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Fifa 11 textures editor released

StealtHon

Reserve Team
langpascal;2949580 said:
Or do I not have to do this thing with the .bh files then?
Exactly.
langpascal;2949605 said:
Okay, I just tried it out now and it said "FIFA 11 doesn't work anymore" when starting the game. :nape: Any other solutions?
How did you decompress big?
 

langpascal

Club Supporter
Got it to work again. Now it doesn't crash anymore. I could decompress the data3.big like u said but the main idea to add new faces didn't work so far. I added the eyes.. face.. hair.. hair.. haircolour.. and head.. .rx3 files and to be sure I also added the h.. .big but the game just doesn't read it. Then I downloaded the DB Master 11 and searched for the line of the player and finally found it and changed the headclasscode @players from 1 to 0. I thought now the face has to be read but it's just the old one as before. :confused: Any ideas?
 

langpascal

Club Supporter
StealtHon;2949716 said:
For me it's decompressing data3.big then renaming data3.big then working with current rx3 files. Nothing more.

Are you sure you mean adding new faces? Not just replacing already existing ones.
 

jor1980

Youth Team
zizou2011;2949661 said:
@Jor1980 : about file .big. I Think you had better work with MonkeyDragon, He have experience about it.

If you refer the small .big files, i have talked with him,the diference is that i am trying to build my own code to decompress them, he uses another programs to do it, and i want to do it by myself because i think that could be very useful in the future
 

zizou2011

Club Supporter
jor1980;2949739 said:
If you refer the small .big files, i have talked with him,the diference is that i am trying to build my own code to decompress them, he uses another programs to do it, and i want to do it by myself because i think that could be very useful in the future

Okei, Jorge.We believe you, wait for you.
 

Stahuuuu

Youth Team
How can I open boot 3D models (data3.big -> shoe_3.rx3 and other)? Every boot except of EA generic has own 3D model, so it's possible to make realistic boots models like in PES 2010, 2011. But I don't know how to open and edit boots 3D models. There are also much more boots in data3.big, which aren't in game. It's possibile to add them to the game? Sorry for my terrible english, I hope you understood :D I've been replaced only textures so far.








 

langpascal

Club Supporter
Stahuuuu;2949797 said:
How can I open boot 3D models (data3.big -> shoe_3.rx3 and other)? Every boot except of EA generic has own 3D model, so it's possible to make realistic boots models like in PES 2010, 2011. But I don't know how to open and edit boots 3D models. There are also much more boots in data3.big, which aren't in game. It's possibile to add them to the game? Sorry for my terrible english, I hope you understood :D I've been replaced only textures so far.

You need the Cyber Faces Converter to convert the .rx3 files to .cff files and then you can edit the shoes in Blender/Rhino/3D's Max.

Here you go: http://www.soccergaming.com/forums/showthread.php?t=164661 ;)
 

langpascal

Club Supporter
Stahuuuu;2950019 said:
I tried to open .cff file in blender and 3Ds Max and I have got error.

I think you should wait for an update of the Cyber Faces Converter. But you should tell Jorge the exact problem, a screenshot might help him. ;)
 

Tchubi

Club Supporter
Ok guys
So
If I edit an .rx3 file and d'like to make an setup to automatic patch the game, it will be possible?
Example:
Only copy the edited .rx3 file to the game/data/ascets.... will patch the game?
or I must activate to big's folder inside the editor program?
Is there any way to patch the game without activate to big's.....?
 

StealtHon

Reserve Team
langpascal;2949718 said:
Are you sure you mean adding new faces? Not just replacing already existing ones.
Well, not pretty sure about adding. Probably *.bh should be really regenerated.
veggt;2949740 said:
with fifafs for windows
lol I know how to decompress files. I asked how he did it.
 

zizou2011

Club Supporter
jor1980;2949739 said:
If you refer the small .big files, i have talked with him,the diference is that i am trying to build my own code to decompress them, he uses another programs to do it, and i want to do it by myself because i think that could be very useful in the future

Master. Jorge : "very useful in the future"...Your menthod is same kitserver of PES ?
 

jor1980

Youth Team
Goooodd news guys, i have build the dll to decompress the small .big files and it works, so this week i will update the program with the option of import/export textures from .big files
 


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