Keegan
Yardie
IMPORT BOOTS
In Fifa 2005, there are 10 Boot files (as far as I know, anyway )
In zdata_02.big are the following boot files:
playertexobj.texobj11__texture1020305845__-1 = Referee
playertexobj.texobj11__texture1020305845__1
playertexobj.texobj11__texture1020305845__2 = Standard
playertexobj.texobj11__texture1020305845__3
playertexobj.texobj11__texture1020305845__4
playertexobj.texobj11__texture1020305845__7
In zdata_03.big are the following boot files:
playertexobj.texobj11__texture1020305845__5
playertexobj.texobj11__texture1020305845__6
In zdata_04.big is the following boot file:
playertexobj.texobj11__texture1020305845__8
In zdata_08.big is the following boot file:
playertexobj.texobj11__texture1020305845__9
With me so far? Good. Using Big Raptor available at www.socceraccess.com you can locate these files and extract them to the location of your choice (uncompressed!!!) and these files can then edited to contain the image/s of your choosing.
For this part of the operation, my tool of choice is Fshtool which is readily available at a number of sites, you can use www.google.com to find a download of this great tool. Simply extract the contents of the fshtool.zip and then right-click on a *.fsh file, choose 'open with' and browse for the location of fshtool - which allows you to double-click on a fsh file and have fshtool automatically do its job on those files.
Having extracted the boot files, you will then double-click the first one you wish to edit - for example, playertexobj.texobj11__texture1020305845__2 which is the boot that the majority of the players in Fifa 2005 wear. This will cause fshtool to pop-up a dos page where it extracts the contents to a folder of the same name as the fsh file. This file will contain 13 files - 6 images, 6 alphas (what the hell is an alpha file? don't worry about it - it just contains transparency for the bitmaps) and an index file. The 6 images are sized thus: 2*2, 4*4, 8*8, 16*16,32*32 & 64*64. Using your graphic editor of choice (I use Adobe Photoshop) resize a Boot image (possibly obtained by right-clicking one of mine or any other in this forum) and replace those images in the folder created by fshtool. Be carefull to replace images with new images of the proper dimensions.
Sounds like a lot of work? Not really. Almost finished now - Double-click on index.fsh in your folder created by fshtool and another dos page pops up where fshtool is importing your new boot images. When that is complete, you delete the folder that was created by fshtool, import the boot fsh file with big raptor back to the zdata_*.big file it came from, and you're ready to go.
Congratulations - you have just imported your first Fifa 2005 boot.
Bless.
(hopefully a mod will make this a sticky so as to prevent other newbies from having to ask this particular question!)
In Fifa 2005, there are 10 Boot files (as far as I know, anyway )
In zdata_02.big are the following boot files:
playertexobj.texobj11__texture1020305845__-1 = Referee
playertexobj.texobj11__texture1020305845__1
playertexobj.texobj11__texture1020305845__2 = Standard
playertexobj.texobj11__texture1020305845__3
playertexobj.texobj11__texture1020305845__4
playertexobj.texobj11__texture1020305845__7
In zdata_03.big are the following boot files:
playertexobj.texobj11__texture1020305845__5
playertexobj.texobj11__texture1020305845__6
In zdata_04.big is the following boot file:
playertexobj.texobj11__texture1020305845__8
In zdata_08.big is the following boot file:
playertexobj.texobj11__texture1020305845__9
With me so far? Good. Using Big Raptor available at www.socceraccess.com you can locate these files and extract them to the location of your choice (uncompressed!!!) and these files can then edited to contain the image/s of your choosing.
For this part of the operation, my tool of choice is Fshtool which is readily available at a number of sites, you can use www.google.com to find a download of this great tool. Simply extract the contents of the fshtool.zip and then right-click on a *.fsh file, choose 'open with' and browse for the location of fshtool - which allows you to double-click on a fsh file and have fshtool automatically do its job on those files.
Having extracted the boot files, you will then double-click the first one you wish to edit - for example, playertexobj.texobj11__texture1020305845__2 which is the boot that the majority of the players in Fifa 2005 wear. This will cause fshtool to pop-up a dos page where it extracts the contents to a folder of the same name as the fsh file. This file will contain 13 files - 6 images, 6 alphas (what the hell is an alpha file? don't worry about it - it just contains transparency for the bitmaps) and an index file. The 6 images are sized thus: 2*2, 4*4, 8*8, 16*16,32*32 & 64*64. Using your graphic editor of choice (I use Adobe Photoshop) resize a Boot image (possibly obtained by right-clicking one of mine or any other in this forum) and replace those images in the folder created by fshtool. Be carefull to replace images with new images of the proper dimensions.
Sounds like a lot of work? Not really. Almost finished now - Double-click on index.fsh in your folder created by fshtool and another dos page pops up where fshtool is importing your new boot images. When that is complete, you delete the folder that was created by fshtool, import the boot fsh file with big raptor back to the zdata_*.big file it came from, and you're ready to go.
Congratulations - you have just imported your first Fifa 2005 boot.
Bless.
(hopefully a mod will make this a sticky so as to prevent other newbies from having to ask this particular question!)