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Creation Master 11 [Official Thread]

poet11

Oh and tits.
hello outsider i love your works for the Superpatch :D. i have a question about CM11. i have many edited stuff in the db and CM requires a fresh installation but i cannot risk losing all the stuff i did. So when theres a full release of CM not beta can i use CM11 then??
 

veffcn

Club Supporter
Outsider 87;2998859 said:
Modding-way is wrong!

........................
 

Outsider 87

Starting XI
poet11;2998947 said:
hello outsider i love your works for the Superpatch :D. i have a question about CM11. i have many edited stuff in the db and CM requires a fresh installation but i cannot risk losing all the stuff i did. So when theres a full release of CM not beta can i use CM11 then??
Yes, of course!
I think that, with a previous full backup, you can use also the next beta with your edited stuff ;)
 

smf_fede

Youth Team
Hey there, just a boug i'd found:
I'm creating the uruguayan league, and i'd found that, when i'd created a player (skills moves = 0 by default), after i save, I can't modify his value for skill moves, no matter what value i put, save, and always remains as 0.

Can u check it please? Thanks in advance.
 

poet11

Oh and tits.
Outsider 87;2999078 said:
Yes, of course!
I think that, with a previous full backup, you can use also the next beta with your edited stuff ;)

oh my god thank you so much man. hope this turns out like that.
 

lala2010

Youth Team
lala2010;2998406 said:
hey my friends i have a problem
i try to assign boot to a player which has #256 but when i get in
the game he wear boot #1 and #257 wear #2 .... etc
and i try to expand the db file and when i open it with db master it give me that
boot was form #0 to #4029 but the cm not apply any boots above the 255
i try everything and can't solve this problem
so if anyone has the solution of this pls tell me how .. ???
thx

any help here guys
 

peterkopug

Club Supporter
mvanegmond04;2998745 said:
Am i the only one or am i not able in import minis ??

Also, when i clone a kit, so that i can make a GK kit for Palermo, when i make changes, it makes changes to the cloned one.

After You clone the kit, save the changes, close CM and open it again. You will be able to upload a different one.
 

Outsider 87

Starting XI
Rinaldo is still having provider problems, so he will NOT release the beta5 of Creation Master 11 in the weekend...

By the way we are privately testing it, so you can be sure the beta5 will have very few bugs compared to the beta4 ;)
 


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