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Biggy's Fifa 06 GAMEPLAY UPDATE - V. 1

sa33ood

Reserve Team
woow. Sorry man to disappoint you with this update! :rolleyes:

Maybe this is a sign for you to advance to a higher difficulty level, right man?

Try the World Class level, and if you still can score this much goals (Which I hardly can see coming) then you can also shift to the Legendary Difficulty level.

For me, when I play on professional difficulty on any gameplay update I can win the CPU by 4 or 5 goals in deference, that's why I play only either on world class or legendary.

The lower levels are for beginners and semi professionals, and I think that you are more into the World Class level after what I see in the pic.

I hope that someone will like this update. puma1, try giving me more precise feedback so that I can improve it to the better. (Try to explain for me what went right and what went wrong) :)

Peace you'all.
 

Puma1

Youth Team
What are you talking about Biggy? I never said I didn't like your patch. I never said it dissapointed me. If it did would I still be using it? All I'm saying is that when I played an 8 min. game I always tied or lost and then I play this ten minute game and I score more goals than all the other games combined. :rolleyes: I still like your patch though.
 

sa33ood

Reserve Team
Puma1: I kind of got you wrong, I thought that you didn't like the update.. lol.. anyways, no problems at all then. Sorry for the miss understanding! :)

exerslow: You can view all the files by installing everything in a different folder, I mean when you start the installer you'll come to the part where it asks you to chose the location to install the files, so create a new folder on desktop then chose to install the files into that new folder. And everything will go just fine! :)

Peace you'all
 

OckHAM

Reserve Team
I played a couple of match with your gameplay and I'm very happy to see that there is no much "cheating": I mean, there is not a lot of lowering the player skills and raising the CPU's ones. Very good; i'll be more detailed soon.
 

Puma1

Youth Team
It's ok Biggy. And I'll be happy to give you any feedback you need with this great patch. I also agree with OckHAM how it's relieving to see the CPU not "cheating." Anyway, one thing I did forget to comment on in my first post was that the goalkeepers are pretty solid now with the patch and the chip-shot is actually useful now. It's a great feeling to score from that shot and wasn't possible until your patch. Great job. :Carlos*o:
 

exerslow

Youth Team
A few things since I had the opportunity to play some more games with your patch this morning.....

1) I think that although much better than NKs in regards to speed of user players, it still needs tweaking in favor of the User. Its a bit too easy for the CPU
 

exerslow

Youth Team
Oops..hti enter..where was I


.......to run user players down.

2) I think the shooting power need to be returned to default values. It seemed hard to power up the shooting like it was originally, where if you got it right you'd unleash a real howitzer. You can keep the accuracy wherer it is but I would say return the shooting power to default (that is if you tweaked it..its been so long since default:)

3) The crosses go too high. I like the fact that fewer crosses find their mark (as opposed to the automatic on target crosses of default) but they go too high and it looks unrealistic. The pace of the crosses could be improved as well. They float too much.

4) What I really don't like about FIFA06(default or otherwise)....something that truly bothers me, is the real inability of using the long pass. The cross or clear button usually w-a-a-y overshoots the target if depressed for a long power up. The early cross sometimes works but always to the opposite side of the pitch. There seems to me to be no way to float a long pass over the defence and have a player run onto it. I'm not suggesting that this can be fixed by the gameplay mods, but if you think ti can give it a try....or elaborate which values may have an effect in this regard.

5) The ground passes could use a little more steam.
Thats it for now

Sincerely,
Dave
 

sa33ood

Reserve Team
Thank you Dave for the great feedback.

I have already started working on my next update, and I'm going to take in concern all the points that you and other members have mentioned.

Points #1, #2 and #3 are going to be fixed. About #4 I believe that it can't be fixed as this is all in the hands of the all mighty EA team, which I hope that they'll change in the next edition of fifa. (HOPE + EA = Banging your head by the wall !!!)

About #5 what did you mean by "little more steam"? you want more speed or less speed?

Peace :)
 

nickclubman

Starting XI
exerslow said:
Oops..hti enter..where was I


.......to run user players down.

2) I think the shooting power need to be returned to default values. It seemed hard to power up the shooting like it was originally, where if you got it right you'd unleash a real howitzer. You can keep the accuracy wherer it is but I would say return the shooting power to default (that is if you tweaked it..its been so long since default:)

3) The crosses go too high. I like the fact that fewer crosses find their mark (as opposed to the automatic on target crosses of default) but they go too high and it looks unrealistic. The pace of the crosses could be improved as well. They float too much.

4) What I really don't like about FIFA06(default or otherwise)....something that truly bothers me, is the real inability of using the long pass. The cross or clear button usually w-a-a-y overshoots the target if depressed for a long power up. The early cross sometimes works but always to the opposite side of the pitch. There seems to me to be no way to float a long pass over the defence and have a player run onto it. I'm not suggesting that this can be fixed by the gameplay mods, but if you think ti can give it a try....or elaborate which values may have an effect in this regard.

5) The ground passes could use a little more steam.
Thats it for now

Sincerely,
Dave

I might be able to help with number 4 mate. Sounds like a job for ball physics!
Take it easy,
NK.
 

sa33ood

Reserve Team
NK, I don't think it's about ball physics, what Dave is talking about (I think) is whenever you enter the 18 yards line and hit the lob button the player will automatically cross it to the other side of the pitch like a regular cross, even if you lob it to the front or towards the side line. I think that this is more into crossing and lob adjustments than ball physics, so before you start waisting your time fixing the ball physics try first adjusting the crossing values.

I've tried a couple of methods and it seems that I'm about to come to a solution, but not a perfect one though because as I said, EA has the full control over such aspect, and we have to hopelessly just wait for adjustments from their side.

NK, What do you think? :)
And Dave, Did I get what you mean right? if no can you explain please. :)

Peace you'all
 

gamerguy350

Reserve Team
I think Dave isn't talking about crossing. He's talking about just making a regular long pass. For example, you have the ball in your end and you want ot make a pass all the way to the other side, but you can't because with the regular pass button it just goes to the closest man, and with the lob button then its too inaccurate.
 

nickclubman

Starting XI
sa33ood said:
NK, I don't think it's about ball physics, what Dave is talking about (I think) is whenever you enter the 18 yards line and hit the lob button the player will automatically cross it to the other side of the pitch like a regular cross, even if you lob it to the front or towards the side line. I think that this is more into crossing and lob adjustments than ball physics, so before you start waisting your time fixing the ball physics try first adjusting the crossing values.

I've tried a couple of methods and it seems that I'm about to come to a solution, but not a perfect one though because as I said, EA has the full control over such aspect, and we have to hopelessly just wait for adjustments from their side.

NK, What do you think? :)
And Dave, Did I get what you mean right? if no can you explain please. :)

Peace you'all
lol, it's not a waist of time, hence why my update stands out :jap: . Without trying to blow my own horn, the reason my update works well is because I try out different things and keep at it. Oh and cross adjustments is ball physics, what else is it?! A power of a cross, or height, etc is physics. So I'm not sure where you're coming from man.
Anyway, keep it real with ya second update. I'm yet to try it out, but I'm hard at work on my 4th...should be interesting to see what diff' flavours our updates offer to the fans. Looking at your feedback, you got some interest man...keep up the good work.
NK.
 

exerslow

Youth Team
Yeah, theres two aspects....first the inability of long passes. If you try to lead a guy over the defence you really can't unless its a short early cross when you're in the offensive zone......then its only to the opposite side.....

For instance.....in a real game earlier this season in the FA Cup vs. Non-league Burton Albion, I think it was Nemanja Vidic who threaded a long looping pass from Uniteds end over the defence to a streaking Saha who converted.

Using NKs gameplay I had that happen to me but for the wrong reason.....he had made all the user players artificially slow and my defenders got lobbed. It was a bit neat as that had never happened to me...but again it was a fatal flaw of the gameplay mod.


The second issue is the height and pace of normal crosses in Biggys gameplay...the normal crosses are too looping and slow IMO.

Keep up the hard work Guys,
Dave
 

exerslow

Youth Team
Oh...a yes...more pace on the ground passes.....sometimes a simple pass just won't get to a player whereas in real life thats a common pass...easy...its just that the pace isn't high enough


Dave
 

nickclubman

Starting XI
exerslow said:
Yeah, theres two aspects....first the inability of long passes. If you try to lead a guy over the defence you really can't unless its a short early cross when you're in the offensive zone......then its only to the opposite side.....

For instance.....in a real game earlier this season in the FA Cup vs. Non-league Burton Albion, I think it was Nemanja Vidic who threaded a long looping pass from Uniteds end over the defence to a streaking Saha who converted.

Using NKs gameplay I had that happen to me but for the wrong reason.....he had made all the user players artificially slow and my defenders got lobbed. It was a bit neat as that had never happened to me...but again it was a fatal flaw of the gameplay mod.


The second issue is the height and pace of normal crosses in Biggys gameplay...the normal crosses are too looping and slow IMO.

Keep up the hard work Guys,
Dave

If I slowed down players' it would be from both ends, human AND cpu. Why would I slow down user players' and speed up cpu? This is strange...
as far as I am aware both you and the CPU are of the same speed, if someone see's otherwise then explain to me in my thread cheers.
NK.
 

exerslow

Youth Team
To me, it seemed as though you'd made the players slower for the User. Hence I got lobbed by the CPU..never happpened in default or previous/other gameplays.

I thought perhaps you had made the defence tighter by slowing down the User acceleration or top speed OR increasing CPUs speed. If not then I'm not sure what you changed but thats how it plays. Perhaps at different speeds for both the CPU gains more of an advantage?

Dave
 

sa33ood

Reserve Team
I see what you mean Dave... Before 3 months or so, I watched a match for FC Barca, in which Ronaldinho did a marvelous loop pass just over the vs defence to pass it to Eto, from that time I wished to have such thing in fifa 06.

Anyways, I have worked a little on the crossing and heights, as NK mentioned (by the way NK, you are right about physics, sorry man, got you wrong again :) ), I kind of reached to a solution, in which the Defence would sometimes get looped just like in real life, I'm trying some different methods until now, so I'll let you all know if anything new happens.

I'm going to speed up the passes a little bit, we must have slow passes in the game so the pace would be realistic. I've downloaded lately a homage mach to Albertini in which Milan played vs Barcelona, and I was staring and holding my stop watch to examine ball physics and how much it takes for the ball to fly on a cross, and many other stuff. I was seriously amazed by what I did (lol, no bragging :P), I mean speed of ball, and number of bounces and many other stuff was the same, of course I had to change the cross speed and height as Dave mentioned which even made it more realistic! :)

In conclusion, I think that most of our problems are in the ball physics as NK said, plus that we have to loosen up the CPU's defence, because the CPU's def players are fast and they always ridiculously get the ball on every loop.

I'm already working on the issues mentioned. :)

Peace you'all, and guys don't understand me wrong when I write stuff, I never mean to ignore or disrespect anyone.
 

exerslow

Youth Team
because the CPU's def players are fast and they always ridiculously get the ball on every loop.

Exactly....In FIFA05 this didn't seem to be a problem, but the defence were horribly weak in all areas in '05.

I think the loop deep pass has a lit to do with a lack of front players making runs as well.
Yeah, perhaps the pace on the ground passes is good.....they just seem weak in that they don't travel. I've had situations where a pass under no pressure (between defenders or whatnot) that just cant get to a player because it sort of dies en route.

Dave
 


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