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Doctor+ Productions (Fidel Gameplay) Mods

maseren

Youth Team
Fidel, nothing in the PM still. However, I spoke to Bangus as he is one of your other testers and he passed it to me, but you need to be careful my friend, sounds like some random users have the passwords to your evo ai ;). I'll play tonight and let you know my thoughts.
 

Fidel Gameplay

Senior Squad
maseren;3735247 said:
Fidel, nothing in the PM still. However, I spoke to Bangus as he is one of your other testers and he passed it to me, but you need to be careful my friend, sounds like some random users have the passwords to your evo ai ;). I'll play tonight and let you know my thoughts.

Check now! Play two matches and send feedback, play the game with my game/sliders settings stored into my gp evo db (use the gp db mod on both with beta ai), all gamepad settings to manual.
I think, however, this is not a beta, this is the definitive gameplay for fifa 15, only some tweaks when the full game come out.
Read my info in the pm about new difficulty tweaker I've included in (new ea gemeplay codes).
Bye
 

info0

Youth Team
bangus;3734476 said:
First game, me as PSG vs CPU Napoli. Default Fidel demo GP and cl.ini, no tweaks. Amazing game, the best FIFA game play ever, hands down. Fantastic feel to the CPU game play, it feels as if another user is playing. The CPU makes human-like mistakes, desperation clearances, etc. On pro difficulty there is absolutely no evidence of CPU cheating, plays a tough but honest game. This is as close to perfect as it gets. I would be totally happy playing the game all year like this.

I usually play on legendary because there are more fouls/cards on the higher levels, so I may tweak sliders and try playing legendary that way. I'll drop CPU speed 10 points to see if it makes for an even game, otherwise I'll get REALLY thumped, ha. I'm also going to raise CPU pass error to see if that has an effect, 91% is high.

Thanks for all your hard work and amazing GP mods Fidel. This will be the first FIFA game I play using your GP exclusively, and without further edits to the players or game play, other than creating custom formations and team styles. I'm really looking forward to Sept 23rd now. FIFA 15 will be the first new game I've purchased in two years. AND I've got a new PC arriving around that time, oh yes.



This shouldn't have happened. Napoli shouldn't outclass PSG by such margins. This has nothing to do with simulation man. 91% pass accuracy is way OTT. 70-82% is most Fidel should be aiming for to keep it in REALISTIC way.

Not slashing Fidels work here. It's also probbably because AI in this demo is psychic a lot reading moves ahead... Before you even attempt them.

I know for a fact, that modding FIFA demos is good for practice purposes, but I already know, they did change some stuff in final game, so he will have to re-do some stuff from ground zero again :(.
 

Fidel Gameplay

Senior Squad
info0;3735273 said:
This shouldn't have happened. Napoli shouldn't outclass PSG by such margins. This has nothing to do with simulation man. 91% pass accuracy is way OTT. 70-82% is most Fidel should be aiming for to keep it in REALISTIC way.

Not slashing Fidels work here. It's also probbably because AI in this demo is psychic a lot reading moves ahead... Before you even attempt them.

I know for a fact, that modding FIFA demos is good for practice purposes, but I already know, they did change some stuff in final game, so he will have to re-do some stuff from ground zero again :(.

Hello, it depend also from sliders bro (about 91% pass accuracy) and on addon is the high difficulty like legendary! Game on professional and world class difficulty now is perfect beleave me. If you want to try gp evo for demo let me know, you will notice that I have turned off all cheats (that you and me don't like in the gameplay, I read your comment on my fb page about default gameply you don't like)
Bye

Another epic CPUAI foul playing gp evo (db+AI) in the demo:
 

razvanultra55

Reserve Team
Beta testing FIFA 15 GP EVO db

Played two matches with PSG vs Napoli & Barcelona vs Chelsea
Settings @World Class with Fidel sliders settings & manual control.

First match: PSG vs Napoli (3-2)

The adversary AI acts and behave more realistic then ever.
The passing, the presing in the 16th is amasing, and the AI reaction in the defence is more accurate, more compact. The AI passing has more humanly possible phisics and erros.
When i was attacking with Ibra on the Napoli's 16th, two of the defence AI players where coming over me and trying to take the ball. The "battle"between those three is astonishing.
Ibra is known for his strenght, and trust me, in my match it was visible.
Another example: Napoli's defence re-puts the ball in the game, me, with Ibra, i'm fighting for the ball, and by using the phisical strenght (and is visible in game), i take the ball
and go back to score...in the 11th trying to shoot the ball and from nowhere, defender comes and steal the ball and shoot it out of the field.
And that my friends is humanly possible reaction of the AI. The game ended in the 91 minutes with a goal from my team.
A hard game and game situations are different from one to another, in the same game.



Second match: Barcelona vs Chelsea (2-2)


Chelsea is known for the "brute force"while attacking, and its shown in the game as real as possible. Barca's defence it was displayed as in real life, with the defence lines
close and more compact that in the FIFA 14 vanila & somewhat modded.
Chelsea's position on the filed is more opened on the sides (as in reality), and more compact and close in the 16th and in the middle. The AI attackers are permanently
pressing my team to take the ball, and when they had the ball, as in real life, with speed trying to come in my 16th to score..and Oh my God, what presure and what goals
where scored in this game. The passing (mine and the AI's) more accurate, more balanced, with errors and with trying on recuperating the ball after that.
A close game, ended with 2-2, the score.


Bottom line:
My dear Fidel, with the new codes lines into the cl.ini, the game is as real as it can be.
Keep it up! And yes, there are some things that might be improved, and here i'm talking about the goalkeepers reaction,
and i'm refering on theyr reaction on trying to get the ball from my team players feats onto 16th & 11h.
The overall speed of the game is ok (set on slow).

...and thats my two cents on that!

Good night and good games!!!!
 

Jope

Club Supporter
One question fidel,

I like the actual game speed in demo Fifa 15, is it possible to let the game speed how it is now mixed with your GP, or will it change something?

Can't wait for the full release of this GP (didnt play it yet).

Congratz for this amazing GP and good night yall! :bob:
 

bangus

Starting XI
info0;3735273 said:
This shouldn't have happened. Napoli shouldn't outclass PSG by such margins. This has nothing to do with simulation man. 91% pass accuracy is way OTT. 70-82% is most Fidel should be aiming for to keep it in REALISTIC way.
Napoli was the CPU, can they help it if I'm lousy? And I spoke about the pass accuracy in my post and said it was too high. I raised CPU pass error to 100 and now the CPU is 80% or so.

You're sort of jumping on this with nothing to really argue. First, those stats are pretty decent. But the final stats in any game are completely dependent on the user style of play, user ability, and so forth. Everyone is different and so stats will be too. The only thing that matters is the feel of the game play, and Fidel's GP is just fabulous. A few slider adjustments to suit and it's perfect.
 

dazzer169

Club Supporter
Well...............Fidel has already outclassed himself...........


I only ever (please don't laugh everyone) watch CPU vs CPU, I am not into playing the game as my interaction with it would bore me, I am soooooooo into AI and hoping that one day we will witness Human like AI in all games, not just football games.


Here we have Fidel's AI v1.0beta1, with Napoli vs PSG on Professional as the recommendation............and I can honestly say that EVERYONE on here NEEDS, yes, NEEDS, to do as I do.........simply set the game to CPU vs CPU, just as a one off if needs be.............to witness this, its incredible, organic and the best fluidity of movement, decision making, sometimes using the set 'skill moves' (i notice some vary in the outcome too, possibly using ball physics now), other times using FIFA 15's intelligent dribbling and thought processes about which touch to apply when running with the ball, I have seen in FIFA history let alone PES history.

I know a lot of what i am witnessing is in the default FIFA 15 demo code...........however, as someone said earlier in this thread, how on earth Fidel is not already signed up and paid hugely by EA I will never ever know, as he has again released the fluidity/human like AI beast that this game contains.

I used to work for Maxis in the Sim City 2000 days (in the UK, simply as a customer support manager), and we got 'taken over by EA' in 1996 and hence I lost that job. So I know how ruthless EA can be.

But............EA appear to not be ruthless anymore, otherwise they would hunt this wonderful Fidel man down and make him the chief gameplay coordinator, its a disgrace that this has not happened yet, as EA must surely have people monitoring these sites???

I need to find my piece from FIFA 14 related to Fidel's AI v1.0 that he did last year.........words in it included 'organic' and 'amazing', words to that effect...and that has been outclassed already with the work he has done on this initial gameplay CL.INI (as well as his database/slider settings)


Fidel, I cannot praise you enough, and this is just v1.0beta1 ! ! ! !
 

maseren

Youth Team
Ok here it comes Fidel, my review. You know me i will be as honest as possible, but I will always use positive criticism. Also, my input is not just comparing your AI vs EA's as lets be honest their AI is substandard at best, but your AI against "my" ideal AI.

All games are with DB + AI.

PSG vs Napoli - world Class - Assist on, just not power of passes.

Positives:
- The AI is playing MUCH better. No random player running around dribbling by kicking their ball ahead of them (and avoiding my whole teams tackles! or always protecting from their tackles and i get a yellow!)
- excellent passes towards the center of the opponent square providing great opportunities.
- The players are helping more with defense which is excellent.


Negatives:
- The players feel a bit too heavy, especially the CBs. They are taking too long to get in position, taking down the ball, and handling it/passing it.
- Dribbling feels a bit slow as well.
- Did not get pressed too much, nor did I get too many players trying to steal the ball.
- passes felt slow, too slow for my liking. Too many intercepts by the opposition players. (EDIT: default fifa speed is 50, Fidel set it to 40 for a slower feel)
- Lack of fouls - I was very surprised with this one. I tried actively to draw the fouls by protecting the ball, went almost 3-4 seconds at one point but although I maintained the ball throughout until they stole it, no foul was ever called, or a yellow. Which i THOUGHT with your DB I managed to get, but i was wrong
- Got a yellow called on me from what felt like a very normal, and successful challenge. that might be EA.


Dortmund vs Liverpool - world Class - Assist on, not power of passes


Positives:

- Again similar to above.


negatives:

- again barely any fouls
- No yellows
- Protecting the ball is much slower now, and when it succeeds, computer never gets a yellow.
- when a player takes down a ball from a lobbed pass, they are usually slow, which would not be that bad if protecting the ball was faster, as often by the time protecting works, defensive player is already ahead of me.
- The rest of the negatives from above are the same.


Removed cl.ini for further tested. Both exact games with same rules where played again.


PSG vs Napoli - world Class - Assist on, just not power of passes.

- ok, for some reason I couldn't draw any reds or yellows here either.
- Game felt like it flowed better, but the AI is too stupid, and the "cheating" feel to it, is extreme, PC knows exactly when and how to turn to ensure slide tackles never work, or even normal tackles work.
- My comments above about protecting the ball being quicker, may not necessarily be true. I will continue to test.

Chose not to test anymore as it was frustrating. I felt your AI did bring quite a bit to the game, but there are a few kinks that will need to be worked out as mentioned above.
 

maseren

Youth Team
A small amendment to Fidel:

After i changed the passing speed to 45 from 40, the game changed quite a bit (Fidel had set it to 40, EA has it set to 50, I set it to 45). It felt more smooth, passes would get to the players with enough power that they where not intercepted too often. So the speed the game flows can be affected by passing.
 

xPr0metheus

Reserve Team
Can someone explain this to me? I follow this topic but still I have the feeling that I missed something.
Now is there only the db mod? Or also an AI mod? How can I get it?

Sent from my SM-G900W8 using Tapatalk
 

bangus

Starting XI
maseren;3735438 said:
A small amendment to Fidel:

After i changed the passing speed to 45 from 40, the game changed quite a bit. It felt more smooth, passes would get to the players with enough power that they where not intercepted too often. So the speed the game flows can be affected by passing.
In your review you said passes felt too slow for your liking, and resulted in interceptions by the CPU. But then you lowered the pass speed slider, and claim it felt better and that passes were no longer intercepted. That makes no sense. Also, Fidel's pass speed slider is set at 40 by default, why was your pass speed slider at 45 in the first place?
 

bangus

Starting XI
xPr0metheus;3735457 said:
Can someone explain this to me? I follow this topic but still I have the feeling that I missed something.
Now is there only the db mod? Or also an AI mod? How can I get it?
Fidel is currently testing a cl.ini GP file he's working on for the full game, which he may or may not release for the demo.
 

xPr0metheus

Reserve Team
bangus;3735510 said:
Fidel is currently testing a cl.ini GP file he's working on for the full game, which he may or may not release for the demo.

Available for testing?

Sent from my SM-G900W8 using Tapatalk
 

bangus

Starting XI
dazzer169;3735391 said:
Here we have Fidel's AI v1.0beta1, with Napoli vs PSG on Professional as the recommendation............and I can honestly say that EVERYONE on here NEEDS, yes, NEEDS, to do as I do.........simply set the game to CPU vs CPU, just as a one off if needs be.............to witness this, its incredible, organic and the best fluidity of movement, decision making, sometimes using the set 'skill moves' (i notice some vary in the outcome too, possibly using ball physics now), other times using FIFA 15's intelligent dribbling and thought processes about which touch to apply when running with the ball, I have seen in FIFA history let alone PES history.
Yes, I did this a few days ago and was going to post something similar. The CPU vs CPU game play this year is absolutely the best I've ever seen in any football video game, even PES. It's remarkable, plays like a real football match.

I only ever play with player lock on, playing as one player only, with 10 CPU-controlled teammates. so I'm expecting amazing games against the CPU this year
 

bangus

Starting XI
maseren;3735401 said:
Chose not to test anymore as it was frustrating.
I've had the exact opposite reaction, I can't stop playing games, the GP is so damn good. First time in years playing FIFA that I look forward to starting up another game right after finishing the last one, I usually want to stop playing in order to edit and fix something. Nothing much to fix with this, game play is near perfect for me.
 

bangus

Starting XI
maseren;3735401 said:
- Did not get pressed too much, nor did I get too many players trying to steal the ball.
That's because of the pro difficulty level. The CPU presses more on the higher difficulty levels. I've been playing my last few games on legendary for that reason and others. I compensate for the much better CPU AI on legendary by lowering CPU speed, accel and shot accuracy sliders, and by raising CPU pass error. Having great games at the moment, definitely feels more like playing a professional team rather than stationary traffic pylons, lol.
 

cubby

Youth Team
bangus;3735590 said:
That's because of the pro difficulty level. The CPU presses more on the higher difficulty levels. I've been playing my last few games on legendary for that reason and others. I compensate for the much better CPU AI on legendary by lowering CPU speed, accel and shot accuracy sliders, and by raising CPU pass error. Having great games at the moment, definitely feels more like playing a professional team rather than stationary traffic pylons, lol.

Hey bangus, how are you doing? I am a so-so player myself, so I am enjoying the demo on Pro level. Can I ask what numbers you are using for the cpu sliders you mentioned above to compensate for playing on legendary?
 

bangus

Starting XI
cubby;3735616 said:
Hey bangus, how are you doing? I am a so-so player myself, so I am enjoying the demo on Pro level. Can I ask what numbers you are using for the cpu sliders you mentioned above to compensate for playing on legendary?
Cubby, I've been enjoying Fidel's mod on pro, it's right up my alley difficulty wise. But I have always played FIFA on legendary for more fouls, but only after player rating edits and slider tweaks. Right now I have CPU shot error at 65, pass error at 100. You have to lower CPU speed and accel sliders to suit your taste, but I would start by dropping CPU speed by 20 points and CPU accel 10 points. Try that. Also, I prefer the game right now with pass speed at 30 for both CPU and user, try that as well maybe.

My speed and accel sliders with my modded db:
speed - 10 cpu and user
accel - 43 cpu, 58 user

I have to add: playing on legendary with lower CPU speed and accel sliders clearly improves one aspect of the game play. It allows the user to get into position and place more pressure on CPU ball carriers. This forces the CPU to stop its constant forward movement, and pass the ball back and start the attack again. This is something it doesn't do a lot of on default, and makes for slower play buildup. Also, slower CPU players means more CPU passes are missed -- the CPU receiver can't get to the pass on time. It helps lower the high CPU pass %.
 


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