• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Boots by blaugrana972

riesscar

Fan Favourite
Staff member
Moderator
Because I know that you are familiar with making boot textures, I wonder if I might ask a question:

I find the color inconsistency between boots to be irritating (ie red is either neon pink or even orange), and so I began playing around with exporting the .png of the file in order to edit the colors within photoshop and then re importing the edited file with CM15. I've tried different ways of editing the colors of the texture... from manually painting pixels to using color replacement functions. I have since run into 2 issues:

1) While some of the edited boots render and display normally, sometimes the edited boot is either fully displayed or else black from a shadow. In other words, my edited boot files will sometimes display as completely black rather than lightly shaded when a shadow is cast upon them. This appears in-game, but can also be seen when in the 'edit player' section of the game by turning the player such that a shadow from the characters leg casts a shadow. What might be causing this? Is it that I have colors that lie outside of the render able gamut of the game, or could it be that my edits are messing up the synchronization of the texture and the base model? Any ideas?

2) The other issue is that I cannot load a 1024px texture in CM15 unless it is already bundled within an rx3 file. For example, the Nike Hypervenom II pack I recently downloaded had two rx3 files (a base model and a texture) and then 3 other png files that are for alternate colors. Upon loading the rx3 from within CM15, I see that the rx3 is compiled with the green colored boot, so I copy the boot within CM15 and then attempt to load an alternative png; however, something goes wrong at this point and the default boot texture replaces the custom one which is a 512px texture. At this point, if I resize the texture and import it works, but I would like to be able to use 1024px boot textures if possible. What am I doing wrong? Do I need to use blender to create an rx3 for each boot, or is there something I need to change within CM15.

I hope that I have explained the issues clearly, and I am grateful for any advice you can offer.

Carson
 

blaugrana972

Youth Team
hello riesscar and thx for all comments.
before for the first question you need a good boot reflex file and if you want edit a defaut ea boots on cm15 you're limited by texture size and you cannot put reflex and bump into the boots.

for the second question it's normally because cm15 don't work with texture superior a 512*512 and you can override this problem .
for my hypervenom If you want ,
you can crated 4 folder for every colors and copy shoe.rx3 and shoe_texture.rx3 in 4 folder and just replace color with FileMaster 15.

but you can wait my pack with all boots and assignements for revolution mod 15 because all boots i created his for this mod.
 

blaugrana972

Youth Team
and for people waiting my mega bootpack you want old model or just the last update by all equipments.
As this model for example


and for more realistic i don't have added assignement for leaked model ( hypervenom II and new colorway on old boots ).

but the folder it's ready, you just need activate it for players you want.
 

iRaYz34

Club Supporter
Do you know why i have this problems ?
[URL=http://www.hostingpics.net/viewer.php?id=629199fail.png][IMG]http://img15.hostingpics.net/pics/629199fail.png[/URL][/IMG]
 


Top