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PRiNC3;3751751 said:the Game crash in the editing mode for Virtual Pro and Player after i mark every boot as "is avaiable"
danielunico;3751723 said:
Damien;3751754 said:I can't open the FIFA 15 db in CM15 without receiving this message:
Any thoughts on how to fix it?
Thanks
Rinaldo;3751760 said:It sounds like a problem with an xml file, there are a few of them in CM. Try to open the details of the message .
Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.
************** Testo dell'eccezione **************
System.Xml.XmlException: Rilevati dati non validi al livello radice. Riga 1, posizione 1.
in System.Xml.XmlTextReaderImpl.Throw(Exception e)
in System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
in System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
in System.Xml.XmlTextReaderImpl.ParseDocumentContent()
in System.Xml.XmlTextReaderImpl.Read()
in System.Xml.XmlTextReader.Read()
in System.Xml.XmlReader.MoveToContent()
in System.Data.DataSet.ReadXml(XmlReader reader, Boolean denyResolving)
in System.Data.DataSet.ReadXml(String fileName)
in FifaLibrary.DbFile.LoadXml(String xmlFileName)
in FifaLibrary.FifaEnvironment.OpenFifaDb()
in FifaLibrary.FifaEnvironment.Open(ToolStripStatusLabel statusBar)
in CreationMaster.MainForm.Open()
in CreationMaster.MainForm.menuOpenFifa15Demo_Click(Object sender, EventArgs e)
in System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
in System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
in System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
in System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
in System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
in System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ScrollableControl.WndProc(Message& m)
in System.Windows.Forms.ToolStrip.WndProc(Message& m)
in System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Assembly caricati **************
mscorlib
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster15
Versione assembly: 0.1.0.0
Versione Win32: 0.1.0.0
Base di codice: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/CreationMaster15.exe
----------------------------------------
System.Windows.Forms
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Versione assembly: 0.0.0.0
Versione Win32: 0.0.0.0
Base di codice: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/FifaControls.DLL
----------------------------------------
FifaLibrary14
Versione assembly: 14.3.0.0
Versione Win32: 14.3.0.0
Base di codice: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/FifaLibrary14.DLL
----------------------------------------
System.Data
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.DataSetExtensions
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Versione assembly: 1.0.2902.0
Versione Win32: 9.05.132.0000
Base di codice: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Versione assembly: 1.0.2902.0
Versione Win32: 5.04.00.2904
Base di codice: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.VisualC
Versione assembly: 10.0.0.0
Versione Win32: 11.00.50709.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Versione assembly: 1.0.2911.0
Versione Win32: 9.12.589.0000
Base di codice: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
mscorlib.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.xml.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Xml.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Debug JIT **************
Per abilitare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
abilitato.
Ad esempio:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Quando il debug JIT è abilitato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anziché essere gestite da questa finestra di dialogo.
pao4ever;3751756 said:am I the only one in here that realised that in the boots menu, you can see only the texture, neither the bump nor the reflect images?
Damien;3751761 said:Here are the details of the message error ....
paulomonteiro;3751663 said:Master rinaldo his work and very good ... but when I create a new league put a texture "flag of the new league" when I enter the game if the game crashes ... shot the texture normal game and alloy wheel works perfectly .. .oq happens ???
Rinaldo;3751770 said:It is the xml of the database that looks corrupted, I guess you are using a patched one. Replace it with the one in the Tmplate\data\db subfolder of CM
Rinaldo;3751752 said:Can you tell me which hair model are you using ?
regularcat;3751786 said:I do not want to see help questions in this thread.
The sole purpose of this thread is for rinaldo to fix issues with cm 15.
Do not take away from his valuable time by making him search through post after post to find what he is looking for.
The man has a life and is busy doing grown man things, he take what little time he has to create a tool for you, show some gratitude and
respect his time.
danielunico;3751916 said:from Fifa 14 with cmp
danielunico;3751916 said:from Fifa 14 with cmp
M4rsAttack;3751790 said:Dear Rinaldo, for some players i can't see the hair correctly
M4rsAttack;3752017 said:already tried but it doesn't work.. it's only for few players, the majority it's working fine.. don't know if i'm the only one with this "problem"
krisaju95;3752020 said:yeah mate, even i have this issue.
iusep;3752065 said:Rinaldo, great as always. When I import a png kits through this lost quality (especially if the color is black). I did try exporting PNG Mesh Black spain importing it on another team in the game and loses a lot of quality. When you unfold the CM15 kits actually end up with the quality lost. With other colors less noticeable but with the black the difference is huge.
Rinaldo, grande come sempre. Quando importo un kits attraverso un png questo perde qualità (soprattutto se è presente il colore nero). Ho fatto la prova esportando il png della maglia nera della spagna importandola su un'altra squadra e in game perde di molto la qualità. Riaprendo il CM15 effettivamente il kits si ritrova con la qualità persa. Con altri colori si nota meno ma col nero la differenza è enorme.