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Ingame you can't see the hairpart of the texture, so there's no reason of changing it. I know but that's his actual hairstye, maybe he uses it just because he has holydays but maybe his haistyle remains the same.Slay3R;3262639 said:Much better but make more accurate hair ON FACE TEXTURE so it wasn't in CONTRAST with the hair itself. Anyway i think that this hair doesn't suit him well - he should have siginificantly smaller hair volume.
PecenaRita;3262678 said:Ingame you can't see the hairpart of the texture, so there's no reason of changing it. I know but that's his actual hairstye, maybe he uses it just because he has holydays but maybe his haistyle remains the same.
The hair's from Jens Lehmann, he's a hidden player, the ID is 805.xyrho_44;3262857 said:good Ivanovic, who hair?
and Iniesta, i agree with bina
I'll make some ingame SS and show it to you. The hair drawn on the texture is hidden behind the hair so it's very hard to see it ingame. Maybe we are not talking about the same thing?Slay3R;3262910 said:No need to explain me what ALPHA channel is - i know it. I tell you that in your case the hair DRAWN on the face texture WILL be noticable - it isn't covered with hair model and the textures significantly differ from each other and you'll see that contrast in game for sure.
Slay3R;3262939 said:Why the screens are so small? Any way - look what i was talking about. The red areas. To match textured hair and hair itself you should be very accurate and normally the front part of the hair is made DIRECTLY with the model and it's texture not FACE texture. Or you get what you have now - i clearly see the border between the face texture and the hair model and normally this border should not be seen. The hair should NOT look like a wig - they should look natural. Now i think that's clear. And btw - at least make the tone of the hair DARKER and less satiurated. That'll improve impression.