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Editing gameplay aspects

simakperrce

Reserve Team
don't want to be an impatient nag, but has someone figured out how to access any of the gameplay parameters (ball physics, player physics, speed settings for example).

it seems that unlike EAs F1 for example (don't yell, i really mean F1, and did not misspell FIFA), which has all the "behavior" characteristics outsourced in text files, PES is rather "closed". it seems all that stuff is packed into the actual .exe which makes it probably hard to come by.

any experienced programmers here?
 

simakperrce

Reserve Team
but i do. so what are you gonna do about it. call the PES police?

those were examples. maybe i want to have decent referees who don't whistle on every slight touch. maybe i want the game to run slower. maybe i find the high balls a bit to floaty.

am i s.hitting on your PES-is-so-good-it-doesnt-need-editing shrine for just asking whether someone has figured out already how to do it? if you can't answer the original question (to repeat: has someone figured out how to edit the gameplay aspects), why post?

and, yes, i do know that you can edit player stats. but i don't want to sit through editing 10.000 plus players and tone down their dribbling speed by 10 for a total of 2 years, if maybe i can change that globally at once. got a problem with that?
 

simakperrce

Reserve Team
fine. now that the fanboys have given their invaluable opinions and (hopefully) left this thread, anyone who can answer my original question, maybe some day:

has anyone found a way of editing aspects of the game engine (not the visual part like changing shirts, shorts, faces asf)?

thank you.
 

Gobby

Youth Team
Its not possible as its hard coded into the game engine. Obviously there may be some clever nut that could figure a way of doing it after a while (pes4 out sooner), but no1 is gonna bother trying because the majority see no reason to mess with the physics.
 

sanblaster

Youth Team
that's impossible dude. You'd need to know some reverse ingeneering tactics in order to have the algorythms that make the ball bounce etc etc..

Well, NOTHING's impossible, but I don't think anybody could hack it like that. It's not like changing an option in the .exe file to enable whatever the match duration you want. (which still looks like a great acomplishement to me! :))
 

mohawk

Senior Squad
But they did it! I think its possible...but I doubt anyone will bother putting the time and energy into it...
 

simakperrce

Reserve Team
it all depends on the architecture of the program. obviously in FIFA you can quite easily edit gameplay aspects by changing certain variables in text files which the .exe derives its information from. people have been doing it for years (and they had to because the default game was crap).

the same in a game like F1 (also EA) which i mentioned in the first place. anything from the physics of the cars to the grip level of the tires to the way the rain drops fall on the visor can be tuned by changing simple text variables. that's why F1 for example is extremely "open", "moddable" and easy to customize.

now imagine for example someone came up with a "snow" patch for PES some day, allowing you to play on a snowy pitch. you'd probably want to add some skidding behavior to the ball and to the players, or make both behave in a way you would expect things to behave on a snowy pitch. this is *not* changing the physics but extending them.

but to move away from the damn ball physics debate (i never wanted to change the damn physics, it was just an example to underline what i meant by "gameplay" aspects as opposed to visual aspects such as kits and faces) how about this one: i want the referees to act less picky than they do in the default game. is there a "global" setting for the referees whistling threshold somwhere, which i can maybe lower slightly? this is what i understand under gameplaying aspects.

now please don't come up with further useless comments along the line of "dude, i don't think anything needs to be changed, man, i think the game is so perfect". i like the game as much as anyone here, but for the first time it's going to be on a PC and this potentially means that you can totally customize it to your liking. albeit it would need the help of people who know more about programming/patching than i do.
 

PhiLLer

Fan Favourite
We shall see once the full version is released to what extend anything non-visual is editable. One thing is for sure, it won't be an easy .ini file tweaking like with FIFA, it'll take a bit more than that.
 

simakperrce

Reserve Team
Originally posted by biker_jim_uk
I believe each ref has his own leniancy, certainly did in previous versions.

yes they do. ever since PES1. and how does that relate to the question whether one should be able to edit them or not?

by the way: this is not an opinion poll, so there is no need for you to constantly defend the status quo. the question is not whether PES gameplay sucks or not, but whether one can edit it or not.

fine line, mate.
 

PhiLLer

Fan Favourite
Originally posted by simakperrce
yes they do. ever since PES1. and how does that relate to the question whether one should be able to edit them or not?

by the way: this is not an opinion poll, so there is no need for you to constantly defend the status quo. the question is not whether PES gameplay sucks or not, but whether one can edit it or not.

fine line, mate.

Relax mate, have a beer and sit back. No need to go on about it. It's obvious that people were going to comment on that PES3's gameplay is fine. :)
Good point on the snow patch though, graphically I'm sure it's not too hard but as for editing the physics that would apply to a snowy pitch I'm not so sure if editing them will be easy.
Then again, you could just use the wet weather physics on a snowy pitch, which is pretty real to both rain and snow.
 

simakperrce

Reserve Team
ok, i am relaxed now. :-)

sorry for getting all upset, but i am hacking out paragraph over paragraph trying to explain what i mean (and want) and always get these dry one-liners which come across like "man, what's your problem?.. go play something else instead"

it's a bit grinding that whenever one puts certain things about PES only slightly into question, one is immediately pushed into a corner of either a) not knowing the game, b) not mastering it or c) not liking it. none of that is the case (well, about the "mastering it" i don't know...;-)

another good example (i think) for something which could (under circumstances) require editing is curl. there is no (or too little) curl on regular goal shots. wouldn't it be great to extend the already great physics engine and make it even greater?
 

jonah66

Youth Team
In EA's Cricket 2002, all the ball physics/AI cfg files were tied up in the exe. A couple of guys, after a few months, managed to extract these files so making the configs editable (don't ask me how they did it!).
So there's hope for you simakperrce, that someone will eventually be able to crack the config files :) .
 

jonah66

Youth Team
Yeah yeah, but coming from Spain you wouldn't have any idea about the complex game of cricket; now, if it was bull-fighting...;) :)
Admittedly EA's game was bug-ridden, hence the need for the configs to be cracked:) .
 


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