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Creation Master 12 With FIFA 13 DB

SC_Fahad

Reserve Team
J0ta;3354077 said:
i dont know you guys but this doesnt work for me
I import the kits on program and then regenerate buy anyway fifa doesnt show them

It's simple. 1st make sure there is no squads file in your my docs>fifa13 folder (if there is, then delete that but it'll make your career save crash). Then import kits. It must work, at least if it's shown in cm13. I recently installed quite a lot of Shifty*nim's face mods.
 

Outsider 87

Starting XI
New Beta Available for download in the first page!!!

BETA 5 (0.3.0):
- now 3d shoes preview should work properly
- now you can see and change all the 3 textures for each shoe (with zoom button enabled)
- you can import/export new shoes textures, with 2G format too
- 3d shoes model import/export should already work properly
- any bug with shoe assignement saving is still NOT fixed, sorry, no time for it...


Please let me know if you encounter problems, ingame bugs, etc... For example, if the rx3 needs to be different if you use 1G textures and not 2G ones, the CM13 will not import 1G textures properly, given that it's using 2G template... Let me know if it is the case (I don't really know) and I'll fix it ;)

 

SC_Fahad

Reserve Team
Alejflores94;3354809 said:
There is any way to repair the shoe bug? It would be amazing to be able to change players boots with CM!

Read above, there is a way to remove the shoe bug.

@root4rulez: The name change option in CM13 WORKS, ok? You just need to know that you cannot see any changes amidst an already started career. When you start a new career you'll see them, trust me.
Proof:

 

SC_Fahad

Reserve Team
Ohohohoh, now we can see...in 3eeeeedeeeee. Anyways, Thanks outsider. And speaking of bugs, the work rate of players don't work.
 

nabo78

Starting XI
Outsider 87;3355242 said:
New Beta Available for download in the first page!!!

BETA 5 (0.3.0):
- now 3d shoes preview should work properly
- now you can see and change all the 3 textures for each shoe (with zoom button enabled)
- you can import/export new shoes textures, with 2G format too
- 3d shoes model import/export should already work properly
- any bug with shoe assignement saving is still NOT fixed, sorry, no time for it...


Please let me know if you encounter problems, ingame bugs, etc... For example, if the rx3 needs to be different if you use 1G textures and not 2G ones, the CM13 will not import 1G textures properly, given that it's using 2G template... Let me know if it is the case (I don't really know) and I'll fix it ;)

Amazing!!!!!! And my boot looks quite good in your tool :P
 

Outsider 87

Starting XI
nabo78;3355267 said:
Link doesn't work....
Yes, I put it down on purpose to fix a bug introduced with the new beta.
Now the beta 0.3.1 is again available, download link in the first page ;)

P.S: Your boots actually ARE amazing ;)
 

SC_Fahad

Reserve Team
Thanks for fixing the problem Outsider.
AND FOR PEOPLE WHO ARE HAVING PROBLEMS WITH WORK RATE: I fettled with a lot of combinations. Found out that CM13 reads MEDIUM as LOW & LOW as MEDIUM, high is ok. So if you're assigning medium, select low, or if you're assigning low, select medium. Problem solved.
 

Alejflores94

Club Supporter
SC_Fahad;3355243 said:
Read above, there is a way to remove the shoe bug.

@root4rulez: The name change option in CM13 WORKS, ok? You just need to know that you cannot see any changes amidst an already started career. When you start a new career you'll see them, trust me.
Proof:


I know that, but it's tedious to be changing those values every time you assign a new boot.
 

SC_Fahad

Reserve Team
Alejflores94;3355547 said:
I know that, but it's tedious to be changing those values every time you assign a new boot.

Well, as Regularcat said, he couldn't be bothered to put in the "shoedesigncode" thingy in the program. Live with it at least until CS13 comes up.
 

bangus

Starting XI
Alejflores94;3355547 said:
I know that, but it's tedious to be changing those values every time you assign a new boot.
Here's the thing: the boot bug has already been mentioned many times. A fix for that issue has been posted. If you're not willing to spend a bit of time doing your own fixing, that's your call. But complaining about the problem for the 100th time on this thread isn't going to accomplish anything. Live it, or live with it.
 

bangus

Starting XI
SC_Fahad;3355309 said:
AND FOR PEOPLE WHO ARE HAVING PROBLEMS WITH WORK RATE: I fettled with a lot of combinations. Found out that CM13 reads MEDIUM as LOW & LOW as MEDIUM, high is ok. So if you're assigning medium, select low, or if you're assigning low, select medium. Problem solved.
This is an excellent find, thanks for posting that.
 

EL_KEEPER

Senior Squad
if you see in the CM13 Kehl of B.Dortmund, that hair, and after seeing him in CM in the game will appear without hair
 


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