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Achieving Aggressive CPU defensive play with increased Fouling

CuiZinieR

Club Supporter
x119;3138547 said:
File Master. His name says it all!

I just tried File Master. Unfortunately, I receive an error message each time I try to import a big file. Then, I click "Continue" but nothing happens, even if it's written "importing" down below. :-(
 

regularcat

Manager
Moderator
x119;3138525 said:
Wow..so only players with the trait long shot will be affected ?
Well nice to know man, thanks!!!

I put on rna.ini these:

SKILLS_LONG_SHOT_TAKER = 10000000000000000000
SKILLS_LONG_SHOTS = 10000000000000000000
SKILLS_OUTSIDE_FOOT_SHOT = 10000

And actually the situation was improved!! Don't know if the merit goes only to the first string of regularcat!

na long shot taker is what makes them take them more, the other 2 are just making it so that there ability is higher.

its all long shot taker.
 

SgarbaX

Club Supporter
regularcat;3138643 said:
na long shot taker is what makes them take them more, the other 2 are just making it so that there ability is higher.

its all long shot taker.

So if i put SKILLS_LONG_SHOT_TAKER = 10000000000000000000 in rna.ini will they shoot more from distance?
Must i regen rna.ini evreytime that i change it too?
 

cubby

Youth Team
Is rna.ini the file from big.7? So all traits should go here and not in product.ini, or is this an either location?
 

JaspHe

Club Supporter
cubby;3138696 said:
Is rna.ini the file from big.7? So all traits should go here and not in product.ini, or is this an either location?

Nope, it's a separate file you put in the "game" folder.
The file you mean is product.ini & it's not in big7, but big1.
so you can add the rna.ini file in the game folder with those codes, or you can add/change them in the product.ini file in your big1 with FM12

Hope i cleared out some things for you bro.
 

SgarbaX

Club Supporter
JaspHe;3138714 said:
Nope, it's a separate file you put in the "game" folder.
The file you mean is product.ini & it's not in big7, but big1.
so you can add the rna.ini file in the game folder with those codes, or you can add/change them in the product.ini file in your big1 with FM12

Hope i cleared out some things for you bro.

I have product.ini in my game folder if i change it must i reimport it in big1 , or just regenerate ?
 

cubby

Youth Team
JaspHe;3138714 said:
Nope, it's a separate file you put in the "game" folder.
The file you mean is product.ini & it's not in big7, but big1.
so you can add the rna.ini file in the game folder with those codes, or you can add/change them in the product.ini file in your big1 with FM12

Hope i cleared out some things for you bro.

Thanks very much, very clear and appreciated. :)
 

Exocyst

Youth Team
Regularcat,

Thank you so much for helping us to get started working with the product.ini and rna.ini files. I, for one, am amazed by your knowledge of the parameters. I have been working a lot on this, and I can tell you guys from my experience this knowledge does not come easy. I really appreciate your generosity. I am currently focusing on overhauling the formations database, but I will try to jump back into product.ini testing once I am done with all the major leagues (EPL, Bundesliga, Serie A, La Liga, Ligue 1, Eredivisie) and all the Champions League teams. I also plan to release a PDF playbook of all my edited formations and tactics, so you can see what each team you face is doing tactically.

keep up the great work on testing the product.ini & rna.ini guys
 

regularcat

Manager
Moderator
Exocyst;3138763 said:
Regularcat,

Thank you so much for helping us to get started working with the product.ini and rna.ini files. I, for one, am amazed by your knowledge of the parameters. I have been working a lot on this, and I can tell you guys from my experience this knowledge does not come easy. I really appreciate your generosity. I am currently focusing on overhauling the formations database, but I will try to jump back into product.ini testing once I am done with all the major leagues (EPL, Bundesliga, Serie A, La Liga, Ligue 1, Eredivisie) and all the Champions League teams. I also plan to release a PDF playbook of all my edited formations and tactics, so you can see what each team you face is doing tactically.

keep up the great work on testing the product.ini & rna.ini guys

if your going to edit tactics & stuff make sure you copy into notepad what i posted here.

http://www.soccergaming.com/forums/showpost.php?p=3138526&postcount=118

it was hard for me to share all this because this took me years to learn & now all the time i spent i just gave away, but its fine by me because someone else actually wants to do what i have been doing & so i decided to pass it on.
 

lala2010

Youth Team
regularcat;3138775 said:
if your going to edit tactics & stuff make sure you copy into notepad what i posted here.

http://www.soccergaming.com/forums/showpost.php?p=3138526&postcount=118

it was hard for me to share all this because this took me years to learn & now all the time i spent i just gave away, but its fine by me because someone else actually wants to do what i have been doing & so i decided to pass it on.

thats great from u man
but here another thing when i put this parameters in rna.ini file the game crashed on start up can u tell me why
 

regularcat

Manager
Moderator
lala2010;3138778 said:


thats great from u man
but here another thing when i put this parameters in rna.ini file the game crashed on start up can u tell me why

what parameters ?
 

lala2010

Youth Team
regularcat;3138035 said:
as i said i would do.

now make a realistic gameplay patch fellas.

Code:
Most Use An X To X (- Infinity To + Infinity) Value & The Rest Use On/Off - 0/1 Value

You Should Be Able To Tell Which Need What Type Of Value

[/QUOTE]

this bro[/B]
 

lala2010

Youth Team
regularcat;3138781 said:
1 - the text at the top needs to be removed.
2 - there are no values so of course the game is going to crash.

ok i remove the text in the top and put at first all valus as 1 just to try them first but when i start up the game it crashed
 

regularcat

Manager
Moderator
lala2010;3138782 said:


ok i remove the text in the top and put at first all valus as 1 just to try them first but when i start up the game it crashed

it works for me & everyone else, so i dont know what the problem is.
 

lala2010

Youth Team
ok man it works now but when i start match or in arena mode player dont wanna move and gk when get a goalkick he is behind the goal net and ball are on the goal line
so i think i do something wrong but i cant know it so can u tell me what is it
 

lala2010

Youth Team
regularcat;3138035 said:
as i said i would do.

now make a realistic gameplay patch fellas.

If U Have Time Man Can U Explain What Exactly Each One Of This Do To Know What Is Useful For Everyone Of Us Cus There Is Alot I Cant Understand What Exactly They Do In Game
 

regularcat

Manager
Moderator
lala2010;3138788 said:
ok man it works now but when i start match or in arena mode player dont wanna move and gk when get a goalkick he is behind the goal net and ball are on the goal line
so i think i do something wrong but i cant know it so can u tell me what is it

i have no idea whats wrong or what you did wrong.

lala2010;3138798 said:


If U Have Time Man Can U Explain What Exactly Each One Of This Do To Know What Is Useful For Everyone Of Us Cus There Is Alot I Cant Understand What Exactly They Do In Game

no, its just too much to explain.
 

p5psman

Club Supporter
Can you tell me this then?

no, its just too much to explain.[/QUOTE]



First of all, thank you so much for sharing your code.

I would love to see your values too because I know that it would mean alot to

everyone here.

I have one question though, could you explain these values?


PHYSICAL_DIVER = 60
PHYSICAL_DIVES_INTO_TACKLES = 50
LAYER_ATTRIBUTE_STANDING_TACKLE = 0.6
PLAYER_ATTRIBUTE_SLIDING_TACKLE = 0.7
SKILLS_SLIDING_TACKLE = 90
SKILLS_STANDING_TACKLE = 70

I've been trying to find the values for that AI does sliding tackles a lot and get a card for not doing right.

I understood that SKILLS part means that the higher numbers, the more accurate. (also it means that AI tackles more because they're confident.)

Player_Attribute part means that how they are accurate.

But I can't really figure out what these two parts do
PHYSICAL_DIVER = 60
PHYSICAL_DIVES_INTO_TACKLES = 50

I read the description, but I can't really feel it.(maybe I'm not good at doing it.)

So could you tell me if I understand right? and could you give me a hint to get the result that AI tackles more and get a card more?

Thank you.
 


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