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Fifa 11 textures editor released

ac12

Reserve Team
I have this error. i try to install this. http://slimdx.org/download.php


Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.BadImageFormatException: Impossibile caricare il file o l'assembly 'SlimDX, Version=2.0.10.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' o una delle relative dipendenze. Tentativo di caricare un programma con un formato non corretto.
Nome file: 'SlimDX, Version=2.0.10.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9'
in FifaTextureEditor.Form1.importTexture(MemoryStream fileMemStream)
in FifaTextureEditor.Form1.toolStripButtonImportTexture_Click(Object sender, EventArgs e) in C:\Users\Jorge\Documents\Visual Studio 2008\Projects\FifaTextureEditor64\FifaTextureEditor\Form1.cs:riga 1838
in System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
in System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ToolStrip.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

AVV: la registrazione dell'associazione di assembly è disattivata.
Per attivare la registrazione degli errori di associazione di assembly, impostare il valore del Registro di sistema [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) su 1.
Nota: alcune penalità di prestazione sono associate alla registrazione degli errori di associazione di assembly.
Per disattivare la funzionalità, rimuovere il valore del Registro di sistema [HKLM\Software\Microsoft\Fusion!EnableLog].
 

IVINIVIN

Senior Squad
regularcat;2946809 said:
select open big, export the rx3.
then select open rx3, edit, reimport.

tool is good, dont really care for the gui or the way it functions.
not to mention its a cpu heavy application.

if the gui was as simple as say cm has been over the years, id be interested.
not saying i cant use it, just saying its a pain in the a** to use it.

ill wait on md or rinaldo to release something.
im in no rush as im not doing any modding publically this year.

i have files ready for import now, i have done kits & mks for half the unlicensed brasilian clubs already.

logos as well, for unlicensed leagues & clubs.
have also renamed all leagues & tournaments as well.



Thanx cat,,, but after importing it , do we need to save it somewhere? The kits are not present ingame......Pls help....
 

jor1980

Youth Team
rafat_elhagaan;2946887 said:
thnx 4 sharing ur smart tools
i`ve only one request (u know that fifa 10 and 11 both have the same models only the conversion and the extension is different >if u make a tool that convert the eagle(.o) from fifa 10 to fifa 11 it `ll be great and more than great that u afford alot of suffering making new models [Tool]Imp/Exp face.o to 3DS MAX(Up Oem_IEv051b))
great work great effort = great Jor1980

Hi, this is my first year in fifa,if the models has the same vertex number and faces than last year that is possible, send me if you can the model of the Iniesta face by private message to compare both
 

Ajax-Vak410

Youth Team
Ajax-Vak410;2946776 said:
hi all

did someone already found the scoreboard and popups files ?
i want to create some scoreboards and popups but can find them


Second:

al the away supporters have flags is there any possibility to edit it so that more supporters in the stadium have FLAGS or maybe to create FLARES and BENGALS !!! :taz::taz:

thx in advance if anayone was able to find out where the these files inside the big files are so i can edit them

Regards

Please Anyone !!!
 

rafat_elhagaan

Senior Squad
jor1980;2947072 said:
Hi, this is my first year in fifa,if the models has the same vertex number and faces than last year that is possible, send me if you can the model of the Iniesta face by private message to compare both

sure friend see ur pm
 

smf_fede

Youth Team
-Open texture editor
-file/open fifa11/game/data*.big (for kits: data3.big)
-edit/active .big files into folder and choose folder "game"
-clic on the icon "exportfiletogamepath"
-file/open *.rx3 and load the kit file placed on FIFA 11\Game\data\sceneassets\kit
-on the bottom box, choose the image to be replaced (kit/short/logo), and the selected image appears on the big box.
-drag & drop the image to be imported to the big box, or just use the "import" button.
-that's all, now the image it's on the game!.

BTW, thanx Jor1980 for your amazing tool!
 

Mahittoni

Club Supporter
FormotioN 94;2947218 said:
I don't know why, but kits don't appear in game:confused:

in every kit, there is the texture of logo, kit, shorts

you have to click th texture you want to change every time ...
 

IVINIVIN

Senior Squad
I found it guys...... But after importing it just like importing kits,,, adboards are not working ingame...... Pls help me.......
 

B2y

Reserve Team
Hi All,

Can someone please help me I managed to do the below steps but the changes did not show in the game :(

-Open texture editor
-file/open fifa11/game/data*.big (for kits: data3.big)
-edit/active .big files into folder and choose folder "game"
-clic on the icon "exportfiletogamepath"
-file/open *.rx3 and load the kit file placed on FIFA 11\Game\data\sceneassets\kit
-on the bottom box, choose the image to be replaced (kit/short/logo), and the selected image appears on the big box.
-drag & drop the image to be imported to the big box, or just use the "import" button.


any thing I am missing ????
 

regularcat

Manager
Moderator
B2y;2947557 said:
Hi All,

Can someone please help me I managed to do the below steps but the changes did not show in the game :(

-Open texture editor
-file/open fifa11/game/data*.big (for kits: data3.big)
-edit/active .big files into folder and choose folder "game"
-clic on the icon "exportfiletogamepath"
-file/open *.rx3 and load the kit file placed on FIFA 11\Game\data\sceneassets\kit
-on the bottom box, choose the image to be replaced (kit/short/logo), and the selected image appears on the big box.
-drag & drop the image to be imported to the big box, or just use the "import" button.


any thing I am missing ????

for pc or xbox ?
 

jmmontoro

Youth Team
I think theres more to the rx3 than just textures, badge placement is definitely in the rx3.
Check River Plate (id 1876), it has the badge in the center. If you use those textures on a random rx3 file, you'll get the badge on the left. But if you use your own textures on the 1876 rx3 you'll get the badge on the center. There should be more information on the rx3, such as badge in shorts placement, numbers placement. I guess anything offset from default.
 

AleGN

Youth Team
jmmontoro;2947574 said:
I think theres more to the rx3 than just textures, badge placement is definitely in the rx3.
Check River Plate (id 1876), it has the badge in the center. If you use those textures on a random rx3 file, you'll get the badge on the left. But if you use your own textures on the 1876 rx3 you'll get the badge on the center. There should be more information on the rx3, such as badge in shorts placement, numbers placement. I guess anything offset from default.

the rx3 its only for the textures, to change the badge position on chest or short i think you need to use the DB master
 

jmmontoro

Youth Team
Its not, definitely not.
I extracted the centered rx3 and renamed it to one I had left-sided, and the badge is still centered. That discards the database for badge placement, and leaves only the rx3.
 

jmmontoro

Youth Team
I need someone with knowledge with hex editing, I was able to move the badge around the kit but I don't understand what I'm doing. Also moved the name from top to bottom. I think that by hex editing you can set the coordinates for the jersey badge, front number, back number, name, short badge and short number.

After some research (someone with hex knowledge please help me understand):
There are 8 lines with the info, from 3e0 to 450 with 4 sets of numbers each.
Each set tells the coordinates of the four sides of the texture. The first is the left side, the second the top side, the third the right side and the forth the bottom side.
For the 8 lines, the first has the jersey badge (team), the second the jersey back number (numberback), the third no idea yet, the forth the name placement (name), the fifth and sixth no idea yet, the seventh the short badge (team) and the eighth the short number (number).
So there are three things unknown yet, but I think they are the jersey front number (numberfront), and two more for the name when is curved (name_arccenter, name_arctangent).

 


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