I think problem is that Fifa 11 facebuffer is Triangle Strip format and Fifa 16 Triangles by default. I don't know what is the value in hex which tells that model uses triangle strip instead of triangles. I don't know how to convert triangles to triangle strip. Fifa 11 / console rx2 uses triangles in stadium container files and maybe some other models.
Fifa 16 vertex format descriptor looks like this.
p0:00:00:0001:4f16
n0:08:00:0001:3s10n
g0:0C:00:0001:3s10n
t0:10:00:0001:2f16
P0 = position, n0 = normal, g0= maybe tangent, t0 = texture coords.
00, 08, 0C and 10 is offset in vertex block.
You can see Fifa 11/console rx2 vertex format here:
https://forum.xentax.com/viewtopic.php?f=16&t=21960
ball_124.rx3:
/00/00/00/00 /00/1A/23/60 /00/00/00/01 = position float16_4
/00/00/00/08 /00/2A/21/87 /00/03/00/03 = normal DEC3N
/00/00/00/0C /00/2A/21/87 /00/06/00/15 = tangent? DEC3N
/00/00/00/10 /00/2C/23/5F /00/05/00/06 = uv coord. FLOAT16_2
Xbox 360 decl types:
Code:
fn Get_D3DDECLTYPE id=
(
case id of
(
0x002C83A4: #FLOAT1
0x002C23A5: #FLOAT2
0x002A23B9: #FLOAT3
0x001A23A6: #FLOAT4
0x002C83A1: #INT1
0x002C23A2: #INT2
0x001A23A3: #INT4
0x002C82A1: #UINT1
0x002C22A2: #UINT2
0x001A22A3: #UINT4
0x002C81A1: #INT1N
0x002C21A2: #INT2N
0x001A21A3: #INT4N
0x002C80A1: #UINT1N
0x002C20A2: #UINT2N
0x001A20A3: #UINT4N
0x00182886: #D3DCOLOR
0x001A2286: #UBYTE4
0x001A2386: #BYTE4
0x001A2086: #UBYTE4N
0x001A2186: #BYTE4N
0x002C2359: #SHORT2
0x001A235A: #SHORT4
0x002C2259: #USHORT2
0x001A225A: #USHORT4
0x002C2159: #SHORT2N
0x001A215A: #SHORT4N
0x002C2059: #USHORT2N
0x001A205A: #USHORT4N
0x002A2287: #UDEC3
0x002A2387: #DEC3
0x002A2087: #UDEC3N
0x002A2187: #DEC3N
0x001A2287: #UDEC4
0x001A2387: #DEC4
0x001A2087: #UDEC4N
0x001A2187: #DEC4N
0x002A2290: #UHEND3
0x002A2390: #HEND3
0x002A2090: #UHEND3N
0x002A2190: #HEND3N
0x002A2291: #UDHEN3
0x002A2391: #DHEN3
0x002A2091: #UDHEN3N
0x002A2191: #DHEN3N
0x002C235F: #FLOAT16_2
0x001A2360: #FLOAT16_4
default: #UNKNOWN
)
)
Here is model researcher (
https://zenhax.com/viewtopic.php?t=4105) preview differences between Fifa 16 and Fifa 11 ball models: