The release of the final version for Fifa 2006 of the <a href=http://www.fifa-mra.com/CEP/ target="_blank"><b>Career Expansion Patch</b></a>, the CEP 2.0, is coming as the huge work on new teams and leagues is almost completed and is near to start the operation of <b>complete update to 2006/07 rosters and league composition</b>. As we want to provide a wide and complete update to rosters this work will necessary ends after the first days of September as the main quantity of european transfers happens on 30th and 31th August: so I can estimate that a plausible release date can be the <b>weekend of 9/10 September</b>.
The quantity of new things, innovations and radical revolutions applied to the game is so large and long that I decided to dedicate these days that separate us from the release to a <b>serie of preview</b> on what the <b>CEP 2.0</b> will contain and which modifications it will apport to your gaming experience, as the number of new leagues and teams is not at all the only main feature of our work. I say <i>our</i> work because since the starting of this project the CEP has been transformed in a group of great editors and friends, working at this hobby to transform EA football games: you will discover and know the main CEP authors and partners during these day at <b>CEP 2.0 previews</b>.
Preview 1 - The Database
This <b>first preview of CEP 2.0</b> features is dedicated to the <b>database</b>, the numerical core of the game, on which we spent really a lot of time, being the main engine of a game based on a career: CEP will contain something like <b>30.000 players</b> (!), each one with detailed physical appearance, rational rating and datas. This HUGE work of collection of data has been possible thanks to an appassionate team of "databaters", coordinated by <b>Esterry</b> whose work has been for months (since April!) to research and study over official teams websites, finding datas and pictures: has been wonderful to notice who we received contributions from all over the world, by fans of teams of each country, just dedicated to the passion for football, so different from the isolated episodes of narrow-view jealousies and egoism. All these datas were collected in xls format and re-elaborated by me in fifa-data format. I've used a new "matrix" to generate players values based on position and quality (i.e. wing midfielders - average 60-70) so that every player has unique datas thanks to random variations over hundreds of numerical bases (it's wonderful how many things you can do with Excel and Access coordinated..).
The CEP database will feature some <b>innovations to the game structure itself</b>, based on career mode, innovations that are possible thanks to the ideas of some excellent editors:
1) <b>Fifaccitiu</b> discovered some "hidden" codes inside the Fifa database that generate the <b>type of career development</b> of a single player: these numbers determinate for example how a player will grow during the years, which will be his behaviour, if he will bloom at a mid-age or if he will have a late-blooming. These codes will be added and randomized for all the players in the game and this means that you will have to manage <b>unpredictable players different growings</b> during the game: for example imagine that in your career you buy Fernando Torres from Atletico Madrid, that at the beginning of the game is one of the most promising youths, just to discover that he is a early-bloomer, i.e. a player giving his best at a very young age! Or to buy a Slovakian 1989's to discover that he's a phenomenon, a young brazilian midfielder to discover that he grows as a new Emerson; of course who is a star player, a Rooney, a Ronaldinho etc. will never become a bad player, but maybe with the years someone will be better than them: you will have to discover it. Amazing, right?
2) To add more unpredictability and creativity to the career mode I've adopted a new system to calculate <b>player's potential in game</b>. The "potential" is the 0-100 number that in database determinate how and how much the player will grow, which is effective potential. So Ronaldinho has 99 etc. The new potentials, applied to existing players too, will be much more <b>dynamic and flexible</b>: for example a player with potential of 85 in the original game will have a potential that is random generated between 65 and 95 (85 -20/+10) so you have to discover to which limit the player can arrive and if it's good to seel him before he starts to descending in his potential. And so on: this means that in career mode, for example, in year 2010/11 you can find that the world of football has really changed, that there are new stars playing around the leagues of all the world. Will be much more entertaining to play in an <b>evolutionary world of football</b> instead than in a statical one.
3) Have you noticed how easy is in the original game to spend money on <b>staff components</b> in career and building a "perfect staff" even with lower leagues teams within year? This has been radically changed in CEP, not only with a wide <b>new sponsorship system</b>, featuring dozens of new sponsors based on countries and team prestige (i.e. if you build a winning team reaching first position of your league and winning in europe you will obtain better sponsorships contracts up to the super-rich Nike and SkySports; while SkySports will not be interested anyway in a Finnish team for example) but with a completely <b>renewed staff improvements cost</b>: now if you start with a Third Division team in the game you need at least 6/7 years (maybe more) to transform it in a fully functional first division team with adeguate enomical power, if not you can't substain the cost of star player: so you have to decide if you want to plan your team growth, spending money on structures instead only on players to find you unprepared to upper divisions and struggles.
This work on database took <b>months of daily hours</b> of study, development of coherent numbers series, fixing values and testing, finding informations and elaborate them with calm, all just with Excel sheets (the type of work we'd like to see already included in EA databases...): this is the way to perform a <b>serious editing</b> of Fifa, without utilities elaboration and bugs generation: just numbers, numbers, numbers: we transform these numbers in a game, almost a new game as you will see with CEP 2.0. And of course all this huge work on database will be step by step converted as the the Fifa 2007 db is unveiled.
So, can't wait for the new <a href=http://www.fifa-mra.com/CEP/ target="_blank"><b>CEP</b></a> release that will transform one more time and as never before you gaming experience? Release date is very near, in the meanwhile you can wait for <b>CEP Preview 2</b> that will discover other aspects of the incoming Career Expansion Patch release, <i>not with words but with facts</i>, as it's in the style of the work of CEP staff.
The quantity of new things, innovations and radical revolutions applied to the game is so large and long that I decided to dedicate these days that separate us from the release to a <b>serie of preview</b> on what the <b>CEP 2.0</b> will contain and which modifications it will apport to your gaming experience, as the number of new leagues and teams is not at all the only main feature of our work. I say <i>our</i> work because since the starting of this project the CEP has been transformed in a group of great editors and friends, working at this hobby to transform EA football games: you will discover and know the main CEP authors and partners during these day at <b>CEP 2.0 previews</b>.
Preview 1 - The Database
This <b>first preview of CEP 2.0</b> features is dedicated to the <b>database</b>, the numerical core of the game, on which we spent really a lot of time, being the main engine of a game based on a career: CEP will contain something like <b>30.000 players</b> (!), each one with detailed physical appearance, rational rating and datas. This HUGE work of collection of data has been possible thanks to an appassionate team of "databaters", coordinated by <b>Esterry</b> whose work has been for months (since April!) to research and study over official teams websites, finding datas and pictures: has been wonderful to notice who we received contributions from all over the world, by fans of teams of each country, just dedicated to the passion for football, so different from the isolated episodes of narrow-view jealousies and egoism. All these datas were collected in xls format and re-elaborated by me in fifa-data format. I've used a new "matrix" to generate players values based on position and quality (i.e. wing midfielders - average 60-70) so that every player has unique datas thanks to random variations over hundreds of numerical bases (it's wonderful how many things you can do with Excel and Access coordinated..).
The CEP database will feature some <b>innovations to the game structure itself</b>, based on career mode, innovations that are possible thanks to the ideas of some excellent editors:
1) <b>Fifaccitiu</b> discovered some "hidden" codes inside the Fifa database that generate the <b>type of career development</b> of a single player: these numbers determinate for example how a player will grow during the years, which will be his behaviour, if he will bloom at a mid-age or if he will have a late-blooming. These codes will be added and randomized for all the players in the game and this means that you will have to manage <b>unpredictable players different growings</b> during the game: for example imagine that in your career you buy Fernando Torres from Atletico Madrid, that at the beginning of the game is one of the most promising youths, just to discover that he is a early-bloomer, i.e. a player giving his best at a very young age! Or to buy a Slovakian 1989's to discover that he's a phenomenon, a young brazilian midfielder to discover that he grows as a new Emerson; of course who is a star player, a Rooney, a Ronaldinho etc. will never become a bad player, but maybe with the years someone will be better than them: you will have to discover it. Amazing, right?
2) To add more unpredictability and creativity to the career mode I've adopted a new system to calculate <b>player's potential in game</b>. The "potential" is the 0-100 number that in database determinate how and how much the player will grow, which is effective potential. So Ronaldinho has 99 etc. The new potentials, applied to existing players too, will be much more <b>dynamic and flexible</b>: for example a player with potential of 85 in the original game will have a potential that is random generated between 65 and 95 (85 -20/+10) so you have to discover to which limit the player can arrive and if it's good to seel him before he starts to descending in his potential. And so on: this means that in career mode, for example, in year 2010/11 you can find that the world of football has really changed, that there are new stars playing around the leagues of all the world. Will be much more entertaining to play in an <b>evolutionary world of football</b> instead than in a statical one.
3) Have you noticed how easy is in the original game to spend money on <b>staff components</b> in career and building a "perfect staff" even with lower leagues teams within year? This has been radically changed in CEP, not only with a wide <b>new sponsorship system</b>, featuring dozens of new sponsors based on countries and team prestige (i.e. if you build a winning team reaching first position of your league and winning in europe you will obtain better sponsorships contracts up to the super-rich Nike and SkySports; while SkySports will not be interested anyway in a Finnish team for example) but with a completely <b>renewed staff improvements cost</b>: now if you start with a Third Division team in the game you need at least 6/7 years (maybe more) to transform it in a fully functional first division team with adeguate enomical power, if not you can't substain the cost of star player: so you have to decide if you want to plan your team growth, spending money on structures instead only on players to find you unprepared to upper divisions and struggles.
This work on database took <b>months of daily hours</b> of study, development of coherent numbers series, fixing values and testing, finding informations and elaborate them with calm, all just with Excel sheets (the type of work we'd like to see already included in EA databases...): this is the way to perform a <b>serious editing</b> of Fifa, without utilities elaboration and bugs generation: just numbers, numbers, numbers: we transform these numbers in a game, almost a new game as you will see with CEP 2.0. And of course all this huge work on database will be step by step converted as the the Fifa 2007 db is unveiled.
So, can't wait for the new <a href=http://www.fifa-mra.com/CEP/ target="_blank"><b>CEP</b></a> release that will transform one more time and as never before you gaming experience? Release date is very near, in the meanwhile you can wait for <b>CEP Preview 2</b> that will discover other aspects of the incoming Career Expansion Patch release, <i>not with words but with facts</i>, as it's in the style of the work of CEP staff.