dannyboy19
Youth Team
Considering most of the other threads have info all over the place, i'll use this thread to post all the info we know so far about the game. I'll constantly updated this when we have new info.
Also if people want a screenshots thread too with all screenshots i'll do that because I have all pics released so far on my own server.
Anway here's all the info so far, thanks to numerous people and forums: evo-web, pesinsight, konamilk @ pesfan and other people here.
News released in May
Winning Eleven 8 is released August 5th in Japan
Features:
* more master league teams, 64 teams -> 138 teams
* real team names from leagues in spain, italy, england, germany, france, holland
* a total of more than 200 club and national teams
* more elements added to the development/retirement of master league players
* the free kick u've all been waiting for! u can select 1 of 2 players to take the kick
* new modes for search (through) pass and centering allowing more control to the player
* new feint turn, ball control techniques
* new soccer rules and game control help screens
* friendlier pause menu with quick control view
* referees will be seen on pitch during the game, and according to the pitch conditions, wear and tear/dirt will be see on the player's uniforms
* editable trophy and league names
* jfa licenced japan A team and japan under 23 team
June 4th News
Translations from the 1st Famitsu magazine scans:
- No online play
- High through-pass ( L1 + /\ ) now has a power bar
- Post-tackle brawl animation in which the referee gets involved
- Linesman animation, seen after a player is given offside
- 5 new abilities: Keep Dribble, Line Positioning, Side Player, Centre Player, Sliding
- New passing system. You can now choose the distance of the pass and more accuratley select the player you want to pass too
- More dribbling movements
- New types of Penalty and Free Kicks
- Increase in the AI of the CPU
- The referee will not issue a yellow card for the first average tackle, but if a player continues to commit average fouls, a card will be given
- Winning a game in Master League will raise the abilities of your players
June 8th News
10 Famous players in the game will have unique moves, such as how Raul has his special 180 degree turn in Pro Evo 3.
Also:
- Game will be on DVD-Rom
- Almost all club teams will have their real name
- Almost all club team players will have their real names
- Zico will be the leading PR figure
- Some players wear gloves in the game, this can be seen in the new pictures
- Some players have their socks rolled down further than others
Translations from the 1st Famitsu scans. Thanks to Henry @ on here
The Interview with Takatsuka
Interviewer (Int.):It looks like there will be new motions for dribbling .
Takatsuka (T) : We have been struggling because we couldn`t add flexibility . But this time , we were able to add a little bit of it .
Int. : A little bit of flexibility ?
T : yes. For example , if you want to turn 90 degrees , first you needed to go right , and then go up. So you needed to always move to turn . But in "8" , you don`t have to move . You could turn your self upwards without moving the ball . There`s a well known scene that uses this movement , if the opponent comes from front of you , first you stop the ball . Next you jump the ball , and turn your back to your opponent . And then , after protecting the ball turn again where you were heading and outrun the opponent .
Int. : So you can just , adjust the direction your facing with out moving the ball ?
T : Yes . You don`t have to use space , so the variations for dribbling increased . For controllers , there are some other secret features added too, so the feeling of playing is going to change alot .
Int. : In Winning Eleven 7 International , you could make the ball float by using the right analog stick pressing Down > UP . And it looks like there are more of these kind of stuff .
T : Yes. There are some technical moves (feints) added that you could use .
Int . : What kind of feints are there ?
T : For example , you try to go right, cut back just before touching the ball , and go left. You could do these kind of movements ordinarily.
Int. : Looks like dribbling is fun !
T : Well ..some parts have been weakened . In the past series , you could easily break through the side by using dash dribbling . But this time , players that have low dribbling capability runs (dash`s) really slow. So its hard to break through sides this time . It will be hard for teams like Japan .
Int .: Are there any other changes with the controllers ?
T : In the previous game , Marseille Roulette was added , and there were opinions that the analog pass was very hard to use because it use`s the same button .And you needed to press down the R3 button to use is . So this time ,we made it so that the users could chose to , turn the right analog stick 360 degrees while pressing in the R3 button , or just turn the right analog stick
360 degrees for Marseille Roulette . You could change this in the Key config .
Int. : It looks like the choices of pass`s increased .
T : There`s no change of commands , but if you hold down the button about 1/6 seconds long , the target changes to the player thats a little far from you . In the past WE series , even if you wanted to (short) pass to the player that far from you , the ball went to the nearest player . So this time , the player could do what he(she) wants to do , compared to the previous series .
Int . : So , if you hold down the button long , your able to skip the thats close to you ?
T : Yes . You could use the normal (default pass ) button to do what you`ve been doing with the Manual Pass . And also , you could change the target for through pass`s and fly through`s .
Int : It looks like you could send a " fly through " , skipping the defensive mid fielder and send it to the front line. (I don`t know if "front line" is the right word for this . )
T : Yes . In the previous series , " you wanted to pass to the nearest player but went to the far player " or the opposite . The vagueness is gone . You could pick , which player (near or far) , you want to pass to .
Int. : Oh, I see . Are there any changes for pass`s besides these ?
T : The Centering (Cross ) has changed too . For the previous series , you changed "Far" "Near" "Grounder" by how much times you press the button . But this time , furthermore , you could choose where you want to pass (cross) the ball to ,by using the "+" button.
Int, : If so , it looks like Centering (Crossing) will be very strong .
T : I think the feel of game play has changed alot . Also the movement of the ball is better . So we were able to reproduced the shoot that you see in Premier League . Your able to shoot the ball that bounce`s off the ground 2 or 3 times and pierce`s in to the far side of the goal .
Int : And about the Free Kick , looks like indirect & trick play and has been added .
T : Yes. We thought that we couldn`t do any better at the time , but there was a technical innovation (lol) . Also , we were able to increase the number of personal (individual) motions (?) alot ,
that only specific player had in the last series .
Int. : So for the last series , there were like 4 or 5 patterns, but you added alot more to it ?
T : Yes , alot more to it . We can`t reveal the player names but we`ve added PK motion`s too . Anyhow , we really worked on this (WE8) .
Int. : So, looks like there will be feature`s added for gameplay , like for Free kick`s , touching (or pushing?)the ball a little. Are there lots of this ?
T: Indirect Free kicks is a big sales point this time . Besides that there are more motion`s added for Obstruction`s , etc. But these systems are difficult . Because there are problems with the Goal Keeper and Defenders .
Int. : Like for Free Kick , moving the wall (?) , because there are more FK variations added.
T: Yeah .(This doesn`t mean you could move the wall !! They don`t have a clue yet .)
Int. : So could you move the wall ?
T : I don`t have any clue yet . But we can`t runaway from it because we`ve given the screenshots of the Indirect Free kick (lol) . We will add Indirect free kicks , BUT we haven`t decided if we will enable moving the walls , and don`t have a clue how to move it , if were going to . Well we will do are best (lol) .
Int. : How about Defense ?
T : Were trying to improve the AI , step by step . In the past series , the team gets weak if the sideback participates in offense (lol). So were trying to fix that by adjusting the capability of keeping the ball .
Int. : How about strategies and tactics ? Are there any changes to it ?
T : No we haven`t change it . But were going over , how it effects the game. We want to make the effect of the strategy , really noticeable like WE3 and WE4 .
Int. : Speaking of AI , looks like the referee`s in the game this time . Isn`t he going to be annoying , like interfering in the game ?
T : Well , he might (lol) . About the referee , we concentrated on the AI , if he will take advantage`s or not . For example , if you commit a foul thats really hard to pick if the referee should take advantage or not , he will take advantage the first time , but next time you do it , he`ll might give you a red card .
Also if people want a screenshots thread too with all screenshots i'll do that because I have all pics released so far on my own server.
Anway here's all the info so far, thanks to numerous people and forums: evo-web, pesinsight, konamilk @ pesfan and other people here.
News released in May
Winning Eleven 8 is released August 5th in Japan
Features:
* more master league teams, 64 teams -> 138 teams
* real team names from leagues in spain, italy, england, germany, france, holland
* a total of more than 200 club and national teams
* more elements added to the development/retirement of master league players
* the free kick u've all been waiting for! u can select 1 of 2 players to take the kick
* new modes for search (through) pass and centering allowing more control to the player
* new feint turn, ball control techniques
* new soccer rules and game control help screens
* friendlier pause menu with quick control view
* referees will be seen on pitch during the game, and according to the pitch conditions, wear and tear/dirt will be see on the player's uniforms
* editable trophy and league names
* jfa licenced japan A team and japan under 23 team
June 4th News
Translations from the 1st Famitsu magazine scans:
- No online play
- High through-pass ( L1 + /\ ) now has a power bar
- Post-tackle brawl animation in which the referee gets involved
- Linesman animation, seen after a player is given offside
- 5 new abilities: Keep Dribble, Line Positioning, Side Player, Centre Player, Sliding
- New passing system. You can now choose the distance of the pass and more accuratley select the player you want to pass too
- More dribbling movements
- New types of Penalty and Free Kicks
- Increase in the AI of the CPU
- The referee will not issue a yellow card for the first average tackle, but if a player continues to commit average fouls, a card will be given
- Winning a game in Master League will raise the abilities of your players
June 8th News
10 Famous players in the game will have unique moves, such as how Raul has his special 180 degree turn in Pro Evo 3.
Also:
- Game will be on DVD-Rom
- Almost all club teams will have their real name
- Almost all club team players will have their real names
- Zico will be the leading PR figure
- Some players wear gloves in the game, this can be seen in the new pictures
- Some players have their socks rolled down further than others
Translations from the 1st Famitsu scans. Thanks to Henry @ on here
The Interview with Takatsuka
Interviewer (Int.):It looks like there will be new motions for dribbling .
Takatsuka (T) : We have been struggling because we couldn`t add flexibility . But this time , we were able to add a little bit of it .
Int. : A little bit of flexibility ?
T : yes. For example , if you want to turn 90 degrees , first you needed to go right , and then go up. So you needed to always move to turn . But in "8" , you don`t have to move . You could turn your self upwards without moving the ball . There`s a well known scene that uses this movement , if the opponent comes from front of you , first you stop the ball . Next you jump the ball , and turn your back to your opponent . And then , after protecting the ball turn again where you were heading and outrun the opponent .
Int. : So you can just , adjust the direction your facing with out moving the ball ?
T : Yes . You don`t have to use space , so the variations for dribbling increased . For controllers , there are some other secret features added too, so the feeling of playing is going to change alot .
Int. : In Winning Eleven 7 International , you could make the ball float by using the right analog stick pressing Down > UP . And it looks like there are more of these kind of stuff .
T : Yes. There are some technical moves (feints) added that you could use .
Int . : What kind of feints are there ?
T : For example , you try to go right, cut back just before touching the ball , and go left. You could do these kind of movements ordinarily.
Int. : Looks like dribbling is fun !
T : Well ..some parts have been weakened . In the past series , you could easily break through the side by using dash dribbling . But this time , players that have low dribbling capability runs (dash`s) really slow. So its hard to break through sides this time . It will be hard for teams like Japan .
Int .: Are there any other changes with the controllers ?
T : In the previous game , Marseille Roulette was added , and there were opinions that the analog pass was very hard to use because it use`s the same button .And you needed to press down the R3 button to use is . So this time ,we made it so that the users could chose to , turn the right analog stick 360 degrees while pressing in the R3 button , or just turn the right analog stick
360 degrees for Marseille Roulette . You could change this in the Key config .
Int. : It looks like the choices of pass`s increased .
T : There`s no change of commands , but if you hold down the button about 1/6 seconds long , the target changes to the player thats a little far from you . In the past WE series , even if you wanted to (short) pass to the player that far from you , the ball went to the nearest player . So this time , the player could do what he(she) wants to do , compared to the previous series .
Int . : So , if you hold down the button long , your able to skip the thats close to you ?
T : Yes . You could use the normal (default pass ) button to do what you`ve been doing with the Manual Pass . And also , you could change the target for through pass`s and fly through`s .
Int : It looks like you could send a " fly through " , skipping the defensive mid fielder and send it to the front line. (I don`t know if "front line" is the right word for this . )
T : Yes . In the previous series , " you wanted to pass to the nearest player but went to the far player " or the opposite . The vagueness is gone . You could pick , which player (near or far) , you want to pass to .
Int. : Oh, I see . Are there any changes for pass`s besides these ?
T : The Centering (Cross ) has changed too . For the previous series , you changed "Far" "Near" "Grounder" by how much times you press the button . But this time , furthermore , you could choose where you want to pass (cross) the ball to ,by using the "+" button.
Int, : If so , it looks like Centering (Crossing) will be very strong .
T : I think the feel of game play has changed alot . Also the movement of the ball is better . So we were able to reproduced the shoot that you see in Premier League . Your able to shoot the ball that bounce`s off the ground 2 or 3 times and pierce`s in to the far side of the goal .
Int : And about the Free Kick , looks like indirect & trick play and has been added .
T : Yes. We thought that we couldn`t do any better at the time , but there was a technical innovation (lol) . Also , we were able to increase the number of personal (individual) motions (?) alot ,
that only specific player had in the last series .
Int. : So for the last series , there were like 4 or 5 patterns, but you added alot more to it ?
T : Yes , alot more to it . We can`t reveal the player names but we`ve added PK motion`s too . Anyhow , we really worked on this (WE8) .
Int. : So, looks like there will be feature`s added for gameplay , like for Free kick`s , touching (or pushing?)the ball a little. Are there lots of this ?
T: Indirect Free kicks is a big sales point this time . Besides that there are more motion`s added for Obstruction`s , etc. But these systems are difficult . Because there are problems with the Goal Keeper and Defenders .
Int. : Like for Free Kick , moving the wall (?) , because there are more FK variations added.
T: Yeah .(This doesn`t mean you could move the wall !! They don`t have a clue yet .)
Int. : So could you move the wall ?
T : I don`t have any clue yet . But we can`t runaway from it because we`ve given the screenshots of the Indirect Free kick (lol) . We will add Indirect free kicks , BUT we haven`t decided if we will enable moving the walls , and don`t have a clue how to move it , if were going to . Well we will do are best (lol) .
Int. : How about Defense ?
T : Were trying to improve the AI , step by step . In the past series , the team gets weak if the sideback participates in offense (lol). So were trying to fix that by adjusting the capability of keeping the ball .
Int. : How about strategies and tactics ? Are there any changes to it ?
T : No we haven`t change it . But were going over , how it effects the game. We want to make the effect of the strategy , really noticeable like WE3 and WE4 .
Int. : Speaking of AI , looks like the referee`s in the game this time . Isn`t he going to be annoying , like interfering in the game ?
T : Well , he might (lol) . About the referee , we concentrated on the AI , if he will take advantage`s or not . For example , if you commit a foul thats really hard to pick if the referee should take advantage or not , he will take advantage the first time , but next time you do it , he`ll might give you a red card .