Any kits being made from this game?

Discussion in '2006 FIFA World Cup Forum' started by ricardo_fuller, May 5, 2006.

  1. rikochet

    rikochet Youth Team

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    Well I just export one out of the game with kit raptor and then Edit the 06 kit template to WC06 template and imported back to the game with Kit raptor. If you are going to import a kit that didn't exist in 06 you just have to modiy the ini file from raptor that's located in Data folder.

    Since the kit in the game are 512X512 you got to resize it to 150% or 768X768 so the kit will be a 2GK size and quality.
     
  2. SlowHand

    SlowHand Starting XI

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    i'm starting to think editing is not my thing
     
  3. rikochet

    rikochet Youth Team

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  4. llTurboll

    llTurboll Reserve Team

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    Where did you download big fix 05 and fat gui XD...?
    Please post links.. :ewan:
     
  5. Fernandito

    Fernandito Club Supporter

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    Hi everybody, finally I´ve got my account activated!!!!! :ewan: :lui:

    I´m trying to import kits to my WC06, and I´ve done everything Keegan said but, when I try to check the imported kit in the EAGraph.... "Invalid pixel format something" shows up.

    What am I doing wrong?

    Regards

    Fer
     
  6. SlowHand

    SlowHand Starting XI

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    try using monkey dragon's utility
     
  7. Toukichi

    Toukichi Club Supporter

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    Use FshEd005 to import BMP to FSH files !

    Problem: there is an Alpha layer in Channels (what could see by Adobe PTS), you must have this layer for your BMP file !
    Let's use FshEd005 for exporting original BMP of kits in FSH. Then, you can clone its alpha-layer, very easy by Drag-n-Drop layer from original-BMP to new-BMP (at window/Channels, Adobe PTS).
    End, click "Save as..." to BMP file. Import to FSH again with FshEd005. Import FSH files to zdata_xx.big by BigGUI (don't forget "reBuild" button).
    Finish with fatbhbuilder and FatGUI.
     
      

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