Because I know that you are familiar with making boot textures, I wonder if I might ask a question:
I find the color inconsistency between boots to be irritating (ie red is either neon pink or even orange), and so I began playing around with exporting the .png of the file in order to edit the colors within photoshop and then re importing the edited file with CM15. I've tried different ways of editing the colors of the texture... from manually painting pixels to using color replacement functions. I have since run into 2 issues:
1) While some of the edited boots render and display normally, sometimes the edited boot is either fully displayed or else black from a shadow. In other words, my edited boot files will sometimes display as completely black rather than lightly shaded when a shadow is cast upon them. This appears in-game, but can also be seen when in the 'edit player' section of the game by turning the player such that a shadow from the characters leg casts a shadow. What might be causing this? Is it that I have colors that lie outside of the render able gamut of the game, or could it be that my edits are messing up the synchronization of the texture and the base model? Any ideas?
2) The other issue is that I cannot load a 1024px texture in CM15 unless it is already bundled within an rx3 file. For example, the Nike Hypervenom II pack I recently downloaded had two rx3 files (a base model and a texture) and then 3 other png files that are for alternate colors. Upon loading the rx3 from within CM15, I see that the rx3 is compiled with the green colored boot, so I copy the boot within CM15 and then attempt to load an alternative png; however, something goes wrong at this point and the default boot texture replaces the custom one which is a 512px texture. At this point, if I resize the texture and import it works, but I would like to be able to use 1024px boot textures if possible. What am I doing wrong? Do I need to use blender to create an rx3 for each boot, or is there something I need to change within CM15.
I hope that I have explained the issues clearly, and I am grateful for any advice you can offer.
Carson