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EA SPORTS ™: FIFA ™ 07; Tackle Meter idea.

NK FOOTBALL ©

Senior Squad
I have an idea for FIFA ™ 07;

This idea came to me while playing FIFA ™ 06 and noticed the lack of fouls, unless you go around the pitch pressing slide tackle.

'Tackle Meter' - The tackle meter registers the aggression of a tackle using the 'shot button', which usually has the player stick his foot in to get the ball. It is usually looked upon as a more 'friendly' tackle, but I have an idea that you could really benefit from for Next Generation gameplay and it's not all that complicated. Let me create the scenario;

You're battling it out in midfield, chasing down the CPU controlled team of players', trying to win the ball back. You tried slide tackle but the CPU player moved out of the way and the commentator said 'what a miss timed tackle!' or something of that nature. So now you try the all-new 'challenge tackle' or some other name used when pressing the 'shot' button or the keyboard 'D' button. The more times you press it, the higher the tackle meter fills up and depending on player attributes such as tackling, strength, speeds, aggression (this been for both the player with the ball and the player making the challenge), the tackle meter will show how likely you are to win the ball and if the challenge becomes too aggressive you will foul that player and could either;

*Injure him
* Injure yourself if it doesn't go your way (you try tackling a player who keeps the ball and knocks you over! He could even foul you!!!)
*Get booked for been too aggressive
* anything else?!

Of course you could win the challenge!! You could win it cleanly just with one of two presses (good defender attributes), or you just get away without fouling them, but knock them over. There could be loads of variations in tackling, fouls, animations could really show through!!!!

NK.
 

Dimitris

Club Supporter
Yeah, you are absolutely right! It would be make the game much more realistic (and much more funny :) ) That is a big idea man!
 

Zambrottanr19

Youth Team
Hey NK,

I've to commit, that's a brilliant idea, and especially (in my opinion) when this would be possible, I think it's must be fantastic when you link this kind of stuff with the dribbling moves of the other player:
when you see on the tackle meter wether for exemple the cpu is going the tackle you very hard, you have to do a big dribbling effort to avoid the tackle. So only need to work out the tackles more (also maybe more tackle styles) and the dribbling skills.
The player (or cpu) who excecute the move the best, wins the ball.

And now, unfortunatelly, back to real life (and fifa).
:ewan:
 

OckHAM

Reserve Team
You can prepare and pack the best collection of great ideas to suggest improvements on next Fifa game, the problem is that EA is not characterized by the tendence of reading the suggestions and to work together with their communities.
 

Lior

Senior Squad
OckHAM said:
You can prepare and pack the best collection of great ideas to suggest improvements on next Fifa game, the problem is that EA is not characterized by the tendence of reading the suggestions and to work together with their communities.

Yes they do, they read this forum every day. I can assure you of that.
 

NK FOOTBALL ©

Senior Squad
I knew they did, I've even seen videos from EA on FIFA 2005 where it showed them browsing this forum and the Community forum over at EA.

:)

NK.
 

Comma

Youth Team
i have a suggestion to maybe take the learning out of it, like when we all get used to how long to hold the shoot button til we are in the sweet spot. Maybe, instead of linking the tackle to a button, link it to the right analog stick the same as the first touch and moves are. Then, to make a tackle, you have to guess which way the other player is going to move their stick. Say, for example, you are defending someone and they hit up on the right stick, if you hit down, then you get beat bad and look like a fool. But if you hit the stick to torward the player while the are hittin up, then you just trip him and get a foul without a card. But if you hit up while he hits up, you can make a challenge for the ball and hopefully take it. There can obviously be various degrees of fouls here. Say you hit up and toward the player while he hits up then you can fould him hard and get a card.

This works much the same way for the offensive player also. And just like in real football, even if the defender guesses the right way, he wont always win the ball. We could also add dives in here so that if the defender completely misses, you could choose to hit a button and make a dive (and maybe even get a card yourself.)

Now, I realize this isnt perfect (especially if you cant even understand what im talking about, specially since i didnt explain it well.), but i was just trying to think of a way to make it less learnable, and more random. As you explain it now, eventually people will learn that it will take two or three pushes of the button to maximize the chances of winning the ball while saving yourself from a card and then prople wont get that many cards much like people now know (even if they dont think about it) how long to hold the shoot button to get it just right.

Anyway, tell me what you think.

Cheers
,
 

Comma

Youth Team
and here I was thinking i had something original. I dont think it would be that over the top and I dont really know how it failed in the first place. Now, keep in mind that I've only played FIFA Street once or twice for about 1 hour total. So please be kind. But in all honesty, I believe this method of guessing the random rather than learning what it takes would be much better and fairer. That way, we would see more cards, rather than a couple of cards the first couple of games then back to the same old same old. Sorry if it was a bad idea.

,
 

gamerguy350

Reserve Team
But the thing is, in real life do you guess which way the guy is going to go, and just stick your leg out and hope for the best?
 

Comma

Youth Team
not really. But there has to be some trade off between reality and the game. There is some guessing. How many times have you seen someone get around someone and have them on their ass. Im not saying the defender has to hit the stick at the same time as the offense, and they dont have to hit it just once. Im jsut saying that instead of making it up to how hard i or how many times i hit a button, then im not going to hit it that much or hard for the same reason i rarely use the slide tackle button now. If you have to hit the stick, and there is some guessing involved, then it adds for the unknown which allows for exciting football on both ends. With this method, it would add more challenge for me without feeling cheated. Its just more fun.

cheers
,
 

NK FOOTBALL ©

Senior Squad
Comma said:
not really. But there has to be some trade off between reality and the game. There is some guessing. How many times have you seen someone get around someone and have them on their ass. Im not saying the defender has to hit the stick at the same time as the offense, and they dont have to hit it just once. Im jsut saying that instead of making it up to how hard i or how many times i hit a button, then im not going to hit it that much or hard for the same reason i rarely use the slide tackle button now. If you have to hit the stick, and there is some guessing involved, then it adds for the unknown which allows for exciting football on both ends. With this method, it would add more challenge for me without feeling cheated. Its just more fun.

cheers
,

Well, it would be based on attributes, so in some cases all you'd have to do is hit the stick once, but if you miss timed it and just tripped up the player or the tackle caught him, but he kept hold of the ball, then since you've pressed the tackle button and the meter goes up (it would decrease but slowly), then the next time you hit the tackle to try and get him in that same defensive move, you'd have a higher risk of causing a foul. Would also make things very interesting inside the penalty box, especially when players' get knocked over like they do in real games and the referee doesn't call the penalty.

NK.
 

Comma

Youth Team
Maybe I fail to see what you are talking about, but i still dont see how that would be random. I dont believe the fifa street way was all that bad. Of course the tricks wouldnt be as elaborate and all the animations would be for regular football. And of course what I am talking about would be based on attributes also, so someone like ronaldinho, who has great ball skills would have much more of a chance to get by or draw a foul from anyone. Lets be honest, no matter how hard you go at ronaldinho, he always seems to come away with the ball.

Please dont take this as me telling you that your idea is poor, because it is far from it. I'm just trying to think of a way to make it less routine and more random. Random, for me, makes for more fun and less frustration as I cant feel like im being cheated. I hate now, when i try to do moves with the stick and the stupid defender just lunges and takes the ball. wtf is that? That being said, I also think that they could alter the animations for first touch to include such actions as coming with cleats showing like the play on c.ronaldo in the game against the dutch that resulted in his injury. they certainly dont have to be that severe, but something. Im just trying to think of ways to foul that maybe arent so easy to get around. We all are used to the shot button, and I fear that something like this would be the same.

,
 

daccorn

Club Supporter
*Injure him
* Injure yourself if it doesn't go your way (you try tackling a player who keeps the ball and knocks you over! He could even foul you!!!)
*Get booked for been too aggressive

great idea i must say, but i dont the tackling system fifa now needs anymore improvement

in the controls screen, fifa has distinctly differentiated between conservative tackle and aggressive tackle, seems like the 'aggresive' part of tackle has already been implemented into one button. What happens to the A button ? for slide tackle only ?

and i think everyone should know this that D button is not just for your player to stick his foot out and A is not just for slide tackles. If u observe hard enough the A and D buttons work very very differently under different situation (NOT D = shooting/conservative tackle)

by pressing D theres one point when u can still barge into the opponent who just released the ball and u get booked for it

and A u can pull wingers back when they try to print but putting the ball way too foward and u get booked for pulling back

so i think the tackle system is still quite nice but the part where u said injuring yourself may could be a possiblity for the next fifa :)
*Cheers
 

NK FOOTBALL ©

Senior Squad
i'm yet to get booked for anything but a slide tackle. It needs to happen more often. If all these tpyes of fouls are in there, then EA need to make it happen much, much, much more often.

NK.
 


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