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Thank you!
Thanks man! It was really complicated, just did my bestSilnysilacz did a great job. They are very similar to how Lato had them in 1982
Truly painstaking work. Really beautiful!Thanks man! It was really complicated, just did my best
we appreciate you gigiOctober 10th. I've been on soccergaming for 17 years now. and next year I marks 20 years of online editing with this nickname... Dinogiggi.
they actually have been in the patch for over 3 years. June 2020Guys here is a little project I have been thinking about: specific mow pattern revival.
With all respect to Giggi, we know he likes his football very, very classic, he disabled all mow patterns by assigning pattern 14 to all stadiums, which is this (no lines):
View attachment 137312
However, this can be assigned to tournaments when this was used (like WC 1930 or something) and would be:
specificpitchmowpattern_0_1930_0_textures.rx3 with the format being specificpitchmowpattern_teamid_tournamentassetid_stadiumid_textures.rx3
Obviously, personally I just replaced pattern 14 with the pattern 1 file which suits my preference:
View attachment 137313
However, even though that Giggi most likely won't care, if anyone else wants to return unique stadium mow patterns like diagonals, narrows, circles, we can assign them in 2 ways:
a) change the DB value - bad decision because this needs to be done in every DB and every update will kill these changes
b) by using custom rx3s named as specificpitchmowpattern_teamid_tournamentassetid_stadiumid_textures.rx3
In order to go with B route we'll need knowledge/default F14 DB to know which stadium uses which mow pattern.
For my first experiment I took the stadiums table from HBZ FIP stadium pack and I am attaching the txt to this message.
Also attached to this message find several rx3s named properly to give an example of how this should work (pitch.zip).
The default F14 mow patterns can be exported with CM/file master.
If anyone wants to join me in bringing variety back to the stadiums, welcome and let me know.
Oh right! Now I see them for 2010, 2012 etc. Nice!they actually have been in the patch for over 3 years. June 2020
I do not know. they were made three years ago for CP 16 and I decided to integrate them without testing them. But I honestly don't know. I almost never play it. Test, I score an own goal and move on to the next edit. That's why I agreed to keep them... I don't play them XD Otherwise I would never have included them. During fast plays, the various rapidly moving lines of the court pattern create severe headaches, discomfort and eye strain. This is why I hate those lines. I think it's something related to the poor quality of my video card and the frequency of the screen. If I watch a game in streaming on the PC I have no problems. It's just something inherent to the game.Oh right! Now I see them for 2010, 2012 etc. Nice!
But I don't think e.g. Mestalla has the circles as it used to have?
since i don't play any team before 1990, i would truly appreciate to have default fifa 14 mow files included in CP14.Guys here is a little project I have been thinking about: specific mow pattern revival.
With all respect to Giggi, we know he likes his football very, very classic, he disabled all mow patterns by assigning pattern 14 to all stadiums, which is this (no lines):
View attachment 137312
However, this can be assigned to tournaments when this was used (like WC 1930 or something) and would be:
specificpitchmowpattern_0_1930_0_textures.rx3 with the format being specificpitchmowpattern_teamid_tournamentassetid_stadiumid_textures.rx3
Obviously, personally I just replaced pattern 14 with the pattern 1 file which suits my preference:
View attachment 137313
However, even though that Giggi most likely won't care, if anyone else wants to return unique stadium mow patterns like diagonals, narrows, circles, we can assign them in 2 ways:
a) change the DB value - bad decision because this needs to be done in every DB and every update will kill these changes
b) by using custom rx3s named as specificpitchmowpattern_teamid_tournamentassetid_stadiumid_textures.rx3
In order to go with B route we'll need knowledge/default F14 DB to know which stadium uses which mow pattern.
For my first experiment I took the stadiums table from HBZ FIP stadium pack and I am attaching the txt to this message.
Also attached to this message find several rx3s named properly to give an example of how this should work (pitch.zip).
The default F14 mow patterns can be exported with CM/file master.
If anyone wants to join me in bringing variety back to the stadiums, welcome and let me know.
900 pages... nearest 18000 post XDWow 900 post in this thread!!
Viva dinosaurs
My bad sorry900 pages... nearest 18000 post XD