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CM 15 Beta Test (Bug Reports Only)

Mh22

Club Supporter
Rinaldo;3753726 said:
Honestly I cannot understad what are you talking of: what is "the 1024x1024 thing" ?

Sorry xD
I meant that i am unable to import textures with the resolution 1024x1024 and could only use 512x512 images

In beta 1 i always got the message "wrong image size" or something like that

Or was that supposed to be?
 

steven2212

Reserve Team
Mh22;3753774 said:
Sorry xD
I meant that i am unable to import textures with the resolution 1024x1024 and could only use 512x512 images

In beta 1 i always got the message "wrong image size" or something like that

Or was that supposed to be?

it already fixed in beta 2 mate
 

Mh22

Club Supporter
steven2212;3753778 said:
it already fixed in beta 2 mate

Yeah but my problem is that beta 2 importing face textures for created players doesnt work for me at all...

But appearantly it is a problem only i have :/
 

CoolerMaster

Senior Squad
Rinaldo;3753693 said:
To my understanding FIFA 15 uses only generic eyes textures. This is not a bug.

Ok. From my half , from the tools and functions that I make use in CM 15, I belive it's everything ok. Thanks once again.
 

avamz

Club Supporter
Maybe a easy one...
If I rename Teams or Leagues I cant see the changes in FIFA.
Is there a hint?

Playernames are working. I reset all Teams and tried it with a new profile - no changes
 

ac12

Reserve Team
avamz;3753799 said:
Maybe a easy one...
If I rename Teams or Leagues I cant see the changes in FIFA.
Is there a hint?

Playernames are working. I reset all Teams and tried it with a new profile - no changes

If you use any patches (like the ModdingWay) you have to load the language file update (upd).
tests are made ​​possible if you have knowledge of what you do with fair play (not with patches of others who do not know).
 

Rinaldo

Senior Squad
regularcat;3753749 said:
roster tab, role/position is blank, blue outline.


Those strings are in the language file, are you using a modified one?
 

Rinaldo

Senior Squad
Mh22;3753788 said:
Yeah but my problem is that beta 2 importing face textures for created players doesnt work for me at all...

But appearantly it is a problem only i have :/

What do you mean with a "created player" ? If it is a new player created with the internal FIFA editor, it is normal.
 

Rinaldo

Senior Squad
garibaycamarena;3753756 said:
After I installed the Beta 2 i can't add new teams, here's what is tays Error 5060 Cannot create a new object with the requested id Reference: -1

And here´s the data:

Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.Reflection.TargetInvocationException: Se produjo una excepción en el destino de la invocación. ---> System.ArgumentOutOfRangeException: El índice y la longitud deben hacer referencia a una ubicación en la cadena.
Nombre del parámetro: length
en System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
en FifaLibrary.Team.InitNewTeam()
en FifaLibrary.Team..ctor(Int32 teamId)
--- Fin del seguimiento de la pila de la excepción interna ---
en System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
en System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
en FifaLibrary.IdObject.Create(Type type, Int32 newId)
en FifaLibrary.IdArrayList.CreateNewId()
en FifaControls.NewIdCreator.buttonOK_Click(Object sender, EventArgs e)
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18444 built by: FX451RTMGDR
Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster15
Versión del ensamblado: 0.1.0.0
Versión Win32: 0.1.0.0
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/CreationMaster15.exe
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Versión del ensamblado: 0.0.0.0
Versión Win32: 0.0.0.0
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/FifaControls.DLL
----------------------------------------
FifaLibrary14
Versión del ensamblado: 14.3.0.0
Versión Win32: 14.3.0.0
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/FifaLibrary14.DLL
----------------------------------------
System.Data
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.DataSetExtensions
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Versión del ensamblado: 1.0.2902.0
Versión Win32: 9.05.132.0000
Código base: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Versión del ensamblado: 1.0.2902.0
Versión Win32: 5.04.00.2904
Código base: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.VisualC
Versión del ensamblado: 10.0.0.0
Versión Win32: 11.00.50938.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Versión del ensamblado: 1.0.2911.0
Versión Win32: 9.12.589.0000
Código base: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
System.Configuration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
zlib.net
Versión del ensamblado: 1.0.3.0
Versión Win32: 1.0.3.0
Código base: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/zlib.net.DLL
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.
This is a bug introduced in beta2 sorry
 

fabinho movio

Club Supporter
Rinaldo Hello, sorry for my english, looks all the work I do with the CM15, create players, acrecentos balls, transfers ... I saved the normal but when I open the game nothing appears what I did. To doing something wrong? Thank you ...
 

Mh22

Club Supporter
Rinaldo;3753842 said:
What do you mean with a "created player" ? If it is a new player created with the internal FIFA editor, it is normal.

Nevermind I already found a solution.

I expected, that Beta 2 can also work with 512x512 Face textures, but appearantly thats not the case anymore.

Now that I exchanged the textures with 1024x1024 everything seems to work just fine :D

Sorry, I really thought it was a bug :D

It was a Player created with your DBmaster by the way
 

bangus

Starting XI
fabinho movio;3753866 said:
Rinaldo Hello, sorry for my english, looks all the work I do with the CM15, create players, acrecentos balls, transfers ... I saved the normal but when I open the game nothing appears what I did. To doing something wrong? Thank you ...
QUOTE=regularcat: "I do not want to see help questions in this thread. The sole purpose of this thread is for rinaldo to fix issues with cm 15, show some gratitude and respect his time."
 

fabinho movio

Club Supporter
bangus;3753897 said:
QUOTE=regularcat: "I do not want to see help questions in this thread. The sole purpose of this thread is for rinaldo to fix issues with cm 15, show some gratitude and respect his time."

Yes friend, I totally agree, just wanted to know if I'm doing something wrong or is a bug. Only this. Thank you ...
 

bangus

Starting XI
fabinho movio;3753902 said:
Yes friend, I totally agree, just wanted to know if I'm doing something wrong or is a bug. Only this. Thank you ...
I can verify that editing works perfectly and the results can be seen in-game if you know what you're doing and if you set things up correctly. If you don't know what you're doing, yes, there is a good chance your edits will not appear in-game. If you're new to editing, ask questions in the CM 15 thread. This is a bug report thread, not a help thread.
 

ac12

Reserve Team
regularcat;3753749 said:
roster tab, role/position is blank, blue outline.


Rinaldo;3753834 said:
Those strings are in the language file, are you using a modified one?

This problem occurs if you load the file UPD language.
There are people who use the patch Moddingway. :rolleyes:
 


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