Hi. I don't know if my questions could be posted here, because there are questions focused on baking, shadows and lights, not on conversion itself. Anyway...
I converted a 3ds stadium (from PES2013, Ramon Sanchez Pizjuan), baked textures (with BFL Team file parameters) and created colormaps, but the stands without the roof was too bright in games in day/fine conditions. Is there something I could do to make it better?
Another doubt: how I can bake textures in blender, but using alpha in consideration? When I bake, the program seems to use meshes textured with transparency like full meshes. (sorry, I don't know how to explain better)
Thanks!
(and sorry for my English, i don't practise for a while)