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Duong's 10 Graphics

Duong

Starting XI
look, i don't give a flying fvck if you're mad judging from that use of capslock. but I do know that while the majority of time is spent on match graphics, the only stuff that you can take a close look at appears during replays and cinematic scenes. so if you don't wanna watch players taking corners, or celebrating a goal, or being subbed in and out, that's your problem.

while the patch doesn't improve in-game graphics as much as it does cinematic and replay scenes, everything is pretty much the same with the exception of DOF effects and 3D grass that don't appear in normal playing time in the first place - by default. everyone knows that. so don't you blame people for deceiving themselves. you have ALREADY deceived yourself the moment you first played FIFA10.

Quit bitching.
 

darkvajo

Starting XI
kkur7;2751704 said:

which mode is it ? neutral? looks great (:

goke313;2751766 said:
SERIOUSLY PEOPLE....STOP TAKING SCREEN SHOTS FROM REPLAY....IF YOUR GOING TO SCREENSHOT....LET IT BE AN IN-GAME SCREENSHOT...WHY?

YOU SPEND THE MAJORITY OF THE GAME PLAYING THE GAME...NOT WATCHING REPLAYS....SO STOP DECEIVING YOUR SELF...


stop writing in capital letters, u'll get a warning and eventually a ban ;) !
 

goke313

Youth Team
Duong;2751771 said:
look, i don't give a flying fvck if you're mad judging from that use of capslock. but I do know that while the majority of time is spent on match graphics, the only stuff that you can take a close look at appears during replays and cinematic scenes. so if you don't wanna watch players taking corners, or celebrating a goal, or being subbed in and out, that's your problem.

while the patch doesn't improve in-game graphics as much as it does cinematic and replay scenes, everything is pretty much the same with the exception of DOF effects and 3D grass that don't appear in normal playing time in the first place - by default. everyone knows that. so don't you blame people for deceiving themselves. you have ALREADY deceived yourself the moment you first played FIFA10.

Quit bitching.

Duong....that wasn't directed @ you....based on my previous posts i have nothing but thanks & praises for your work.....I was just ranting off... because it was always a Marketing thing with EA...instead of showing ingame graphics they'll show replay graphics and no matter which camera one use replay graphics looked nothing like ingame graphics
 

regularcat

Manager
Moderator
duong ill show you a picture of my in game graphics, with your patch & my pitch.
its looks close to next gen w/ the exception of the player model, as next gens looks
better, but we cant do anything about it, at the moment.

only issue i had was using net 1 i could barely see, & i showed you that, i foxed it by creating my own net & importing through cm10.

hit me up when you sign on msn.

hands down, it looks amazing, even better than clementzu's ng patch.
 

Choon Liang

Club Supporter
Hey Duong, I saw your patch improvements from EA forum, which prompted me to download it..

Before this, I had downloaded the grass patch from makerkz, and it works fine.. And the i tried to use yours, that's when my problem occurs.. whenever i'm trying to advance to my games, the windows will pop up & says "problem with FIFA10.exe"

anyone can help me with this?
 

Stein92

Club Supporter
I installed your Neutral Patch.... when I start a match the game Crashes!!! Why?
This is the logfile:
Initalizing parser
(HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders\Personal: 'C:\Users\dgfdfsg\Documents')
WARNING HKEY_LOCAL_MACHINE\SOFTWARE\EA SPORTS\FIFA 2005\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\SOFTWARE\EA SPORTS\UEFA Champions League 2004 - 2005\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\SOFTWARE\EA SPORTS\FIFA 06\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\SOFTWARE\EA SPORTS\2006 FIFA World Cup Demo\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\SOFTWARE\EA SPORTS\2006 FIFA World Cup\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\SOFTWARE\EA SPORTS\FIFA Manager 06\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\SOFTWARE\EA SPORTS\FIFA Manager 07\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\SOFTWARE\EA SPORTS\FIFA 07 Demo\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\Software\EA Sports\FIFA 07\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\Software\EA Sports\UEFA Champions League 2006-2007\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\Software\EA Sports\FIFA 08 Demo\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\Software\EA Sports\FIFA 08\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\Software\EA Sports\UEFA EURO 2008 Demo\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\Software\EA Sports\FIFA 09 Demo\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\Software\EA Sports\FIFA 09\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\Software\EA Sports\FIFA Manager 09 Demo\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\Software\EA Sports\FIFA Manager 09\Install Dir is empty
WARNING HKEY_LOCAL_MACHINE\Software\EA Sports\FIFA 10 - Demo\Install Dir is empty
(HKEY_LOCAL_MACHINE\Software\EA Sports\FIFA 10\Install Dir: 'C:\Program Files\EA Sports\FIFA 10\')
(1: [install_ea.txt])
Loading C:\Users\sfadsf\Desktop\FILIP\Files x FIFA\Duong Patch\Duong's Match Graphics Replacement 10 v1.0\install_ea.txt
("C:\Program Files\EA Sports\FIFA 10\ == " is false)
("true == false" is false)
(*|c SPLIT: *-c)
Mounting FS at 'C:\Program Files\EA Sports\FIFA 10\data\'
Loading fifa.fat
Loading zdata_xx.big
(zdata_00.big)
(Error opening zdata_00.big: C:\Program Files\EA Sports\FIFA 10\data\zdata_00.big is not a regular .big file (as usual))
(zdata_01.big)
(zdata_02.big)
(zdata_03.big)
(zdata_04.big)
(zdata_05.big)
(zdata_06.big)
(zdata_07.big)
(zdata_08.big)
(zdata_09.big)
(zdata_10.big)
(zdata_11.big)
(zdata_12.big)
(zdata_13.big)
(zdata_14.big)
(zdata_15.big)
(zdata_16.big)
(zdata_17.big)
(zdata_18.big)
(zdata_19.big)
(zdata_20.big)
(zdata_21.big)
(zdata_22.big)
(zdata_23.big)
(zdata_24.big)
(zdata_25.big)
(zdata_26.big)
(zdata_27.big)
(zdata_28.big)
(zdata_29.big)
(zdata_30.big)
(zdata_31.big)
(zdata_32.big)
(zdata_33.big)
(zdata_34.big)
(zdata_35.big)
(zdata_36.big)
(zdata_37.big)
(zdata_38.big)
(zdata_39.big)
(zdata_40.big)
(zdata_41.big)
(zdata_42.big)
(zdata_43.big)
(zdata_44.big)
(zdata_45.big)
(zdata_46.big)
(zdata_47.big)
(zdata_48.big)
(zdata_49.big)
(zdata_50.big)
(zdata_51.big)
(zdata_94.big)
Mounting BIGs
Processing tasks
Evaluting filenames with placeholders for extract and delete
Finding last file position
(Last big is #94)
(It is C:\Program Files\EA Sports\FIFA 10\data\zdata_94.big)
(It has 1 files)
Checking and sorting tasks
(File 'body_nm.tga' found in zdata_36.big and will be replaced)
(File 'eff.tga' found in zdata_38.big and will be replaced)
(File 'grass_color.tga' found in zdata_38.big and will be replaced)
(File 'grass_stripwithalpha.tga' found in zdata_38.big and will be replaced)
(File 'new_pitch_grass_lighting_1.txt' found in zdata_36.big and will be replaced)
(File 'new_pitch_grass_lighting_2.txt' found in zdata_36.big and will be replaced)
(File 'new_pitch_grass_lighting_4.txt' found in zdata_36.big and will be replaced)
(File 'new_pitch_grass_lighting_5.txt' found in zdata_36.big and will be replaced)
(File 'nisfx1.txt' found in zdata_36.big and will be replaced)
(File 'nisfx2.txt' found in zdata_36.big and will be replaced)
(File 'nisfx4.txt' found in zdata_36.big and will be replaced)
(File 'nisfx5.txt' found in zdata_36.big and will be replaced)
(File 'nisfxfb1.txt' found in zdata_36.big and will be replaced)
(File 'nisfxfb2.txt' found in zdata_36.big and will be replaced)
(File 'nisfxfb4.txt' found in zdata_36.big and will be replaced)
(File 'nisfxfb5.txt' found in zdata_36.big and will be replaced)
(File 'pitch_light_1.txt' found in zdata_36.big and will be replaced)
(File 'pitch_light_2.txt' found in zdata_36.big and will be replaced)
(File 'pitch_light_4.txt' found in zdata_36.big and will be replaced)
(File 'pitch_light_5.txt' found in zdata_36.big and will be replaced)
(File 'pitch_shadow_1.txt' found in zdata_36.big and will be replaced)
(File 'pitch_shadow_2.txt' found in zdata_36.big and will be replaced)
(File 'pitch_shadow_4.txt' found in zdata_36.big and will be replaced)
(File 'pitch_shadow_5.txt' found in zdata_36.big and will be replaced)
(File 'tunnel_light_1.txt' found in zdata_36.big and will be replaced)
(File 'tunnel_light_2.txt' found in zdata_36.big and will be replaced)
(File 'tunnel_light_4.txt' found in zdata_36.big and will be replaced)
(File 'tunnel_light_5.txt' found in zdata_36.big and will be replaced)
(File 'tunnel_shadow_1.txt' found in zdata_36.big and will be replaced)
(File 'tunnel_shadow_2.txt' found in zdata_36.big and will be replaced)
(File 'tunnel_shadow_4.txt' found in zdata_36.big and will be replaced)
(File 'tunnel_shadow_5.txt' found in zdata_36.big and will be replaced)
Prepairing files
Loading external files
(Loading body_nm.tga)
(Loading new_pitch_grass_lighting_1.txt)
(Loading new_pitch_grass_lighting_2.txt)
(Loading new_pitch_grass_lighting_4.txt)
(Loading new_pitch_grass_lighting_5.txt)
(Loading nisfx1.txt)
(Loading nisfx2.txt)
(Loading nisfx4.txt)
(Loading nisfx5.txt)
(Loading nisfxfb1.txt)
(Loading nisfxfb2.txt)
(Loading nisfxfb4.txt)
(Loading nisfxfb5.txt)
(Loading pitch_light_1.txt)
(Loading pitch_light_2.txt)
(Loading pitch_light_4.txt)
(Loading pitch_light_5.txt)
(Loading pitch_shadow_1.txt)
(Loading pitch_shadow_2.txt)
(Loading pitch_shadow_4.txt)
(Loading pitch_shadow_5.txt)
(Loading tunnel_light_1.txt)
(Loading tunnel_light_2.txt)
(Loading tunnel_light_4.txt)
(Loading tunnel_light_5.txt)
(Loading tunnel_shadow_1.txt)
(Loading tunnel_shadow_2.txt)
(Loading tunnel_shadow_4.txt)
(Loading tunnel_shadow_5.txt)
(Loading eff.tga)
(Loading grass_color.tga)
(Loading grass_stripwithalpha.tga)
Calculating FSH hashes
Compressing files
body_nm.tga
(Creating temporary file for body_nm.tga)
new_pitch_grass_lighting_1.txt
(Creating temporary file for new_pitch_grass_lighting_1.txt)
new_pitch_grass_lighting_2.txt
(Creating temporary file for new_pitch_grass_lighting_2.txt)
new_pitch_grass_lighting_4.txt
(Creating temporary file for new_pitch_grass_lighting_4.txt)
new_pitch_grass_lighting_5.txt
(Creating temporary file for new_pitch_grass_lighting_5.txt)
nisfx1.txt
(Creating temporary file for nisfx1.txt)
nisfx2.txt
(Creating temporary file for nisfx2.txt)
nisfx4.txt
(Creating temporary file for nisfx4.txt)
nisfx5.txt
(Creating temporary file for nisfx5.txt)
nisfxfb1.txt
(Creating temporary file for nisfxfb1.txt)
nisfxfb2.txt
(Creating temporary file for nisfxfb2.txt)
nisfxfb4.txt
(Creating temporary file for nisfxfb4.txt)
nisfxfb5.txt
(Creating temporary file for nisfxfb5.txt)
pitch_light_1.txt
(Creating temporary file for pitch_light_1.txt)
pitch_light_2.txt
(Creating temporary file for pitch_light_2.txt)
pitch_light_4.txt
(Creating temporary file for pitch_light_4.txt)
pitch_light_5.txt
(Creating temporary file for pitch_light_5.txt)
pitch_shadow_1.txt
(Creating temporary file for pitch_shadow_1.txt)
pitch_shadow_2.txt
(Creating temporary file for pitch_shadow_2.txt)
pitch_shadow_4.txt
(Creating temporary file for pitch_shadow_4.txt)
pitch_shadow_5.txt
(Creating temporary file for pitch_shadow_5.txt)
tunnel_light_1.txt
(Creating temporary file for tunnel_light_1.txt)
tunnel_light_2.txt
(Creating temporary file for tunnel_light_2.txt)
tunnel_light_4.txt
(Creating temporary file for tunnel_light_4.txt)
tunnel_light_5.txt
(Creating temporary file for tunnel_light_5.txt)
tunnel_shadow_1.txt
(Creating temporary file for tunnel_shadow_1.txt)
tunnel_shadow_2.txt
(Creating temporary file for tunnel_shadow_2.txt)
tunnel_shadow_4.txt
(Creating temporary file for tunnel_shadow_4.txt)
tunnel_shadow_5.txt
(Creating temporary file for tunnel_shadow_5.txt)
eff.tga
(Creating temporary file for eff.tga)
grass_color.tga
(Creating temporary file for grass_color.tga)
grass_stripwithalpha.tga
(Creating temporary file for grass_stripwithalpha.tga)
Processing zdata_36.big
In-BIG replacing: nisfx1.txt [space: 512, size: 509]
In-BIG replacing: nisfx2.txt [space: 768, size: 512]
In-BIG replacing: nisfx4.txt [space: 512, size: 509]
In-BIG replacing: nisfx5.txt [space: 544, size: 514]
In-BIG replacing: nisfxfb1.txt [space: 384, size: 377]
In-BIG replacing: nisfxfb2.txt [space: 384, size: 379]
In-BIG replacing: nisfxfb4.txt [space: 384, size: 379]
In-BIG replacing: nisfxfb5.txt [space: 384, size: 379]
In-BIG replacing: new_pitch_grass_lighting_1.txt [space: 512, size: 175]
In-BIG replacing: new_pitch_grass_lighting_2.txt [space: 512, size: 183]
In-BIG replacing: new_pitch_grass_lighting_4.txt [space: 512, size: 194]
In-BIG replacing: new_pitch_grass_lighting_5.txt [space: 512, size: 188]
In-BIG replacing: pitch_light_1.txt [space: 256, size: 153]
In-BIG replacing: pitch_light_2.txt [space: 256, size: 150]
In-BIG replacing: pitch_light_4.txt [space: 256, size: 150]
In-BIG replacing: pitch_light_5.txt [space: 256, size: 150]
In-BIG replacing: pitch_shadow_1.txt [space: 256, size: 152]
In-BIG replacing: pitch_shadow_2.txt [space: 256, size: 150]
In-BIG replacing: pitch_shadow_4.txt [space: 256, size: 150]
In-BIG replacing: pitch_shadow_5.txt [space: 256, size: 150]
In-BIG replacing: tunnel_light_1.txt [space: 160, size: 150]
In-BIG replacing: tunnel_light_2.txt [space: 160, size: 150]
In-BIG replacing: tunnel_light_4.txt [space: 160, size: 150]
In-BIG replacing: tunnel_light_5.txt [space: 160, size: 150]
In-BIG replacing: tunnel_shadow_1.txt [space: 160, size: 150]
In-BIG replacing: tunnel_shadow_2.txt [space: 160, size: 150]
In-BIG replacing: tunnel_shadow_4.txt [space: 160, size: 150]
In-BIG replacing: tunnel_shadow_5.txt [space: 160, size: 150]
In-BIG replacing: body_nm.tga [space: 1179712, size: 836889]
Freeing files loaded for zdata_36.big
Processing zdata_38.big
In-BIG replacing: eff.tga [space: 2097216, size: 1802398]
In-BIG replacing: grass_color.tga [space: 786496, size: 652108]
In-BIG replacing: grass_stripwithalpha.tga [space: 65600, size: 33918]
Freeing files loaded for zdata_38.big
Deleting temporary files
Creating new fifa.fat
(We use FIFA 10 FAT)
Rewriting fifa.fat
Creating new .bh files
(Writing zdata_01.bh...)
(Writing zdata_02.bh...)
(Writing zdata_03.bh...)
(Writing zdata_04.bh...)
(Writing zdata_05.bh...)
(Writing zdata_06.bh...)
(Writing zdata_07.bh...)
(Writing zdata_08.bh...)
(Writing zdata_09.bh...)
(Writing zdata_10.bh...)
(Writing zdata_11.bh...)
(Writing zdata_12.bh...)
(Writing zdata_13.bh...)
(Writing zdata_14.bh...)
(Writing zdata_15.bh...)
(Writing zdata_16.bh...)
(Writing zdata_17.bh...)
(Writing zdata_18.bh...)
(Writing zdata_19.bh...)
(Writing zdata_20.bh...)
(Writing zdata_21.bh...)
(Writing zdata_22.bh...)
(Writing zdata_23.bh...)
(Writing zdata_24.bh...)
(Writing zdata_25.bh...)
(Writing zdata_26.bh...)
(Writing zdata_27.bh...)
(Writing zdata_28.bh...)
(Writing zdata_29.bh...)
(Writing zdata_30.bh...)
(Writing zdata_31.bh...)
(Writing zdata_32.bh...)
(Writing zdata_33.bh...)
(Writing zdata_34.bh...)
(Writing zdata_35.bh...)
(Writing zdata_36.bh...)
(Writing zdata_37.bh...)
(Writing zdata_38.bh...)
(Writing zdata_39.bh...)
(Writing zdata_40.bh...)
(Writing zdata_41.bh...)
(Writing zdata_42.bh...)
(Writing zdata_43.bh...)
(Writing zdata_44.bh...)
(Writing zdata_45.bh...)
(Writing zdata_46.bh...)
(Writing zdata_47.bh...)
(Writing zdata_48.bh...)
(Writing zdata_49.bh...)
(Writing zdata_50.bh...)
(Writing zdata_51.bh...)
(Writing zdata_94.bh...)

Statisics
WARNINGS: 0
FATAL ERRORS: 0
EXECUTION TIME: 3,07 sec
[24/10/2009 21.05]

FifaFS is dedicated to our friend and colleague
and real old bat, actually ;-)
Sergey 'SlayeR' Botcharov
 

Stein92

Club Supporter
regularcat;2752087 said:
last 2 post try regenrating the fat & bh files yourself w/ fm10 or cm10.

I tried but i have this error:
************** Testo dell'eccezione **************
System.IndexOutOfRangeException: Indice oltre i limiti della matrice.
in FifaLibrary10.FifaFile.CheckIfCompressed(BinaryReader r)
in FifaLibrary10.FifaFile.Init(FifaBigFile archive, Int32 startPosition, Int32 size, String name, Boolean isAnArchive)
in FifaLibrary10.FifaBigFile.Load(BinaryReader r)
in FifaLibrary10.FatFile.RegenerateAndSave()
in FileMaster.FileMasterForm.RegenerateFatBh()
in FileMaster.FileMasterForm.toolStripButtonFatBh_Click(Object sender, EventArgs e)
in System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
in System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
in System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
in System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
in System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ScrollableControl.WndProc(Message& m)
in System.Windows.Forms.ToolStrip.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.3603 (GDR.050727-3600)
Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
FileMaster10
Versione assembly: 1.0.3563.20240
Versione Win32: 1.0.3563.20240
Base di codice: file:///C:/Program%20Files/Fifa%20Master/File%20Master%2010/FileMaster10.exe
----------------------------------------
System.Windows.Forms
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaLibrary10
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Program%20Files/Fifa%20Master/File%20Master%2010/FifaLibrary10.DLL
----------------------------------------
System.Data
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Base di codice: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.3074 (QFE.050727-3000)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
FifaControls
Versione assembly: 0.0.0.0
Versione Win32: 0.0.0.0
Base di codice: file:///C:/Program%20Files/Fifa%20Master/File%20Master%2010/FifaControls.DLL
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Base di codice: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Versione assembly: 2.0.0.0
Versione Win32: 2.0.50727.3603 (GDR.050727-3600)
Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------

************** Debug JIT **************
Per attivare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
attivato.

Ad esempio:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
 

ramionx1

Club Supporter
i think its awesome wat ur doing

but my game keeps crashing wen i try to start a match....i read all the previous threads and they say i should use a fat generator...but i have no what that is or where to find it....can some one give me some info i would be really greatful
 

ErwinF

Club Supporter
Stein92: I had this sort of errors with other tools from Rinaldo on 64 bit. Jorge78 made a patch for Rinaldo's tools which solved these problems for me. Maybe it will help you, see http://www.soccergaming.com/forums/showpost.php?p=2746808&postcount=253. Rinaldo added the patch from Jorge78 in the latest version of CM 10, so you can also use this instead of IM 10.

Another solution for regenerating fifa.fat is using fifafs (http://fifasoccer.ru/en/files/?game=39). Unzip the contents in any folder you want, eg. your fifa10 data folder. You can now open a command box, browse to your folder you extracted fifafs in and run the following command: fifafs -fix $dir_fifa10$\data.
I made a cmd file you can use, unzip it next to fifafs.exe and double click on it and it will repair your fifa.fat.
 

Stein92

Club Supporter
ErwinF;2752262 said:
Stein92: I had this sort of errors with other tools from Rinaldo on 64 bit. Jorge78 made a patch for Rinaldo's tools which solved these problems for me. Maybe it will help you, see http://www.soccergaming.com/forums/showpost.php?p=2746808&postcount=253. Rinaldo added the patch from Jorge78 in the latest version of CM 10, so you can also use this instead of IM 10.

Another solution for regenerating fifa.fat is using fifafs (http://fifasoccer.ru/en/files/?game=39). Unzip the contents in any folder you want, eg. your fifa10 data folder. You can now open a command box, browse to your folder you extracted fifafs in and run the following command: fifafs -fix $dir_fifa10$\data.
I made a cmd file you can use, unzip it next to fifafs.exe and double click on it and it will repair your fifa.fat.

Thank you, i've done the first possibility but i doesn't work! I've downloaded the fifafs, i extrackted but I don't know what "eg. your fifa10 data folder." means!!! Someone can explain it to me....:blush:
 

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Youth Team
duong i don't know if it's just me but i did just as you said, and installed Riffat's GP followed by your MGR Patch 1.0 but i guess the turf gets changed into EA's ori one.
I would show my game but idk why Printscreen only pastes a black screen on paint.
Any help ???
 


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