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marcinl339;2808435 said:
uomomagnetico;2808467 said:Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.
....
FM temp folder is, as the name says, a temporary folder. You cannot delete files, you SHOULD delete files regular(cat)ly if you want to avoid having 1gb of rubbish there! The next time you run CM10 it will be maybe a bit slower to load faces and so on, but nothing dramaticregularcat;2809521 said:rinaldo,
all the files in the fm temp folder are needed for the game or is it possible to delete the files inside the temp folder ?
i asked a couple of people who have imported patches or files through filemaster 10 if they have a patch folder in the fm temp folder & they said no.
is that folder there from importing a patch or from creating a patch ?
i want to keep maximum hdd space, but if they are needed ill keep them in the fm temp folder.
thanks in advance.
Rinaldo;2809433 said:This is a "file not found" message so we just need to understand which file the program was not able to find.... Do you remember when the problem happened ?
Outsider 87;2809558 said:FM temp folder is, as the name says, a temporary folder. You cannot delete files, you SHOULD delete files regular(cat)ly if you want to avoid having 1gb of rubbish there! The next time you run CM10 it will be maybe a bit slower to load faces and so on, but nothing dramatic
Outsider 87;2809558 said:FM temp folder is, as the name says, a temporary folder. You cannot delete files, you SHOULD delete files regular(cat)ly if you want to avoid having 1gb of rubbish there! The next time you run CM10 it will be maybe a bit slower to load faces and so on, but nothing dramatic
diego_la12;2809773 said:master. you are the best! . thanks from the argentina!!
tool for editing referees faces?? :P
GUI files, assets.big, assetCmn.big and gui.big files are different from zdata_xx.big files... You cannot change one with the otherregularcat;2810578 said:rinaldo,
when i import stadiums the files go into the gui folder, if i remove them big files from the gui folder & import them into the zdata containing the stadiums will the exe read the files ?
^D^;2810244 said:hey rinaldo....i have a problem with the creation manager........each time i start the program...i get this error
Description:
Stopped working
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: creationmaster10.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4b252db0
Problem Signature 04: CreationMaster10
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4b252db0
Problem Signature 07: bb
Problem Signature 08: d95
Problem Signature 09: System.IO.FileNotFoundException
OS Version: 6.0.6001.2.1.0.256.1
Locale ID: 16393
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i have windows vista ultimate sp1 n have netframework 3.5 with directx 10...please help me...
^D^;2810855 said:can someone please help me!!
Boswell;2810381 said:Maybe its just me, buy i can't seem to find any assistance on How to create a new team using Creation master 10.
can some one help me to do this.
Thank you to any one who helps.
regularcat;2810578 said:rinaldo,
when i import stadiums the files go into the gui folder, if i remove them big files from the gui folder & import them into the zdata containing the stadiums will the exe read the files ?
i seem to be having problems w/ mowing patterns, i can import them & i can see the mowing patts but i cant see the uefa star in the kick off circle.
also when i import logos for the unlicensed national teams, they dont show in the game or in the country tab in cm10, but when i import duongs vietnam patch it displays in the country tab as the teams logo instead of a blank spot or the countrys flag.
any ideas as to why i might be having these problems ?