_21_0_textures.rx3")and then place it in the folder Fifa 16/data/scenassets/shoe, overwriting any existing files. After doing so, regenerate using FHL-BH-Editor. The thing about renaming to ID 21, though, is that you will lose in-game access to the aforementioned boot (the adidas ace 15 green/black).

Option 2 is for you to rename the files with ID 82 instead of 21. Doing this keeps the Ace 15 and allows the addition of the Ace 16 or whatever boot you're installing. For the boot to show up as a selectable option in-game, however, you will have to change a setting in the database (specifically you need to tick the"Is Available" box in CM16 or use DB Master to edit the table). After making this change, you'll need to save the database.

I know that you mentioned you do not want to alter the database. If you are worried about breaking an ongoing career, then I can pretty much assure you that making this change will not create an incompatibility (backup your db just in case). I don't play online, so I do not know if it would be incompatible with online play.
 

Paulfra

Youth Team
ac12, I'm having overlaping problems in every model. I've replaced every model with the one you provided, changing numbers with the matching one in shoe folder, and added the files included in your "body" folder to the sceneassets one... so, what could I've done wrong? I see everybody worked well but don't know what could have happened in my case... Thanks in advance...
 

riesscar

Fan Favourite
Staff member
Moderator
Paulfra;3910116 said:
ac12, I'm having overlaping problems in every model. I've replaced every model with the one you provided, changing numbers with the matching one in shoe folder, and added the files included in your "body" folder to the sceneassets one... so, what could I've done wrong? I see everybody worked well but don't know what could have happened in my case... Thanks in advance...


Post a screenshot if you can


Sent from my iPad using Tapatalk
 

david27

Club Supporter
riesscar;3909782 said:
You need to either use RM16 to assign them to players, or else you'll need to replace one of the database boots. If you'd like to take the latter route, name the .rx3 files like this:

shoe_25.rx3
shoe_25_0_texture.rx3

Place the files in the folder data/sceneassets/shoe

Overwrite any files if it asks. Then regenerate using BHeditor.

Edit: it might be shoe_25_0_textures.rx3 -- with an 's'. I'm not at the computer right now.


Sent from my iPad using Tapatalk



hi thanks for your reply, I explain my problem I installed and boots appear in the game, the problem is that seeing the boots on the sides, is not boot properly, if not Sock player, not I know if I explained well, sorry for my English
 

Paulfra

Youth Team
riesscar;3910121 said:
Post a screenshot if you can


Sent from my iPad using Tapatalk

When I arrive home, I'll send them. Anyway, I must confirm that I'm not using RM16, I play with Modingway Mod. And, I didn't regenerate anything too, so I guess that could be the problem, a problem with socks, not with the models. If I was no wrong, I copied every sock model included in the folder "body" that ac12 has shared, in my "body" folder included in sceneassets... if I must regenerate I pretiate you could send me a PM to do the things right. Thanks mate!
 

ac12

Reserve Team
Paulfra;3910259 said:
When I arrive home, I'll send them. Anyway, I must confirm that I'm not using RM16, I play with Modingway Mod. And, I didn't regenerate anything too, so I guess that could be the problem, a problem with socks, not with the models. If I was no wrong, I copied every sock model included in the folder "body" that ac12 has shared, in my "body" folder included in sceneassets... if I must regenerate I pretiate you could send me a PM to do the things right. Thanks mate!

Regeneratae are necessary for the socks and the model.
 

pao4ever

Starting XI
Is there any possibility to make the new boot models to work also with default socks' ones? And once again (please don't talk bad at me...) is it possible to have the mercurial vapour, too? Thank you for your unique edits mate

Sent from my SM-N7505 using tapatalk
 


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