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BFL TEAM 14 Editing

willams9991

Youth Team
BFL GOOD JOB, I wonder if you are using the SW13, to build these stadiums?
because the stadiums that converted using the SW13, and adding in FIFA 14 adboards not cause the crash, I wonder if you have this problem?
and also want to know if you are doing the 2nd layer lightmap? because I'm having problems with the plugin for exporting B2F.
Can you help me?
 

BFL TEAM

Senior Squad
Munross;3565193 said:
Absolutely fantastic work mate! And it is great news that it will be possible to add new stadiums to the game. How easy or difficult will it be to convert a "Google SketchUp" stadium, eg. Cape Town Stadium to a working FIFA 14 stadium?

If I remember correctly there is a script that comes with Blender...Colloda or something that enables a person to import a "Google SketchUp" stadium into Blender? Would be nice to have some new South African stadiums in the game!

But if that would be too much work or something, could you please tell me what files I need to make a duplicate/clone of a default stadium like eg. Parc des Princes? Would be much appreciated thank you!
All stadiums, no matter with which 3d software are made is possible to be converted for FIFA working stadium. You need to have just file in .3ds, .obj or all other formats which can be opened in blender or rhino and textures too. You`ll need to make some changes, like to scale to FIFA dimension and to make all meshes in several parts. If you want lightmaps, this parts will be better to be with not more than 500-900 meshes(I mean meshes, not vertices or polygons). One mesh may have different numbers of vertices and polygons. It is good to have low numbers of meshes for baking in blender. And next important is about vertices. Thay can not be more than 25 000 - 26 000, couse you`ll be not able to import them in .rx3 file. Here screens with one mesh with different numbers of vertices and polygons. The meshes are in yellow. Firs are around the pitch and second are from around the stadium.


So if you make part with about 4000 meshes, Blender must to calculate 4000 places for lightmap on the texture and I`m sure of that there will be no matter what settings you use for island margin between the meshes and after baking, you`ll get overlapped meshes, some meshes even can not be baked and you`ll get transparent on that place. And the final result will be black and white spots and lines. More than a point, for now we are using Blender 2.58a(only 2.58a work with export script for .b2f file) which don`t have option for Island margin, or maybe I can`t find it if have. Also I try to bake in 2.68 and to open for exporting in 2.58a, but when I export in .b2f there was empty file.
Тhis is what I have found so far. Low number of meshes is better and HQ textures. Upton park will be not more than a 7-8000 meshes.
I hope this will help to everybody which will try to make a stadiums for FIFA. Tomorrow I`ll upload .blnd file with settings.
 

BFL TEAM

Senior Squad
willams9991;3565220 said:
BFL GOOD JOB, I wonder if you are using the SW13, to build these stadiums?
because the stadiums that converted using the SW13, and adding in FIFA 14 adboards not cause the crash, I wonder if you have this problem?
and also want to know if you are doing the 2nd layer lightmap? because I'm having problems with the plugin for exporting B2F.
Can you help me?
About adboards, if I understand you right you think that the game crash, couse of adboards. I don`t think that this crash is couse of adboards. It is from something else. You can see on first page, Camp now and Allianz arena made with SW13 and there is adboards(digital and static).
About second question, see the post above.
 

BFL TEAM

Senior Squad
All in all I must to thing about a lot of things, when I start to make lightmap. And about around the pitch part I`ll not make it in one mesh, but maybe in six, couse if I bake it as one mesh I`ll loose a lot of space in the lightmap texture. Here what I mean. All red place is lost and unused and lightmap texture loosing quality:

I think to make it in six meshes, like this:

Like this most of all space for lightmap on the texture will be used and I`ll increase the quality of the lightmap.
 

BFL TEAM

Senior Squad
And here is the final result:

Now the quality of the lightmap texture is much better than this one, when is in one mesh.
 

willams9991

Youth Team
BFL this is amazing, I have no skills to mess with Blender his move only in Rhino, you could create a short tutorial teaching how to create the layer and texture ligthmap?
 

BFL TEAM

Senior Squad
willams9991;3565651 said:
BFL this is amazing, I have no skills to mess with Blender his move only in Rhino, you could create a short tutorial teaching how to create the layer and texture ligthmap?
I build stadiums in Rhino too, couse I know Rhino much better than Blender. When I finish the stadium in Rhino, I export it to .3ds and making lightmaps in Blender, also some finishing work with the meshes. That`s all I do.
 

willams9991

Youth Team
Thanks Mate, I got success in creating the lightmap, I am in doubt in just 2 things is possible for an import rx3, light and shadows done in Blender?
If it is possible, can you help me?
 

BFL TEAM

Senior Squad
willams9991;3566176 said:
Thanks Mate, I got success in creating the lightmap, I am in doubt in just 2 things is possible for an import rx3, light and shadows done in Blender?
If it is possible, can you help me?
Yes, but why you need to do that? FIFA have light system and there is no need to make shadows and lights in blender, just world I think is enough. But if you want you must to add sun. There is good tutorial about that, made by Sido. It is the same, like to make lightmap, but this time with sun.
 

BFL TEAM

Senior Squad
Effenberg10;3566218 said:
Can you please do Borussia Park for Fifa 14.

You are great.
I will, but after Upton Park.
Some investigations and that what I promise before few days.
First about lightmaps. You know that for now we are making them with blender 2.58a and this version don`t have option Island margin for Unwrap, so in most of the cases maps on the lightmap texture are overlapped and you getting black and white spots, lines etc. on the stadium. I think that this overlapping give effect somehow on FDLS too. The solution which I using now is to move maps manually and to make one of the parts with not more than 300-400 meshes(If there is 4000 meshes I`ll go crazy to move all maps on the texture :crazyboy: . Also I choosing Conformal method when unwrap, couse like that I dont have distortion in lightmap texture. And finally in Bake I make Margin 16. I know that this maybe are strange, but work very good for me! Here some screens with what I mean.
About overlapping. Here screens:

I leave the maps here just how blender are unwrap them. You can see that there is no space between this two maps and when baking are over we have overlapping. You can see the effect on the stadium on 3d view. So I just move like that this maps to have space between them and I don`t have overlap.

About Margin 16 in Bake:

As you can see the texture is kind of blurred, but closer view shown that there is no any effect on the maps, everything with them are fine

Something very important is not leave maps to the edge of the texture, couse you`ll get black, white spots and lines too.

And finally .blend file with the settings that I use are on the first page!
 

willams9991

Youth Team
BFL TEAM;3566824 said:
I will, but after Upton Park.
Some investigations and that what I promise before few days.
First about lightmaps. You know that for now we are making them with blender 2.58a and this version don`t have option Island margin for Unwrap, so in most of the cases maps on the lightmap texture are overlapped and you getting black and white spots, lines etc. on the stadium. I think that this overlapping give effect somehow on FDLS too. The solution which I using now is to move maps manually and to make one of the parts with not more than 300-400 meshes(If there is 4000 meshes I`ll go crazy to move all maps on the texture :crazyboy: . Also I choosing Conformal method when unwrap, couse like that I dont have distortion in lightmap texture. And finally in Bake I make Margin 16. I know that this maybe are strange, but work very good for me! Here some screens with what I mean.
About overlapping. Here screens:

I leave the maps here just how blender are unwrap them. You can see that there is no space between this two maps and when baking are over we have overlapping. You can see the effect on the stadium on 3d view. So I just move like that this maps to have space between them and I don`t have overlap.

About Margin 16 in Bake:

As you can see the texture is kind of blurred, but closer view shown that there is no any effect on the maps, everything with them are fine

Something very important is not leave maps to the edge of the texture, couse you`ll get black, white spots and lines too.

And finally .blend file with the settings that I use are on the first page!

BFL-TEAM, can you tell me what settings you use to generate the lightmap texture, I used settings $ido not liked, can you explain yours?
 

BFL TEAM

Senior Squad
willams9991;3566864 said:
BFL-TEAM, can you tell me what settings you use to generate the lightmap texture, I used settings $ido not liked, can you explain yours?
.blend file that I use, are ready for download on the first page of the thread ;) .
 

willams9991

Youth Team
BFL TEAM;3566888 said:
.blend file that I use, are ready for download on the first page of the thread ;) .

Thank you Mate, I did the Estádio do Dragão with the settings of $ido was not as good a result I will try with your settings :)



 

BFL TEAM

Senior Squad
willams9991;3566932 said:
Thank you Mate, I did the Estádio do Dragão with the settings of $ido was not as good a result I will try with your settings :)



Not bad mate! You must to import pillars over the roof on transparent part, or to make .dds texture transparent if you not. Can you show me how it looks on day mode, without crowd? I want to see some things. And other question. Is it added as new stadium, or with replacing of some of the existing?

P.S.
If you have made this stadium, it is with perfect structure! Congrats!
 

willams9991

Youth Team
BFL TEAM;3566940 said:
Not bad mate! You must to import pillars over the roof on transparent part, or to make .dds texture transparent if you not. Can you show me how it looks on day mode, without crowd? I want to see some things. And other question. Is it added as new stadium, or with replacing of some of the existing?

P.S.
If you have made this stadium, it is with perfect structure! Congrats!

I'm adding stadiums with new ids, just have not put the Glares.
Here is the stadium of Dragão the Night and without the crowds:








 

BFL TEAM

Senior Squad
Bad news :( .
If we can`t find a way of editing FIFA 14 stadium files, we`ll be limited with editing of stadiums. FIFA 14 can`t recognize FIFA 13 files which we was thinking that we use them for the textures( stadium_id_day/night_textures.rx3). This files from FIFA 13 are junk and thay are for nothing. FIFA 14 reading only from FIFA 13 stadium_id.rx3. That mean that we can`t change lightmap texture and day lightmap will be used for night too. That is not good :( .
 

Cesc Fabregas

Senior Squad
BFL TEAM;3568107 said:
Bad news :( .
If we can`t find a way of editing FIFA 14 stadium files, we`ll be limited with editing of stadiums. FIFA 14 can`t recognize FIFA 13 files which we was thinking that we use them for the textures( stadium_id_day/night_textures.rx3). This files from FIFA 13 are junk and thay are for nothing. FIFA 14 reading only from FIFA 13 stadium_id.rx3. That mean that we can`t change lightmap texture and day lightmap will be used for night too. That is not good :( .
Try to contact scouser09, maybe he is able to assign lightmaps through Revolution Mod.
 

BFL TEAM

Senior Squad
Cesc Fabregas;3568124 said:
Try to contact scouser09, maybe he is able to assign lightmaps through Revolution Mod.
The only thing which may to be possible with RM is to assign teams to play with different stadium ids on different times of the day. So far it seams that there is no limitation of using stadium ids. There is no other ID on this file.

And of course, the best will be new SW, by ludo which will work with FIFA 14 files, or the tool of arianos10.
 


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