Aesthetically FIFA 12 doesn't look like it's changed an awful lot. Start up your first game and, apart from an attempt at presentation that resembles a TV broadcast highlight reel, everything looks very similar.
The default camera angle is a little lower in the stands this year, there's a slight improvement as far as lighting is concerned and player likeness has been given the annual increase over last year's effort (for the top players at least).
The idle passer by, then, might give a "More of the same" roll of the eyes, but for the man in the boots the changes that have been made by EA Sports are significant.
The overriding feeling is that FIFA is weightier and heavier and, while a fraction of that is down to slightly slower sprint speeds (although we're not talking FIFA 08 here) the biggest contributor is the clever physics based collision detection.
The default camera angle is a little lower in the stands this year, there's a slight improvement as far as lighting is concerned and player likeness has been given the annual increase over last year's effort (for the top players at least).
The idle passer by, then, might give a "More of the same" roll of the eyes, but for the man in the boots the changes that have been made by EA Sports are significant.
The overriding feeling is that FIFA is weightier and heavier and, while a fraction of that is down to slightly slower sprint speeds (although we're not talking FIFA 08 here) the biggest contributor is the clever physics based collision detection.