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Right, I get it... I think. Your program tricks PES4 into replacing the textures after they've been decoded and fools PES4 somehow into thinking they're the real textures. So the original textures in the AFS file remain unchanged.Originally posted by juce_66
I don't have an answer to that question. My tool uses a different concept: basically it lets the game to do all the hard work of decoding the BINs and then replaces the raw texture data with the corresponding image data from custom BMP files at run-time.