Hello to everyone, if any editor want to see, this is the:
cmsettings.ini (FIFA11PS3\dlc_footballcompeng\dlc\footballcompeng\data)
..this is a good way to anticipate good patches for FIFA12, because I believe that many things will be the same......
bye bye
[WIDGETS]
NUMBER = 2
[CAREERMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 1
PLAYERGROWTH = 1
PLAYERREGEN = 1
PLAYERVALUE = 1
PLAYERWAGE = 1
SUSPENSION = 1
TEAMMOVE = 1
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
TRANSFER = 1
BUDGET = 1
PROFILESTATS = 1
CONTRACTTERMINATION = 1
ACHIEVEMENT = 1
PLAYERCONTRACT = 1
BOARD = 1
FRIENDLY = 1
MANAGERHISTORY = 1
SEASONOBJECTIVES = 1
INTERESTINGRESULTS = 1
REPUTATION = 1
JOBOFFER = 1
EMAILMANAGER = 1
TRAININGEVENTSMANAGER = 1
PLAYERFORMEVENTSMANAGER = 1
[TOURNAMENTMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 0
PLAYERGROWTH = 0
PLAYERREGEN = 0
PLAYERVALUE = 0
PLAYERWAGE = 0
SUSPENSION = 1
TEAMMOVE = 0
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
TRANSFER = 0
BUDGET = 0
PROFILESTATS = 0
CONTRACTTERMINATION = 0
ACHIEVEMENT = 0
PLAYERCONTRACT = 0
BOARD = 0
FRIENDLY = 0
MANAGERHISTORY = 0
SEASONOBJECTIVES = 0
INTERESTINGRESULTS = 1
REPUTATION = 0
JOBOFFER = 0
EMAILMANAGER = 0
TRAININGEVENTSMANAGER = 0
PLAYERFORMEVENTSMANAGER = 0
[DEFAULTS]
CALSTART_DAY = 1
CALSTART_MONTH = 1
CALSTART_YEAR = 2010
NUMPLAYERSONPITCH = 11
DEFPLAYERSONBENCH = 7
MAX_SQUAD_SIZE = 42
RANDOMSEED = -1
DUMPSCREENLOG = C
DumpScreen.txt
TOURNAMENT_MODE_SEASONS = 1 // Use 100 for multiseason Tourney Mode Testing or 1 for real world value
MIN_SQUAD_SIZE = 18
MIN_GK_PER_SQUAD = 2
RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year?
MIN_FREE_AGENTS_TEAM_SIZE = 40
FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25 // Take players from teams to the Free Agents' list only if they have more than this number of palyers
MIN_CROWD_ATTENDANCE = 40
[SAVED_INPUTS]
AUTORECORD = 1 // Will automatically start recording if set to 1
AUTOPLAYBACK = 0 // Will automatically start playback if file found. Supersedes AUTORECORD
FLUSHFILEON_X_INPUTS = 1 // Number of inputs to record before ensuring data is written to file
RECORDBASEPATH = C
SavedInputs // The base name of the save file. Will add time and date .csmi
PLAYBACKNAME = C
PlaybackInputs.cmsi // Full path and name of playback file to read
[LOGGING]
POSTSIM_RESULTS = 1
POSTSIM_RESULTS_FORTEAM = -1 // Minus one for all teams, or team ID for particular team
PREGAME_TEAMMANAGEMENT = 0
PREGAME_TEAMMANAGEMENT_FORTEAM = -1 // Minus one for all teams, or team ID for particular team
NEWS = 1
AWARDS_LOGGING_TOGGLE = 1 // 1 = Enable & 0 = Disable
[SIM_STATS_LOGGING]
PLAYERID = 0
GOALS = 0
ASSISTS = 0
CONCEDED = 0
SAVES = 0
YELLOWCARDS = 0
REDCARDS = 0
MINSPLAYED = 1
SCORERATING = 1
ASSISTRATING = 1
CARDRATING = 1
INJURYRATING = 1
PENALTYRATING = 0
OLDENERGY = 1
NEWENERGY = 1
INJURY = 0
MATCHRATING = 1
MOM = 1
[TICKER]
ENABLED = 1
MAX_LEN = 500
MAX_FIXTURES = 20
[DYNAMICTABLE]
ENABLED = 1
NUM_ENTRIES = 20
[EMAILS]
MAX_EMAILS = 20
[FITNESS]
ENABLED = 1
PLAYER_MAXENERGY = 100
DURINJURY_LIGHT = 10 // Light will be between 1 and 10 days
DURINJURY_MEDIUM = 30 // Medium will be between LIGHT and 30 days
DURINJURY_SEVERE = 56 // Severe will be between MEDIUM and 40 days
DURINJURY_LONGSEVERE = 112 // Long Severe will be between SEVERE and 130 days
CHANCE_OF_LONG_SEVERE = 10 // The chances of a long severe injury is this
ENERGY_RECOVERY = 10
PLAYER_MIN_OVERALL_FOR_NEWS = 79
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
[SUSPENSIONS]
ENABLED = 1
PLAYER_MIN_OVERALL_FOR_NEWS = 79
[CONCURRENT_MATCH]
EVENTDELAY = 1 // How many seconds after the event that it should be displayed
DISPLAYTIME = 5 // How many seconds the event should be displayed for
GOALCHANGETIME = 2 // How long after the event should you see the goal indicator time (does not include time in EVENTDELAY)
[AI_TEAMMANAGEMENT]
ENABLED = 1 // Should AI Team Management actually happen
ENERGY_SHOULDREST = 60 // Values less than mean player should rest
ENERGY_MUSTREST = 35 // Values less than mean player must rest
AVAILPLAYERS_TOREST = 22 // Number of available players in squad before resting 'should rest'
[NEWS]
MAX_ITEMS = 5 // Number of potential news items to store
SHOW_DELAY = 8 // Number of seconds to highlight news items
DISPLAY_NUM = 5 // Number of items to display on main page (may combine with MAX_ITEMS)
EMOTION_POSITIVE_POSITIVE = 70 // A positive image will have 75% chance of showing for positive emotion news
EMOTION_POSITIVE_STANDARD = 30 // A standard image will have 30% chance of showing for positive emotion news
EMOTION_STANDARD_POSITIVE = 25 // A positive image will have 25% chance of showing for standard emotion news
EMOTION_STANDARD_STANDARD = 75 // A standard image will have 75% chance of showing for standard emotion news
EMOTION_NEGATIVE_NEGATIVE = 60 // A negative image will have 60% chance of showing for negative emotion news
EMOTION_NEGATIVE_STANDARD = 40 // A standard image will have 40% chance of showing for negative emotion news
PICTURES_DIR_PATH = data/ui/artAssets/cmNews
GENERIC_VARIATIONS_RANGE = 1
[PLAYER_REGEN]
AGE_BASE = 16
AGE_RANGE = 5
RETIRE_YEARS_BASE = 15
RETIRE_YEARS_RANGE = 5
ATTRIBUTE_REDUCTION_PCT_BASE = 15
ATTRIBUTE_REDUCTION_PCT_RANGE = 5
ATTRIBUTE_BUMP_RANGE = 5
ATTRIBUTE_MIN = 5
[AWARDS]
ENABLED = 1 // Awards feature: 1 = Enable & 0 = Disable
TOTW_PLAYERS_POSITION_GK = 1 // Number of players in the Team of the week as GK
TOTW_PLAYERS_POSITION_DEFENCE = 4 // Number of players in the Team of the week as Defenders
TOTW_PLAYERS_POSITION_MIDFIELD = 4 // Number of players in the Team of the week as Midfielders
TOTW_PLAYERS_POSITION_ATTACK = 2 // Number of players in the Team of the week as Attackers
USER_PLAYER_MATCH_RATING = 75 // User's player Match Rating
USER_PLAYER_FORM = 80 // User's player Form
USER_PLAYER_APPEARANCES = 80 // User's player Appearances in matches
USER_SCORE = 6 // Number of goals of the User's player
USER_CLEAN_SHEETS = 6 // Number of clean sheets by User’s GK
USER_RANDOM_LOGIC = 1 // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present)
USER_MANAGER_RECORD = 85 // User's Manager record
MIN_STANDINGS_POINTS = 0 // Minimum number of reputation points.
MAX_STANDINGS_POINTS = 1500 // Maximum number of reputation points.
WINS_MULTIPLIER = 60.0 // Multiplier for won matches.
LOSSES_MULTIPLIER = -60.0 // Multiplier for lost matches.
DRAWS_MULTIPLIER = 30.0 // Multiplier for tied matches.
POINTS_QUALIFY_UEFA_CUP = 240 // Points assigned for being out of the international cup on qualifications.
POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360 // Points assigned for being out of the international cup on first stage.
POINTS_TEAM_PROMOTION = 240 // Points assigned for not winning a promotion or lower league trophies.
POINTS_TEAM_RELEGATION = -150 // Points assigned for being relegated.
POINTS_LEAGUE_TROPHIES = 400 // Points assigned for not winning a domestic cup trophies.
POINTS_LEAGUE_CUP_TROPHIES = 240 // Points assigned for not winning a domestic cup trophies.
POINTS_NATIONAL_CUP_TROPHIES = 300 // Points assigned for not winning an international cup trophies.
POINTS_CEFA_CUP_TROPHIES = 360 // Points assigned for not winning an international cup trophies.
POINTS_EUROPEAN_CUP_TROPHIES = 600 // Points assigned for not winning an international cup trophies.
POINTS_REACHING_PLAYOFFS = 90 // Points assigned for reaching playoffs.
LEAGUE_POSITION_MODIFIER = 10 // League Position Modifier.
MATCH_RATING_MODIFIER = 0.02 // Match Rating Modifier.
MATCH_IMPORTANCE_MODIFIER = 0.01 // Match Importance Modifier.
[BUDGET]
BOARD_AI_DIFFICULTY_FACTOR_AMATEUR = 100 // percentage of team's budget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_SEMIPRO = 95 // percentage of team's budget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_PRO = 90 // percentage of team's budget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_WORLDCLASS = 85 // percentage of team's budget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_LEGENDARY = 80 // percentage of team's budget for both transfer
RANDOM_FACTOR = 10 // factor to give the game a slightly different feeling each time
WAGE_BUDGET_MODIFIER_AMATEUR = 3.5 //modifier used to determine inital wage budget with amateur board difficulty
WAGE_BUDGET_MODIFIER_SEMIPRO = 2.5 //modifier used to determine inital wage budget with semipro board difficulty
WAGE_BUDGET_MODIFIER_PRO = 1.75 //modifier used to determine inital wage budget with pro board difficulty
WAGE_BUDGET_MODIFIER_WORLDCLASS = 1.0 //modifier used to determine inital wage budget with worldclass board difficulty
WAGE_BUDGET_MODIFIER_LEGENDARY = 0.25 //modifier used to determine inital wage budge with legendary board difficulty
BUDGET_BONUS_SIGNIFICANTLY_FAILED = 0 // Bonus percent at the EOS if the manager significantly failed against season objectives.
BUDGET_BONUS_FAILED = 25 // Bonus percent at the EOS if the manager failed against season objectives.
BUDGET_BONUS_FULFILLED = 50 // Bonus percent at the EOS if the manager fulfilled against season objectives.
BUDGET_BONUS_OVERACHIEVED = 75 // Bonus percent at the EOS if the manager overachieved against season objectives.
BUDGET_BONUS_SIGNIFICANTLY_OVERACHIEVED = 100 // Bonus percent at the EOS if the manager significantly overachieved against season objectives.
[CONVERSION]
USDOLLAR = 1.5
EURO = 1.2
POUND = 1.0
[FRIENDLY]
MAX_OTHER_TEAMS_IN_LEAGUE = 3 // Maximum number of other teams in your league to schedule friendlies for at each match day
MAX_MATCHES_SCHEDULED = 3 // Maximum number of friendly matches to schedule before the season begins
TOP_LEAGUE_TOP_PCT = 70 // Likelihood that a team from a top league would play another team from a top league
TOP_LEAGUE_MED_PCT = 25 // Likelihood that a team from a top league would play a team from a medium league
TOP_LEAGUE_LOW_PCT = 5 // Likelihood that a team from a top league would play a team from a lower league
MED_LEAGUE_TOP_PCT = 40 // Likelihood that a team from a medium league would play a team from a top league
MED_LEAGUE_MED_PCT = 50 // Likelihood that a team from a medium league would play another team from a medium league
MED_LEAGUE_LOW_PCT = 10 // Likelihood that a team from a medium league would play a team from a lower league
LOW_LEAGUE_TOP_PCT = 5 // Likelihood that a team from a lower league would play a team from a top league
LOW_LEAGUE_MED_PCT = 45 // Likelihood that a team from a lower league would play a team from a medium league
LOW_LEAGUE_LOW_PCT = 50 // Likelihood that a team from a lower league would play another team from a lower league
[INTERESTINGRESULTS]
ENABLED=1
UNDERDOG_DELTA=15
CHANCE_OF_MOTM=15
CHANCE_OF_NON_USER_RESULT_NEWS=20
CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=20
[SOAK]
ENABLED = 0
MODE = 0 // 0 = Career Mode, 1 = Tournament Mode
CAREERTYPE = -1 // -1 = Random, 0 = Player, 1 = Player Manager, 2 = Manager
LOGGING = 1
PLAYERS = 1
NATION = -1 // Use DB Leagues Table to Find Nation ID
LEAGUE = -1 // Use DB Leagues Table to Find League ID
TEAM = -1 // Use DB Teams Table to Find Team ID
DAY = 31
MONTH = 7
YEAR = 2025
SIMOVERGAMES = 0
SIMOVEREMAILS = 0
SCREENDELAY = 15
SACKINGENABLED = 1
ALLOWENTERGAME = 0 // Actually enter a match if running by juice
SCHEDULINGSOAK = 0 // configures soak for sheduling
SOAKSEASONCOUNT = 0 // number of seasons to soak with schedule tester
REPUTATIONSOAK = 0 // configures soak for fast manager reputations and job offers
FORCEDRESULTMODE = 0 // 0=off; 1=win,loss; 2= win,win,loss; 3=win,loss,loss; 4=win all; 5=lose all
SCHEDULINGSOAKCOUNT = 0 // number of seasons to soak with schedule tester
DISABLESTANDINGSUPDATE = 0 // 0=updated normally; 1=not updated after a match
DISABLESTATSUPDATE = 0 // 0=updated normally; 1=not updated after a match
DISABLESCHEDULEUPDATE = 0 // 0=updated normally; 1=not updated after a match
INJURYSOAK = 0
SWITCHROLES = 0 // configures soak to swith the user's roles: starting as Player -> Player/Manager -> Manager
SWITCHROLESOAKCOUNT = 3 // number of seasons to soak with switch-role soak
[MATCH_SIMULATOR]
MSTOMIN = 500 // Number of milliseconds that equals one minute (1000ms = 1 sec)
[CALENDAR]
CHANCE_OF_UPCOMING_MATCH_NEWS = 25
[PLAYER_FORM_EVENTS]
WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 85
WEIGHT_MATCH_RATING_1 = 0.125
WEIGHT_MATCH_RATING_2 = 0.125
WEIGHT_MATCH_RATING_3 = 0.125
WEIGHT_MATCH_RATING_4 = 0.3125
WEIGHT_MATCH_RATING_5 = 0.3125
DAYS_FOR_NEWS_TO_EXPIRE = 35
[SETUP_SCREEN]
TIME_PER_ARTICLE = 15
NUM_ARTICLES = 3
[AUTOINTRO]
ENABLED = 0
NATION = -1
LEAGUE = -1
TEAM = -1
WINS = 0
DRAWS = 0
LOSSES = 0