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Creation Master 10

Zorro12

Club Supporter
bruno167;2746512 said:
EDIT: I have changed import mode from automatic zdata into specific zdata and now everyting works fine. I think there might be a problem with creating zdatas in cm.

Hey,

where did you do that?? I've got the same prob.

EDIT: Ok i found it. :D

just don't load fifa into cm :D
 

bruno167

Senior Squad
Now the zdata i was imported the files became corrupted too but the first zdata created with cm works fine now:confused:

Here is the error when i try to open zdata53 with filemaster.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at FifaLibrary10.FifaBigFile.Load(BinaryReader r)
at FifaLibrary10.FifaBigFile..ctor(String fileName)
at FileMaster.FileMasterForm.WalkTree(TreeNode selectedNode)
at FileMaster.FileMasterForm.RefreshTree()
at FileMaster.FileMasterForm.treeDir_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
FileMaster10
Assembly Version: 1.0.3563.20240
Win32 Version: 1.0.3563.20240
CodeBase: file:///C:/Program%20Files/Fifa%20Master/File%20Master%2010/FileMaster10.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaLibrary10
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Fifa%20Master/File%20Master%2010/FifaLibrary10.DLL
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Program%20Files/Fifa%20Master/File%20Master%2010/FifaControls.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

There is something wrong with file system manager in CM.
Rinaldo please take a look when possible.

PS: My zdata53 has now 0-bytes size. I lost one morning of importing fonts and faces:clapwap::clapwap::clapwap:
 

Rinaldo

Senior Squad
The file Manager of CM is stable from many years, I am wondering what the poblem could be.
The fact that you can find empty zdata is not a problem, CM creates them and they are valid files (though some other regenerators do not accept them) and should not cause any crash.
I wonder if you are using more tools manipulating the file system at the same time, like for example two instances of CM10 or CM10 and File Master (of course not just for reading the files but for changing).
 

molokodrinker

Senior Squad
Rinaldo;2745742 said:
I have ssen it. Also the net graphic has the same problem. I guess it is a new type of data compression never used before.
Thanks for answer. ;)
And do you think you can fix it?
 

aeh1991

Starting XI
I tried with many players and it works. So try to describe a single example and all the operations that you do.

Ok, so.. I reinstalled fifa10 and erased all the folders (made new ones, etc). Now I start CM10 and expand my db. Then I reopen Cm10 and put some faces, in example, all faces of Santi's Arsenal facepack or some Barca faces (santi's toure, henry, keita, etc) then it works. But when I try to add vieri's Essien or drogba face or santi's new faces from RM, ARG, ESP or BRA pack, CM10 crashes. A window is there and it sais, that I have to close CM10 or ignore. When I close CM10 and reopen it, all my faces from the non-specific ones (like all players with ea and mod faces) have the same problem. I cant upload any faces anymore because the same window appears. If I would have clicked ignore, then all my faces wouldk be erased and ingame i would see black players (black like silhouettes).
 

amifla

Reserve Team
bruno167;2746540 said:
Now the zdata i was imported the files became corrupted too but the first zdata created with cm works fine now:confused:

Here is the error when i try to open zdata53 with filemaster.



There is something wrong with file system manager in CM.
Rinaldo please take a look when possible.

PS: My zdata53 has now 0-bytes size. I lost one morning of importing fonts and faces:clapwap::clapwap::clapwap:

Hi Bruno, I had this error when I installed fifa in two different partitions of the HD. It's not CM error. I have many files in a new zdata without any problems.
I hope this help mate.
Cheers.
 

GrayscottSA

Club Supporter
Hi All im Havin a problem with the new be a pro country and club, after playing the second week in the spanish league wit barca it crashes, the player i made (in CM10) is south african (dont know if that matters). thanks
 

Merdiso

Senior Squad
Pff, CM 10 is not running for me, aswell as FM 10.
P.S. I'm having XP SP3 x86 (32 bit), and I really dunno which is the problem :(.
Any solutions, please ?
 

amifla

Reserve Team
Merdiso;2746744 said:
Pff, CM 10 is not running for me, aswell as FM 10.
P.S. I'm having XP SP3 x86 (32 bit), and I really dunno which is the problem :(.
Any solutions, please ?

Install framework 2.0, work fine for me.
Cheers.
 

Rinaldo

Senior Squad
BETA 3 version is now available

http://www.filefront.com/14723227/Setup_CM10_Beta_3.exe/

Bug Fixed: you can´t create a cmp patch of ingame logos only. The cmp is created but with nothing inside.
Bug Fixed: cannot import .cmp files, with team and players, created with FIFA 09.
Bug Fixed: boots beyond 200 are not shown.
Bug Fixed: incorrect visualization of DXT5 textures (e.g. nets)
Bug Fixed: tournament was limited to 32 teams (now it is 64)
Bug Fixed: national teams must have a conventional country_id in the team_country table set to 1800 otherwise the pro mode crashes
Bug Fixed: clear the &#8220;Rest of World&#8221; string of some tournaments
Bug Fixed: goalkeeper fonts colors are changed to fit FIFA 10 color convention (only 19 instead of 22)
New Feature: added the possibility to change the net support, there are 3 diferent types of net on Fifa10 (1 - Long Rope Support, 2 - No Rope Suport, 3 - Short Rope Support).
New Feature: added the possibility to change the three letters name of a team appearing in the scoreboard.
New Feature: automatically create 32 player for a new team according to CMS standard.
New Feature: possibility to select the &#8220;destination&#8221; stadium during a clone operation.

Known problems:Stadiums from older FIFA games are not compatible with FIFA 10.
 

molokodrinker

Senior Squad
Rinaldo;2746836 said:
BETA 3 version is now available

http://www.filefront.com/14723227/Setup_CM10_Beta_3.exe/

Bug Fixed: you can´t create a cmp patch of ingame logos only. The cmp is created but with nothing inside.
Bug Fixed: cannot import .cmp files, with team and players, created with FIFA 09.
Bug Fixed: boots beyond 200 are not shown.
Bug Fixed: incorrect visualization of DXT5 textures (e.g. nets)
Bug Fixed: tournament was limited to 32 teams (now it is 64)
Bug Fixed: national teams must have a conventional country_id in the team_country table set to 1800 otherwise the pro mode crashes
Bug Fixed: clear the “Rest of World” string of some tournaments
Bug Fixed: goalkeeper fonts colors are changed to fit FIFA 10 color convention (only 19 instead of 22)
New Feature: added the possibility to change the net support, there are 3 diferent types of net on Fifa10 (1 - Long Rope Support, 2 - No Rope Suport, 3 - Short Rope Support).
New Feature: added the possibility to change the three letters name of a team appearing in the scoreboard.
New Feature: automatically create 32 player for a new team according to CMS standard.
New Feature: possibility to select the “destination” stadium during a clone operation.

Known problems:Stadiums from older FIFA games are not compatible with FIFA 10.

Thanks a lot man.
You're the best. ;)
 


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