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FIFA 11 PS3 Gameplay Patch for FIFA 11 PC by Doctor+ Productions

Waldo1639

Senior Squad
Ok, cause a lot of people are saying that HG 4.9 have some minor issues, here is my opinion of possible solutions. Fidel, if you gonna make a fix for HG 4.9 here is what should be fixed:

1. Decrease shooting accuracy; there are too many perfect shots, make them miss a little, to make shots near the goal. 90% shots in the box are goals and this is why every match ends with minimally 4 goals.
2. Decrease perfect long range passes; it's like every player have vision of Iniesta and Xavi. Often defenders are not even trying to jump and stop crosses...
3. Increase awareness of goalkeeper in 16yard, especially for crosses.
4. Decrease head accuracy; make defenders to more dominate in there own half, not too dominating, just a little, so Drogba could not always make perfect heading.

But, Fidel, there are much, much more awesome things in HG 4.9:
Merdiso;3042710 said:
The gameplay is really great, the AI is smarter and the game is now much more enjoyable. I can finally see some worked goals instead of seeing the AI scoring only after a mistake of mine or a game glitch.
Yes, totally agree.

- AI have idea when attacking. You can see nice actions, combinatoring... Attack is not sterile any more.
- AI defenders make good positioning and they cover pretty nice.
- Ball reflection is more dangerous.
- Nice battle for possession, intercepting.
- Nice moves from skilled players (back heel, fake shot, acrobatic shots...)
- Gameplay is balanced, really enyojable.
- Pressing (at least for me) is decent.

Fidel, its awesome! So, keep it up!
Cheers.
 

madelyne

Club Supporter
I don't understand why every version of Fidel's patch is different when just need to fix the wrong things.

Game speed is correct? Don't touch it again.
Contrasts works? Ok, fine, don't change it.
Pressing is good? Well, that's enough.
 

asdf94

Club Supporter
i got some thing u can concern. these are:
-shooting accuracy is too much, u have to decrease it at least for 30%
-decrease the intensity of crossing just for a little, but increase the accuracy of very long cross if players do counter attack.. so the unpredictable stuffs are literally getting better thats just for the example, u may try with your experience
-fix the short pass during the freekick by AI, its ok if the AI pass the ball when there isnt a player covering his teammates. this also happen to corner kick. make it like throw in! Thrower is very smart and realistic.
-Make the ball physic a lil bit heavier to make the game is more interesting. it also make a different atmosphere during the game

i have some request:
-new long through pass style like on console, which spin the ball with outside foot.
-add more body collision! its been a very very very pretty awesome body collision but it might be more interesting
-more skill with AI
-give me info about the db :p


so far ive been enjoying this version, even so im still waiting your next project!!

cheers
 

Fidel Gameplay

Senior Squad
Waldo1639;3043574 said:
Ok, cause a lot of people are saying that HG 4.9 have some minor issues, here is my opinion of possible solutions. Fidel, if you gonna make a fix for HG 4.9 here is what should be fixed:

1. Decrease shooting accuracy; there are too many perfect shots, make them miss a little, to make shots near the goal. 90% shots in the box are goals and this is why every match ends with minimally 4 goals.
2. Decrease perfect long range passes; it's like every player have vision of Iniesta and Xavi. Often defenders are not even trying to jump and stop crosses...
3. Increase awareness of goalkeeper in 16yard, especially for crosses.
4. Decrease head accuracy; make defenders to more dominate in there own half, not too dominating, just a little, so Drogba could not always make perfect heading.

But, Fidel, there much, much more awesome things in HG 4.9:

Yes, totally agree.

- AI have idea when attacking. You can see nice actions, combinatoring... Attack is not sterile any more.
- AI defenders make good positioning and they cover pretty nice.
- Ball reflection is more dangerous.
- Nice battle for possession, intercepting.
- Nice moves from skilled players (back heel, fake shot, acrobatic shots...)
- Gameplay is balanced, really enyojable.
- Pressing (at least for me) is decent.

Fidel, its awesome! So, keep it up!
Cheers.

madelyne;3043598 said:
I don't understand why every version of Fidel's patch is different when just need to fix the wrong things.

Game speed is correct? Don't touch it again.
Contrasts works? Ok, fine, don't change it.
Pressing is good? Well, that's enough.


hello to everyone!!! totally i agree with comments above!!! however i read all feedback and i think all issue will be fixed soon!! also i work to HG special version optimized for this patch: WC 2010 patch, all info here: http://www.soccergaming.com/forums/showthread.php?t=169273
thanks to everyone for try HG!!!!!

about: ball reflection is now more dangerous and sometime it goes straight to goal by tricking goalkeeper (yes is true bro!!! thanks to Waldo1639
video 1:

video 2, long shot, is realistic or not?:


Finally, one last thing: in the real Italy cup final (Inter-Palermo) I've seen Etò make three shots/two goal!!!
 

Fidel Gameplay

Senior Squad
asdf94;3043606 said:
i got some thing u can concern. these are:
-shooting accuracy is too much, u have to decrease it at least for 30%
-decrease the intensity of crossing just for a little, but increase the accuracy of very long cross if players do counter attack.. so the unpredictable stuffs are literally getting better thats just for the example, u may try with your experience
-fix the short pass during the freekick by AI, its ok if the AI pass the ball when there isnt a player covering his teammates. this also happen to corner kick. make it like throw in! Thrower is very smart and realistic.
-Make the ball physic a lil bit heavier to make the game is more interesting. it also make a different atmosphere during the game

i have some request:
-new long through pass style like on console, which spin the ball with outside foot.
-add more body collision! its been a very very very pretty awesome body collision but it might be more interesting
-more skill with AI
-give me info about the db :p


so far ive been enjoying this version, even so im still waiting your next project!!

cheers

thanks bro!!!! thanks to you and all HG soccergaming users!!!
I send you all info this week!!!! bye bye
 

Fidel Gameplay

Senior Squad
Hello to everyone, if any editor want to see, this is the:
cmsettings.ini (FIFA11PS3\dlc_footballcompeng\dlc\footballcompeng\data)
..this is a good way to anticipate good patches for FIFA12, because I believe that many things will be the same......
bye bye


[WIDGETS]
NUMBER = 2

[CAREERMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 1
PLAYERGROWTH = 1
PLAYERREGEN = 1
PLAYERVALUE = 1
PLAYERWAGE = 1
SUSPENSION = 1
TEAMMOVE = 1
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
TRANSFER = 1
BUDGET = 1
PROFILESTATS = 1
CONTRACTTERMINATION = 1
ACHIEVEMENT = 1
PLAYERCONTRACT = 1
BOARD = 1
FRIENDLY = 1
MANAGERHISTORY = 1
SEASONOBJECTIVES = 1
INTERESTINGRESULTS = 1
REPUTATION = 1
JOBOFFER = 1
EMAILMANAGER = 1
TRAININGEVENTSMANAGER = 1
PLAYERFORMEVENTSMANAGER = 1

[TOURNAMENTMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 0
PLAYERGROWTH = 0
PLAYERREGEN = 0
PLAYERVALUE = 0
PLAYERWAGE = 0
SUSPENSION = 1
TEAMMOVE = 0
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
TRANSFER = 0
BUDGET = 0
PROFILESTATS = 0
CONTRACTTERMINATION = 0
ACHIEVEMENT = 0
PLAYERCONTRACT = 0
BOARD = 0
FRIENDLY = 0
MANAGERHISTORY = 0
SEASONOBJECTIVES = 0
INTERESTINGRESULTS = 1
REPUTATION = 0
JOBOFFER = 0
EMAILMANAGER = 0
TRAININGEVENTSMANAGER = 0
PLAYERFORMEVENTSMANAGER = 0

[DEFAULTS]
CALSTART_DAY = 1
CALSTART_MONTH = 1
CALSTART_YEAR = 2010
NUMPLAYERSONPITCH = 11
DEFPLAYERSONBENCH = 7
MAX_SQUAD_SIZE = 42
RANDOMSEED = -1
DUMPSCREENLOG = C:\DumpScreen.txt
TOURNAMENT_MODE_SEASONS = 1 // Use 100 for multiseason Tourney Mode Testing or 1 for real world value
MIN_SQUAD_SIZE = 18
MIN_GK_PER_SQUAD = 2
RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year?
MIN_FREE_AGENTS_TEAM_SIZE = 40
FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25 // Take players from teams to the Free Agents' list only if they have more than this number of palyers
MIN_CROWD_ATTENDANCE = 40

[SAVED_INPUTS]
AUTORECORD = 1 // Will automatically start recording if set to 1
AUTOPLAYBACK = 0 // Will automatically start playback if file found. Supersedes AUTORECORD
FLUSHFILEON_X_INPUTS = 1 // Number of inputs to record before ensuring data is written to file
RECORDBASEPATH = C:\SavedInputs // The base name of the save file. Will add time and date .csmi
PLAYBACKNAME = C:\PlaybackInputs.cmsi // Full path and name of playback file to read

[LOGGING]
POSTSIM_RESULTS = 1
POSTSIM_RESULTS_FORTEAM = -1 // Minus one for all teams, or team ID for particular team
PREGAME_TEAMMANAGEMENT = 0
PREGAME_TEAMMANAGEMENT_FORTEAM = -1 // Minus one for all teams, or team ID for particular team
NEWS = 1
AWARDS_LOGGING_TOGGLE = 1 // 1 = Enable & 0 = Disable

[SIM_STATS_LOGGING]
PLAYERID = 0
GOALS = 0
ASSISTS = 0
CONCEDED = 0
SAVES = 0
YELLOWCARDS = 0
REDCARDS = 0
MINSPLAYED = 1
SCORERATING = 1
ASSISTRATING = 1
CARDRATING = 1
INJURYRATING = 1
PENALTYRATING = 0
OLDENERGY = 1
NEWENERGY = 1
INJURY = 0
MATCHRATING = 1
MOM = 1

[TICKER]
ENABLED = 1
MAX_LEN = 500
MAX_FIXTURES = 20

[DYNAMICTABLE]
ENABLED = 1
NUM_ENTRIES = 20

[EMAILS]
MAX_EMAILS = 20

[FITNESS]
ENABLED = 1
PLAYER_MAXENERGY = 100
DURINJURY_LIGHT = 10 // Light will be between 1 and 10 days
DURINJURY_MEDIUM = 30 // Medium will be between LIGHT and 30 days
DURINJURY_SEVERE = 56 // Severe will be between MEDIUM and 40 days
DURINJURY_LONGSEVERE = 112 // Long Severe will be between SEVERE and 130 days
CHANCE_OF_LONG_SEVERE = 10 // The chances of a long severe injury is this
ENERGY_RECOVERY = 10
PLAYER_MIN_OVERALL_FOR_NEWS = 79
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50

[SUSPENSIONS]
ENABLED = 1
PLAYER_MIN_OVERALL_FOR_NEWS = 79

[CONCURRENT_MATCH]
EVENTDELAY = 1 // How many seconds after the event that it should be displayed
DISPLAYTIME = 5 // How many seconds the event should be displayed for
GOALCHANGETIME = 2 // How long after the event should you see the goal indicator time (does not include time in EVENTDELAY)

[AI_TEAMMANAGEMENT]
ENABLED = 1 // Should AI Team Management actually happen
ENERGY_SHOULDREST = 60 // Values less than mean player should rest
ENERGY_MUSTREST = 35 // Values less than mean player must rest
AVAILPLAYERS_TOREST = 22 // Number of available players in squad before resting 'should rest'
[NEWS]
MAX_ITEMS = 5 // Number of potential news items to store
SHOW_DELAY = 8 // Number of seconds to highlight news items
DISPLAY_NUM = 5 // Number of items to display on main page (may combine with MAX_ITEMS)
EMOTION_POSITIVE_POSITIVE = 70 // A positive image will have 75% chance of showing for positive emotion news
EMOTION_POSITIVE_STANDARD = 30 // A standard image will have 30% chance of showing for positive emotion news
EMOTION_STANDARD_POSITIVE = 25 // A positive image will have 25% chance of showing for standard emotion news
EMOTION_STANDARD_STANDARD = 75 // A standard image will have 75% chance of showing for standard emotion news
EMOTION_NEGATIVE_NEGATIVE = 60 // A negative image will have 60% chance of showing for negative emotion news
EMOTION_NEGATIVE_STANDARD = 40 // A standard image will have 40% chance of showing for negative emotion news
PICTURES_DIR_PATH = data/ui/artAssets/cmNews
GENERIC_VARIATIONS_RANGE = 1

[PLAYER_REGEN]
AGE_BASE = 16
AGE_RANGE = 5
RETIRE_YEARS_BASE = 15
RETIRE_YEARS_RANGE = 5
ATTRIBUTE_REDUCTION_PCT_BASE = 15
ATTRIBUTE_REDUCTION_PCT_RANGE = 5
ATTRIBUTE_BUMP_RANGE = 5
ATTRIBUTE_MIN = 5

[AWARDS]
ENABLED = 1 // Awards feature: 1 = Enable & 0 = Disable
TOTW_PLAYERS_POSITION_GK = 1 // Number of players in the Team of the week as GK
TOTW_PLAYERS_POSITION_DEFENCE = 4 // Number of players in the Team of the week as Defenders
TOTW_PLAYERS_POSITION_MIDFIELD = 4 // Number of players in the Team of the week as Midfielders
TOTW_PLAYERS_POSITION_ATTACK = 2 // Number of players in the Team of the week as Attackers
USER_PLAYER_MATCH_RATING = 75 // User's player Match Rating
USER_PLAYER_FORM = 80 // User's player Form
USER_PLAYER_APPEARANCES = 80 // User's player Appearances in matches
USER_SCORE = 6 // Number of goals of the User's player
USER_CLEAN_SHEETS = 6 // Number of clean sheets by User’s GK
USER_RANDOM_LOGIC = 1 // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present)
USER_MANAGER_RECORD = 85 // User's Manager record
MIN_STANDINGS_POINTS = 0 // Minimum number of reputation points.
MAX_STANDINGS_POINTS = 1500 // Maximum number of reputation points.
WINS_MULTIPLIER = 60.0 // Multiplier for won matches.
LOSSES_MULTIPLIER = -60.0 // Multiplier for lost matches.
DRAWS_MULTIPLIER = 30.0 // Multiplier for tied matches.
POINTS_QUALIFY_UEFA_CUP = 240 // Points assigned for being out of the international cup on qualifications.
POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360 // Points assigned for being out of the international cup on first stage.
POINTS_TEAM_PROMOTION = 240 // Points assigned for not winning a promotion or lower league trophies.
POINTS_TEAM_RELEGATION = -150 // Points assigned for being relegated.
POINTS_LEAGUE_TROPHIES = 400 // Points assigned for not winning a domestic cup trophies.
POINTS_LEAGUE_CUP_TROPHIES = 240 // Points assigned for not winning a domestic cup trophies.
POINTS_NATIONAL_CUP_TROPHIES = 300 // Points assigned for not winning an international cup trophies.
POINTS_CEFA_CUP_TROPHIES = 360 // Points assigned for not winning an international cup trophies.
POINTS_EUROPEAN_CUP_TROPHIES = 600 // Points assigned for not winning an international cup trophies.
POINTS_REACHING_PLAYOFFS = 90 // Points assigned for reaching playoffs.
LEAGUE_POSITION_MODIFIER = 10 // League Position Modifier.
MATCH_RATING_MODIFIER = 0.02 // Match Rating Modifier.
MATCH_IMPORTANCE_MODIFIER = 0.01 // Match Importance Modifier.

[BUDGET]
BOARD_AI_DIFFICULTY_FACTOR_AMATEUR = 100 // percentage of team's budget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_SEMIPRO = 95 // percentage of team's budget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_PRO = 90 // percentage of team's budget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_WORLDCLASS = 85 // percentage of team's budget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_LEGENDARY = 80 // percentage of team's budget for both transfer
RANDOM_FACTOR = 10 // factor to give the game a slightly different feeling each time
WAGE_BUDGET_MODIFIER_AMATEUR = 3.5 //modifier used to determine inital wage budget with amateur board difficulty
WAGE_BUDGET_MODIFIER_SEMIPRO = 2.5 //modifier used to determine inital wage budget with semipro board difficulty
WAGE_BUDGET_MODIFIER_PRO = 1.75 //modifier used to determine inital wage budget with pro board difficulty
WAGE_BUDGET_MODIFIER_WORLDCLASS = 1.0 //modifier used to determine inital wage budget with worldclass board difficulty
WAGE_BUDGET_MODIFIER_LEGENDARY = 0.25 //modifier used to determine inital wage budge with legendary board difficulty

BUDGET_BONUS_SIGNIFICANTLY_FAILED = 0 // Bonus percent at the EOS if the manager significantly failed against season objectives.
BUDGET_BONUS_FAILED = 25 // Bonus percent at the EOS if the manager failed against season objectives.
BUDGET_BONUS_FULFILLED = 50 // Bonus percent at the EOS if the manager fulfilled against season objectives.
BUDGET_BONUS_OVERACHIEVED = 75 // Bonus percent at the EOS if the manager overachieved against season objectives.
BUDGET_BONUS_SIGNIFICANTLY_OVERACHIEVED = 100 // Bonus percent at the EOS if the manager significantly overachieved against season objectives.


[CONVERSION]
USDOLLAR = 1.5
EURO = 1.2
POUND = 1.0

[FRIENDLY]
MAX_OTHER_TEAMS_IN_LEAGUE = 3 // Maximum number of other teams in your league to schedule friendlies for at each match day
MAX_MATCHES_SCHEDULED = 3 // Maximum number of friendly matches to schedule before the season begins
TOP_LEAGUE_TOP_PCT = 70 // Likelihood that a team from a top league would play another team from a top league
TOP_LEAGUE_MED_PCT = 25 // Likelihood that a team from a top league would play a team from a medium league
TOP_LEAGUE_LOW_PCT = 5 // Likelihood that a team from a top league would play a team from a lower league
MED_LEAGUE_TOP_PCT = 40 // Likelihood that a team from a medium league would play a team from a top league
MED_LEAGUE_MED_PCT = 50 // Likelihood that a team from a medium league would play another team from a medium league
MED_LEAGUE_LOW_PCT = 10 // Likelihood that a team from a medium league would play a team from a lower league
LOW_LEAGUE_TOP_PCT = 5 // Likelihood that a team from a lower league would play a team from a top league
LOW_LEAGUE_MED_PCT = 45 // Likelihood that a team from a lower league would play a team from a medium league
LOW_LEAGUE_LOW_PCT = 50 // Likelihood that a team from a lower league would play another team from a lower league

[INTERESTINGRESULTS]
ENABLED=1
UNDERDOG_DELTA=15
CHANCE_OF_MOTM=15
CHANCE_OF_NON_USER_RESULT_NEWS=20
CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=20

[SOAK]
ENABLED = 0
MODE = 0 // 0 = Career Mode, 1 = Tournament Mode
CAREERTYPE = -1 // -1 = Random, 0 = Player, 1 = Player Manager, 2 = Manager
LOGGING = 1
PLAYERS = 1
NATION = -1 // Use DB Leagues Table to Find Nation ID
LEAGUE = -1 // Use DB Leagues Table to Find League ID
TEAM = -1 // Use DB Teams Table to Find Team ID
DAY = 31
MONTH = 7
YEAR = 2025
SIMOVERGAMES = 0
SIMOVEREMAILS = 0
SCREENDELAY = 15
SACKINGENABLED = 1
ALLOWENTERGAME = 0 // Actually enter a match if running by juice
SCHEDULINGSOAK = 0 // configures soak for sheduling
SOAKSEASONCOUNT = 0 // number of seasons to soak with schedule tester
REPUTATIONSOAK = 0 // configures soak for fast manager reputations and job offers
FORCEDRESULTMODE = 0 // 0=off; 1=win,loss; 2= win,win,loss; 3=win,loss,loss; 4=win all; 5=lose all
SCHEDULINGSOAKCOUNT = 0 // number of seasons to soak with schedule tester
DISABLESTANDINGSUPDATE = 0 // 0=updated normally; 1=not updated after a match
DISABLESTATSUPDATE = 0 // 0=updated normally; 1=not updated after a match
DISABLESCHEDULEUPDATE = 0 // 0=updated normally; 1=not updated after a match
INJURYSOAK = 0
SWITCHROLES = 0 // configures soak to swith the user's roles: starting as Player -> Player/Manager -> Manager
SWITCHROLESOAKCOUNT = 3 // number of seasons to soak with switch-role soak

[MATCH_SIMULATOR]
MSTOMIN = 500 // Number of milliseconds that equals one minute (1000ms = 1 sec)

[CALENDAR]
CHANCE_OF_UPCOMING_MATCH_NEWS = 25

[PLAYER_FORM_EVENTS]
WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 85
WEIGHT_MATCH_RATING_1 = 0.125
WEIGHT_MATCH_RATING_2 = 0.125
WEIGHT_MATCH_RATING_3 = 0.125
WEIGHT_MATCH_RATING_4 = 0.3125
WEIGHT_MATCH_RATING_5 = 0.3125
DAYS_FOR_NEWS_TO_EXPIRE = 35

[SETUP_SCREEN]
TIME_PER_ARTICLE = 15
NUM_ARTICLES = 3

[AUTOINTRO]
ENABLED = 0
NATION = -1
LEAGUE = -1
TEAM = -1
WINS = 0
DRAWS = 0
LOSSES = 0
 

gibanica

Youth Team
*I would not change anything abt the long shots, whose are realistic and effective like in real football (premier league especially :)..I hate keeper-pumas reaction from a long shot in base fifa gameplay..so 4.9 is fine in that point.

*Id like build-up-play even hard and slower. there's quite a big number of chances during the match, witch can be reduced by crating actions safe and slow, so AI can free get the ball back and play in the back line as the humans do, and start the attack again.

*crossings- welll...so-so.
its true that good skilled players has an advantage, so that colud be fixed. in real ..the good positioned and mostly toll players gaetting the air chalenge, so i could get jump over Messi and get the headder score, although messi has 10000x times better skill than I do..

*Gkeppers - saves-moves - improved..but they should have more running-out, for the crossings no doubt.

*more fouls, more fouls, more fouls...
 

net.cat

Club Supporter
I don't get ... should I modify this file or it will be modified in your next release ... !? Or you already modified it!? o.O :P
 

info0

Youth Team
Fidel can you upload your product.ini file?

I don't want to mess up my new FIFA installation yet, just want this file for now ;).
 

Fidel Gameplay

Senior Squad
net.cat;3043733 said:
I don't get ... should I modify this file or it will be modified in your next release ... !? Or you already modified it!? o.O :P

hello!!! that file above is not a files compatible with Fifa 11 PC, but is good and nyce to edit for fifa 12 PC......you understand?? bye


info0;3043738 said:
Fidel can you upload your product.ini file?

I don't want to mess up my new FIFA installation yet, just want this file for now ;).

.....download HG 4.9, istall on a favorite folder, try alternative installation, or get product.ini, manage our HG installation with icecameras or celeb....check info document!! or backup data0 files and data 7 files, install on Game folder and apply HG, now unistall HG, you lose only the HG files but not the patched files, and you have a clean fifa folder and working HG!!! bye bye
 

Fidel Gameplay

Senior Squad
gibanica;3043727 said:
*I would not change anything abt the long shots, whose are realistic and effective like in real football (premier league especially :)..I hate keeper-pumas reaction from a long shot in base fifa gameplay..so 4.9 is fine in that point.

*Id like build-up-play even hard and slower. there's quite a big number of chances during the match, witch can be reduced by crating actions safe and slow, so AI can free get the ball back and play in the back line as the humans do, and start the attack again.

*crossings- welll...so-so.
its true that good skilled players has an advantage, so that colud be fixed. in real ..the good positioned and mostly toll players gaetting the air chalenge, so i could get jump over Messi and get the headder score, although messi has 10000x times better skill than I do..

*Gkeppers - saves-moves - improved..but they should have more running-out, for the crossings no doubt.

*more fouls, more fouls, more fouls...

rajka007;3043731 said:
plz enable quick free kick...for every time....


hello, will try to fix all problems!!! thanks for awesome and expert feedback, like all HG supporter/beta testers......
..but now, I read in all the fifa forum, HG 4.9 is really a very high gameplay level!!!
bye bye
 

suliman_lababid

Club Supporter
thanks for your work Fidel.
my matches with HG 4.9 always end with at least 9 or 10 goals scored because almost every shot is a goal.
david villa can score very long shots easily.
another thing the defenders not always run at full speed and sometimes they stop running.

i think you must make the goalkeepers stronger with long shots and crosses, or make the long shots less effective.

and thank you again
 

jayttt

Club Supporter
4.9 is the patch i most appreciate~~every aspects~~except the shooting accuracy~~
i play as Man U against Aston Villa, 2:3 at the end of the first half, only the 1st half~~my god~~

Fidel, could u tell me how to decrease it by myself~~thx~~
 


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