MichaelCorleone
Youth Team
Good job!
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crazygoaller;3342022 said:In game there are still locked teams and kits
Attack/defend work rates for teams works fine. Individual workrates seems bugged, but you can set those in the players tables using DBM 12.zboy1412;3341890 said:edit attack/defend workrate not work ( / plz fix
scottish_carson;3342080 said:FIX FOR CREATED TEAMS BEING LOCKED
So I had a play around, found what we need to change to make the teams that we create in CM13 playable in-game.
Once you've created your team in FIFA 13 and made your changes, save the DB and close CM13.
Next, open DBM12 and open the DB files from FIFA 13.
Click on the teams table (from left hand-side menu)
Scroll down till you find the team(s) you created.
Find the column 'powid' and set it -1
Save DBM12.
Thanks for your work outsider87 - updating CM12 to make it work with 13 makes editing a fair load easier - it is much appreciated!
crazygoaller;3342336 said:Thanks a lot man... What should we do for kits?
I missed the teams table powid... Next version will fix thisscottish_carson;3342405 said:Same drill, but except you open the 'teamkits' table. Find your kit and search for 'powID' column, change to -1 and then save. Well done
mauflo11;3341858 said:i cant save anything and when i try to put the skin color id i goes to black and white skin in the picture i cant assign the tattoos some one help please !!
mauflo11;3342638 said:some one help please !!
Outsider 87;3337993 said:DOWNLOAD LINK THIRD BETA (VER. 0.1.0)
First of all: make backup of your edited files (especially the database). I will not be responsible for any damage you may get!
HOW TO:
1) Simply copy the files in the rar in your Creation Master 12 folder overwriting old files (suggested backup!!!).
2) Run CreationMaster13.exe (remember to run as administrator)
3) Then use "open - select all (13)" to select FIFA 13 folder and open your FIFA 13 db.
4) Enjoy! There are no new features and I need to know what is working and what is not when you save the changes (I already know some player skills are bad-saved when you change a player)...
Save is not guaranteed to work, of course.
You should consider this more like a "read-only program" for db and "write-read program" for graphics files
By the way I'm not really sure I will make changes to CM12 in order to make you change the FIFA13 database... it would be a nightmare not having control over graphics user interface (the only thing I cannot make to work without REAL source code by Rinaldo). I will give my preference to Revolution Mod Manager Tool and let you use Creation Studio 2013 of my friend thebaddie for db changes.
BETA 3 (0.1.0):
- now the package contains all files that are needed, no need to have CM12 installed.
- fixed "path cannot be null" error while saving.
- fixed problem with kits becoming unlockables. (WARNING: those who had already encountered the problem and saved the db, still have to fix their db changing the powid to -1 of all teamkits rows with dbmaster12. Next time they use the CM13 program, they will not have the problem any more)
- added support for crest 50x50.
- rewritten "replicate logos" function to copy from the big crest and to create the 50x50 crest too.
scottish_carson;3342405 said:Same drill, but except you open the 'teamkits' table. Find your kit and search for 'powID' column, change to -1 and then save. Well done
You can assign tech-fit to players, not teams via db (via Revolution Mod you can also to teams). And actually there is the option to assign tech-fit to players in CM13crazygoaller;3342734 said:How do i do techfit kits?