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FIFA 18 EDITABLE ROSTERS FILE -- PACK FOR MODDERS
RELEASE DATE: 28/09/2017 - FIFA 18 MODS FROM THE FUTURE
BY DOCTOR+ PRODUCTIONS
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This Pack is for modders and experienced fifa database editors.
So isn't a mod. If you aren't a modder wait for other will make rosters mods.
You will be alle to load edited rosters thanks to this pack.
- Use this roster file like a main base container
- Extract db, properly edit, re-import back (hex data raw copy) - ready
or
- Use this roster file like a main base container
- Import inside your already extracted and edited db - ready
You must use this Squads_BASE file every time you edit and import the db inside
Remember always paste write data because the db is on the middle of this edited squad file,
so is required this edited header and the end of the file.
You can now share roster's mod and every users will be able to load with every 18 profile loaded.
ENJOY!
Include latest official rosters update 28 Sept 2017 - 0% edited - ready to edit.
Tables fake values cleaning is always required in order to use in career mode
the database included in this Squads_BASE file.
Other tips soon.
Cold Open mod is cooming...
DOWNLOAD IT FROM HERE.
-----------------------------------------------------------------------------
FIFA 18 EDITABLE ROSTERS FILE -- PACK FOR MODDERS
RELEASE DATE: 28/09/2017 - FIFA 18 MODS FROM THE FUTURE
BY DOCTOR+ PRODUCTIONS
-----------------------------------------------------------------------------
This Pack is for modders and experienced fifa database editors.
So isn't a mod. If you aren't a modder wait for other will make rosters mods.
You will be alle to load edited rosters thanks to this pack.
- Use this roster file like a main base container
- Extract db, properly edit, re-import back (hex data raw copy) - ready
or
- Use this roster file like a main base container
- Import inside your already extracted and edited db - ready
You must use this Squads_BASE file every time you edit and import the db inside
Remember always paste write data because the db is on the middle of this edited squad file,
so is required this edited header and the end of the file.
You can now share roster's mod and every users will be able to load with every 18 profile loaded.
ENJOY!
Include latest official rosters update 28 Sept 2017 - 0% edited - ready to edit.
Tables fake values cleaning is always required in order to use in career mode
the database included in this Squads_BASE file.
Other tips soon.
Cold Open mod is cooming...
DOWNLOAD IT FROM HERE.
EDIT:
The game is already out.
Close Origin. Connect via vpn (like hide.me VPN) in singapore server
Start Origin, start fifa18 full, not disconnect until do the first start and properly activate your game. To go offline: Quit from game, don't quit Origin, disconnect vpn or directly lan, wifi card, start game, enjoy!
Yes will be corrupted and already shared, disable the Frosty unlock db mod from FMM to continue your old career.Is there a way to use just unlock features instead of using with AGPE,
Actually i want to learn, when i install main database unlock mode, current squads corrupted, so when i try to update it manually with latest transfers it says corrupted again. When i try to officially update squads, again corrupted. What can i do to play with latest squad file ?
Is AGPE causing this error ? or Unlock options causing to corrupt squads file ?
@fidel
EA SPORTS FIFA STADIUM doesnt work i stuck on skill game befor match...
other stadiums are worked properly
Hello to everyone. Thank you for all comments, solutions, etc.
Asap I'll reply to generic questions. Please read couple of informations in sg forum because it's like Fifa Moddings University.
For somebody it's hard to understand what the priorities are now.
In the fact I'm working to a new little but very useful tool:
FIFA 18 FROSTY LAUNCHER 0.1 (FL) it's an alternative to FMM.
Check in the video (full hd):
when the game start all mods are enabled and perfectly working in game (require to be already generated the ModData folder or just wait for some other tips).
So for example is now possible to share an already patched ModData folder with a couple of mods enabled in,
just copy the ModData folder in main game folder, start game with launcher, done with all mods enabled.
It's like return to legacy mods with already generated files to put in game folder.
The ModData will be unique, for example if I'll share my ModData folder with all my Frosty mods included in
you must use only this ModData to properly play the game.
In this way all FMM issues with mod's merging, apply, launch game will be skipped and you will be able to run modded game.
Thanks for the help Fidel!
I will try editing DB your way!
And thanks for FrostyLauncher and the new mods!
I can't find COMXXX003 ROSTERS anywhere!
Do you think that, maybe in the future, there's something you can do about dribbling? I CAN'T GET PAST AN AI PLAYER! Not even with the best dribblers of the game. You have to either stop, turn around and go some other direction, or pass the ball. But you just can't fool the AI.
I loved FIFA 16 in this area. You could outsmart or wrong foot a defender with the right timing. And Momentum was AMAZING in FIFA 16.
I hope you can help with this when you have time.
P.S: Yes, I've already tried setting Sprint and Acceleration +2 for Human and -2 for AI in the sliders.
The animation engine is much better than 16 and earlier -- not limited at all, and many more animations in fact -- so that's not the reason. The reason would have to do with ini and player rating values, and the way they interact with the game engine.I don't believe that's possible due to the limitation of FIFA 17 and 18's animation engine sadly.
The animation engine is much better than 16 and earlier -- not limited at all, and many more animations in fact -- so that's not the reason. The reason would have to do with ini and player rating values, and the way they interact with the game engine. Guys like Fidel and regularcat are the modders they are because they do. If it's an issue you would like to see fixed, do some testing. Play test games with reduced CPU player ratings like Marking, Reaction, Positioning and Interception. Raise attackers' skill ratings and assign them traits like Technical Dribbler. Etc.
I was a theatre technician for many years. If FIFA were a theatrical play, Soccer Gaming would be the actors and technicians who spend all their time working at putting on the production. Evo Web would be the snooty upper class snobs who sit on the butts and watch, and then complain afterwards about how bad the performance was. LOL.
Because it's run by @zzhole moderators for one reason. And it's a clique forum and old boys club for another reason, where the older members get to piss on whoever they wish. And the moderators just chuckle because, hey, they're all best buddies. That forum is as sickeningly dysfunctional as my ex-marriage.
And I'll say it again: the Evo Web crowd sitting around discussing the issue, is not resolving the issue.
I gave you a list of edits to try. Either you test them out, or you make up some excuse for not testing them out. Your choice, it doesn't matter to me. That's the point I'm making -- talking isn't doing -- which you don't appear to be interested in focusing on. So I'll leave it at that. Just please don't post that my suggestions don't and won't work when you haven't even tried them.