NK FOOTBALL ©
Senior Squad
I have an idea for FIFA ™ 07;
This idea came to me while playing FIFA ™ 06 and noticed the lack of fouls, unless you go around the pitch pressing slide tackle.
'Tackle Meter' - The tackle meter registers the aggression of a tackle using the 'shot button', which usually has the player stick his foot in to get the ball. It is usually looked upon as a more 'friendly' tackle, but I have an idea that you could really benefit from for Next Generation gameplay and it's not all that complicated. Let me create the scenario;
You're battling it out in midfield, chasing down the CPU controlled team of players', trying to win the ball back. You tried slide tackle but the CPU player moved out of the way and the commentator said 'what a miss timed tackle!' or something of that nature. So now you try the all-new 'challenge tackle' or some other name used when pressing the 'shot' button or the keyboard 'D' button. The more times you press it, the higher the tackle meter fills up and depending on player attributes such as tackling, strength, speeds, aggression (this been for both the player with the ball and the player making the challenge), the tackle meter will show how likely you are to win the ball and if the challenge becomes too aggressive you will foul that player and could either;
*Injure him
* Injure yourself if it doesn't go your way (you try tackling a player who keeps the ball and knocks you over! He could even foul you!!!)
*Get booked for been too aggressive
* anything else?!
Of course you could win the challenge!! You could win it cleanly just with one of two presses (good defender attributes), or you just get away without fouling them, but knock them over. There could be loads of variations in tackling, fouls, animations could really show through!!!!
NK.
This idea came to me while playing FIFA ™ 06 and noticed the lack of fouls, unless you go around the pitch pressing slide tackle.
'Tackle Meter' - The tackle meter registers the aggression of a tackle using the 'shot button', which usually has the player stick his foot in to get the ball. It is usually looked upon as a more 'friendly' tackle, but I have an idea that you could really benefit from for Next Generation gameplay and it's not all that complicated. Let me create the scenario;
You're battling it out in midfield, chasing down the CPU controlled team of players', trying to win the ball back. You tried slide tackle but the CPU player moved out of the way and the commentator said 'what a miss timed tackle!' or something of that nature. So now you try the all-new 'challenge tackle' or some other name used when pressing the 'shot' button or the keyboard 'D' button. The more times you press it, the higher the tackle meter fills up and depending on player attributes such as tackling, strength, speeds, aggression (this been for both the player with the ball and the player making the challenge), the tackle meter will show how likely you are to win the ball and if the challenge becomes too aggressive you will foul that player and could either;
*Injure him
* Injure yourself if it doesn't go your way (you try tackling a player who keeps the ball and knocks you over! He could even foul you!!!)
*Get booked for been too aggressive
* anything else?!
Of course you could win the challenge!! You could win it cleanly just with one of two presses (good defender attributes), or you just get away without fouling them, but knock them over. There could be loads of variations in tackling, fouls, animations could really show through!!!!
NK.