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ksantos2000;2374188 said:Hi Rinaldo,
I have a tricky yet complicated question for you that I can't figure out for the life of me. Ive been using CM07 for a while now and everythig ran smoothly up untill last night. My problem seems to be that CM07 is not saving new face textures that Im loading into the game anymore. It seems like there is a maximum number of faces I can insert (is that true??). Anyways, whats happening is that, when I loaded a new face (Kuyt) into CM07 then resaved the db when I exited the program and then previewed it in FIFA07, Kuyt would have this weird green/red/orange texture instead of the one I just loaded into the CM07. So I though, maybe its the face or the texture. I then reloaded the ORIGINAL texture, head model, hair into the game, saved and exited CM and yet again in FIFA 07 when I checked, the same problem occured. I then removed the texture and went with an original "Generic" Fifa texture, saved and quit, went back into the game and boom, I could see the "Generic" texture on Kuyt fine without any problem. Now I dont know exactly what may be the problem, it seems as if CM07 cannot save any new face textures other then default "generic" faces. Ive done some searching around, and I checked the size of my Fifa.fat file, and its sitting at 390kb (not sure whether this has anyting to do with it). And I have NOT tried regenerating fat or bh option in CM07 because Im not exactly sure if that will solve anything or add to the problem because I am not familiar with this option. (Will it change all the textures back to originals when I first install fifa???). Is there a specific number of face textures one can import aswell, because I have loaded many faces in the past over 150 at least. Also let me add, when I remove the kuyt textures that I installed using CM07, it removes them very fast as in instantly as if they were never loaded. Theres no delay or "computer processing" (hard to explain). Ive noticed in the past when uploading a face, my computer will take 2-3 seconds when uploading a Face texture, now it takes less then 1. So it seems its not loading it in properly? Anyways, if you can help that would be great. I would really appreciate it!.
Rinaldo;2373201 said:The basic idea of a cmp file is the opposite of what you propose. To fix id implies incompatibility between different patches, cmp was born in order to allow to import different patches in my current FIFA without conflicts. Of course this approach may have some limitations as the one you explained. Btw, for the future I was evaluating how to add sounds to the cmp files so they can be imported together. For example a team and its chants could be in the same cmp.
About tournament edit: you can do it using the standard tournament editor (add, stages, groups and teams as you need) you cannot using the wizard because it supports only a limited set of tournament formats.
Merseyside1892;2374333 said:
ksantos2000;2374191 said:Id also like to add that in CM07 now, when I try and load a new Boot.. I select the boot I want to replace ex. Id: 44, then replace with a new boot in Id 44. The picture of the new boot is there. I then click down to see boot 43, click back to 44 and the original I was trying to replace is there again!!! What the hell, it seems as if I can not import any new files into CM anymore?
Merseyside1892;2374333 said:What a hell,now i have other problem with ....
The boots and faces dissapering and when i try to regenerate it show me that ... and when i try with filemaster-the same
RobbieD_PL;2374295 said:Yes About the CMP, I mean sure it would be fine to make a new id if a user already has a team that is using it. But in the case that they don't have these ID's already, ie they arent being used by any of their own ingame players, teams or stadiums, they shud be given the possibility to insert them afresh, from the patchmaker's own ids. Maybe there could be a 3rd possibility: Create (Author's IDs) aside from Replace and the current Create (120000 IDs). With this 3rd option it would give the enduser even more options allowing more cross-compatibility, along with perfect installation, just as the CMP's author intended.
Merseyside1892;2375529 said:If i was await maybe now my game was be ok,but im so stupid
Someone to know more quckly way to import faces and kits
Rinaldo;2375575 said:Sorry mate, but I am not always available for a quick reply but, as you can see, I do my best to reply to everybody.
Rinaldo;2375475 said:Check the options, you should do it before to open a database. Maybe you have disabled the possibility to save in zdata files.