DELIJASEVER said:
Instead of arguing with possible customers seat and make the business case, If You do not know how to make it just buy some books and do it.
You keep on saying make a business case for it. But something there's simply NO business case for it. For example, there's no point selling a Ferrari in a slum area. There is no business case for it. No matter what books you read, there is none.
Do You know ho to measure the Turnover & Costs of a posssible team to be employed working in East. Europe for Eastern Europoean Leagues and would it be not the excellent way of our future development getting more experts, developers independent from The E.Europe League from Eastern Europe anyhow, why dont You outsource a part of the development of Your Products to Eastern Europe ?
I dont think you understand how dev teams work. They would be first extremely reluctant to outsource something to another company. i.e. why have a middle man who will take a chunk of what you do, when EA are perfectly capable of doing it themselves. So, what EA actually do is just buy those companies and move whoever are the experts to their own teams. No point giving away your games' secrets to an external company, when you can just buy that company to make it yours.
And outsourcing means extra bureaucracy and extra communication, i.e. slows down production.
This is a case of a negative market competition ,(They do not have it why we should?) Never heard about the Company which developed based on the downsizing (negative) market competition.
This is not downsizing market competition. It is basic common sense that when you see that you are way ahead in the area and that the judgement is that your competitors are not going to catch you in that area in the near future, there's no point spending all your resources still in that area. It's better off using the resources in areas where other competitors have an edge over you.
Again have You made the business case about it , have You measured the possible Turnover & Costs of such European sport games?
The turnover of such a sport game is none or very little, just look at the fan base. The costs of making such a game will be very much similar in making each sports game that EA sports make. Ok, you can cut down some of the costs in reusing libraries and techniques used in the other games, and so the dev team can be smaller. But still, you have to hire the required marketing ppl, modellers, graphics designers etc etc. And there is no business case for it, just like there is no business case for a curling game.
Oh yes, EA Sports can just make a game on a low budget. But low budget usually lesser quality, and EA Sports are not going to agree making a sub-standard game in their view
How You corelate GDP and selling of Your Products?????
Source: Wikipedia:
GDPs of different countries may be compared by converting their value in national currency according to either:
* current currency exchange rate: GDP calculated by exchange rates prevailing on international currency markets
* purchasing power parity exchange rate: GDP calculated by purchasing power parity (PPP) of each currency relative to a selected standard (usually the United States dollar).
If you look at the table for PPP, the story is more or less the same.
Do You know that for example Russia has more than 12 times more citizens than for example Switzerland and that the interest for football is much higher too.
If you have noticed, I did not compare GDP per capita. So it is the GDP for the country as a whole, so population has already been taken into account. And the last time I checked, China and India has the 2 highest population in the world.
a) make a business Case , analyse it and try to measure the impact for FIFA and other Products in details because if it is correct that You put for FIFA 06 Czech but not Russian, Ukrainian and Serbian Leagues You lost big money. (Turnover- Profit Margin -Costs)
Again, I think the business ppl in EA are doing more than a good job in terms of making business cases and disregarding business cases. Since they have been making a tidy profit every time.
b) Do not argue with possible Customers but try to understand what they are speaking about , go back , analyse and conclude
The whole point is talking about possible customers. If there is no or little extra potential customers, then there is no business case. And if they are already your customers (i.e. they are already buying the game), see what you can take out and they still buy your game. Keeping the sales the same, while minimising costs. Of course, business decisions can be wrong. But with the track record of EA, the possibility of that is probably less than them making the right decision. And you never know which one is which, unless you actually take the plunge. But they are just not prepared to take that risk.
c) Many words in convincing somebody in reference about commercial issues are worthless - serious facts cokllecting and number analysing is the real way.
If you think EA dont do that, then you are very naive.