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ankitgarg301092;3971796 said:Game crashes while selecting the personal settings............
scottb777;3980203 said:Same for me
This is after installing v1, updating to 1.1 and applying fix.
OS is Windows 10 64bit - can anyone advise?
Sorry for late reply. This issue has to do with stadium ids. The game loads the last model from memory I'd the same Id is used. I have it fixed in the next release. Which hopefully will be by the weekend.mamounet3105;3981848 said:Bonjour tout le monde, depuis quelques jours j'ai un problème avec stadium server. Lorsque j'assigne une stade à une équipe, j'entends le "beep" mais en ingame j ai un problème de texture...Je dois à chaque fois jouer d'abord dans un stade générique avant d'utiliser le stadium server pour ne pas avoir ce problème. Avez vous une solution svp?
English:
Hello eveybody, for a few days I have a problem with stadium server. When I assign a stadium to a team, I hear the "beep" but in ingame I have a texture problem ... I have to play first in a generic stadium before using the stadium server for Do not have this problem. Do you have a solution please?
shawminator;3982576 said:Sorry for late reply. This issue has to do with stadium ids. The game loads the last model from memory I'd the same Id is used. I have it fixed in the next release. Which hopefully will be by the weekend.
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Yeah. I've edited a few of the lua files. But combined the we can have glares and crowd. Also I've added the ability to have a few more options on top of the pitch now pattern, netpattern and police type. Now you can use net style, posts textures, corner flags etc....daniel.ok;3982590 said:this is the release which uses as base RevMod?
shawminator;3982602 said:Yeah. I've edited a few of the lua files. But combined the we can have glares and crowd. Also I've added the ability to have a few more options on top of the pitch now pattern, netpattern and police type. Now you can use net style, posts textures, corner flags etc....
I know this can be done by rev mod itself but this way it's stadium specific. I find it a cleaner way to keep things organised rather than loads of files in the nets folder for instance. Also added a function to specific staff on top of police type. So now u can specific Ball boys, Stewards etc....
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Will still be nessesacy. But thus way I'm not forcing an id in game. It will use the I'd assigned in the dB. This also means that the stadium name will be correct in match Popups As long as u have gave the team a custom stadium name. On a side note. What files do u use for ur grass pitch. I was just looking at ur stadium thread. Because I'm utilising the rev mod. All pitch texture/files can be specific for each stadium. Just curious to which ones u editdaniel.ok;3982603 said:sounds great!!!
it will be still necessary to use that "id injection" (that bong sound ingame) or all the magic will be done with lua files?
No that's down to the dB I think. Is it stadium specific or team?esQzme;3982606 said:that's good news man and great updates. one question, will it be possible to modify net length for example? I know we can do it with db master but only for EA Stadiums, if we use a stadium with Stadium Server it's almost impossible.
shawminator;3982607 said:No that's down to the dB I think. Is it stadium specific or team?
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shawminator;3982604 said:Will still be nessesacy. But thus way I'm not forcing an id in game. It will use the I'd assigned in the dB. This also means that the stadium name will be correct in match Popups As long as u have gave the team a custom stadium name. On a side note. What files do u use for ur grass pitch. I was just looking at ur stadium thread. Because I'm utilising the rev mod. All pitch texture/files can be specific for each stadium. Just curious to which ones u edit
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